Difference between revisions of "Severe Paw Injury (Stabilized)"
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old>Realpsojed (Created page with "<includeonly>{{#switch: {{{1}}} |ConditionType = {{c|Physical|Wound}} |Properties1 = Counter Chance |Values1 = {{c|-|-15%}} |Properties2 = Pain Limit |Values2 = {{c|-|+25}} |...") |
old>Realpsojed (changed stats from hand to leg) |
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Line 1: | Line 1: | ||
<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{c|Physical|Wound}} | |ConditionType = {{c|Physical|Wound}} | ||
|Properties1 = | |Properties1 = Pain Limit | ||
|Values1 = {{c|-| | |Values1 = {{c|-|+25}} | ||
|Properties2 = | |Properties2 = Dodge Chance | ||
|Values2 = {{c|-| | |Values2 = {{c|-|-20%}} | ||
|Properties3 = | |Properties3 = Agility | ||
|Values3 = {{c|-| | |Values3 = {{c|-|[-0.2*AGL]}} | ||
|Properties4 = | |Properties4 = Noise Produced | ||
|Values4 = {{c|-| | |Values4 = {{c|-|+33%}} | ||
|Properties5 = | |Properties5 = Energy | ||
|Values5 = {{c|-|- | |Values5 = {{c|-|[-0.25*Max Energy]}} | ||
|PropertyText = Injury is stabilized and no longer causes Pain to accumulate. | |PropertyText = Injury is stabilized and no longer causes Pain to accumulate. | ||
|Description = | |Description = |
Revision as of 14:22, 24 September 2020
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Severe Paw Injury (Stabilized) is a Wound condition applied when an animal's heavily damaged paw gets stabilized by using Splint or by healing over time. See Injuries for more information.