Difference between revisions of "Axe skill data"
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(Update to 0.8.0.19) |
m (Correcting the discrepancies between skills as shown up in the page and in game) |
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|Modifiers=Strength, Agility | |Modifiers=Strength, Agility | ||
|Requirements=- Requires a one-handed axe | |Requirements=- Requires a one-handed axe | ||
|Description=Rushes towards the target | |Description=Rushes towards the target to deliver a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.<br><br>If this attack fails to inflict {{Neg|Injury}}, the skill's Cooldown is reduced by {{Pos|50%}}. | ||
|Formuladesc=Rushes towards the target | |Formuladesc=Rushes towards the target to deliver a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(25 + (1.5 * STR))%}} Bodypart Damage, and {{Pos|((20 + STR) + AGL)%}} Bleed Chance.<br><br>If this attack fails to inflict {{Neg|Injury}}, the skill's Cooldown is reduced by {{Pos|50%}}. | ||
|Hiddenvalue1={{Pos|+15%}} | |Hiddenvalue1={{Pos|+15%}} | ||
|Hiddenbonus1= Accuracy | |Hiddenbonus1= Accuracy | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a one-handed axe | |Requirements=- Requires a one-handed axe | ||
|Description=Attacks against enemies with less than {{Neg|50%}} Health | |Description=Attacks against enemies with less than {{Neg|50%}} Health deal {{Pos|+15%}} Damage. | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree | ||
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|Cooldown=10 | |Cooldown=10 | ||
|Requirements=- Requires a one-handed axe | |Requirements=- Requires a one-handed axe | ||
|Description={{W|Stance | |Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|+5%}} Crit Chance<br>{{Pos|+15%}} Bodypart Damage<br>{{Pos|+7.5%}} Armor Penetration<br>{{Pos|+7.5%}} Bleed Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic axe attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}. | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree | ||
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|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a one-handed axe | |Requirements=- Requires a one-handed axe | ||
|Description=Deliver a strike to the head, dealing {{Pos|+2%}} Damage for each {{Neg|missing}} percent of | |Description=Deliver a strike to the head, dealing {{Pos|+2%}} Damage for each {{Neg|missing}} percent of the target's Health.<br><br>Each degree of {{Neg|Injury}} affecting the target grants this strike {{Pos|+10%}} Crit Chance and {{Pos|+15%}} Crit Efficiency.<br>Each remaining turn of {{Neg|Bleeding}} affecting the target grants this strike {{Pos|+1.5%}} Crit Chance.<br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy. | ||
|Formuladesc=Deliver a strike to the head, dealing {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Damage for each {{Neg|missing}} percent of | |Formuladesc=Deliver a strike to the head, dealing {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Damage for each {{Neg|missing}} percent of the target's Health.<br><br>Each degree of {{Neg|Injury}} affecting the target grants this strike {{Pos|+10%}} Crit Chance and {{Pos|+15%}} Crit Efficiency.<br>Each remaining turn of {{Neg|Bleeding}} affecting the target grants this strike {{Pos|+1.5%}} Crit Chance.<br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy. | ||
|Hiddenvalue1={{Pos|+20%}} | |Hiddenvalue1={{Pos|+20%}} | ||
|Hiddenbonus1= Accuracy | |Hiddenbonus1= Accuracy | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a one-handed axe | |Requirements=- Requires a one-handed axe | ||
|Description=Critical | |Description=Critical hits with axes apply their target with {{Pos|-10%}} Bleed Resistance and {{Pos|-5%}} Max Health for {{W|5}} turns. This effect stacks up to {{W|4}} times. | ||
|Passivevalue1={{Pos|-2.5%}} | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |Passivebonus1= Cooldowns Duration for this ability tree |
Revision as of 16:46, 12 January 2023
Page for all Stoneshard Axe skill data.