Difference between revisions of "Dual Wielding skill data"
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(Update to 0.8.1.9) |
Tag: Undo |
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|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=16 | ||
|Cooldown= | |Cooldown=12 | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Delivers two dual strikes with {{Neg|-25%}} Hands Efficiency.<br><br> | |Description=Delivers two dual strikes with {{Neg|-25%}} Hands Efficiency.<br><br>Each missed or fumbled strike grants {{Neg|-5%}} Hands Efficiency for the next turn. | ||
|Passivevalue1={{Pos|-2.5%}} | |||
|Passivebonus1= Cooldowns Duration for this ability tree | |||
|#default = }} | |#default = }} | ||
Line 17: | Line 19: | ||
|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
|Energy= | |Energy=10 | ||
|Cooldown= | |Cooldown=8 | ||
|Modifiers=Strength | |Modifiers=Strength | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description= | |Description=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+5}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health. | ||
|Formuladesc= | |Formuladesc=Fully {{Pos|replenishes}} Block Power, grants {{Pos|+100%}} Block Chance and {{Pos|+((0.25 * STR) + (0.25 * AGL))}} Block Power for each adjacent enemy for {{W|1}} turn.<br><br>Each blocked attack grants {{Pos|+5%}} Hands Efficiency, {{Pos|+10%}} Counter Chance for {{W|2}} turns, and replenishes {{Pos|25%}} Block Power.<br><br>Each {{W|fully}} blocked attack reduces Weaponry and this ability tree skills' active Cooldowns by {{Pos|1}} turn.<br><br>The skill's cooldown is reduced by {{Pos|1}} turn for each missing {{Neg|15%}} Health. | ||
|Passivevalue1={{Pos|-2.5%}} | |||
|Passivebonus1= Cooldowns Duration for this ability tree | |||
|#default = }} | |#default = }} | ||
|Dual Wielding Training= {{#switch: {{{2}}} | |Dual Wielding Training= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Type= | |||
|Range= | |||
|Energy= | |||
|Cooldown= | |||
|Modifiers= | |||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Using | |Description=Using Weaponry skills performs an attack with a weapon in another hand.<br><br>If the equipped weapons belong to the same type, grants {{Pos|+5%}} Crit Chance and {{Pos|-5%}} Fumble Chance for {{W|2}} turns.<br>If the equipped weapons belong to different types, grants {{Pos|+10%}} Off-Hand Efficiency and {{Pos|+10%}} Counter Chance for {{W|2}} turns. | ||
|Passivevalue1={{Pos|-5%}} | |||
|Passivebonus1= Skills Energy Cost | |||
|#default = }} | |#default = }} | ||
|Dying Fervor= {{#switch: {{{2}}} | |Dying Fervor= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Type= | |||
|Range= | |||
|Energy= | |||
|Cooldown= | |||
|Modifiers= | |||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Grants {{Pos|+15%}} Hands Efficiency when Health is below {{Neg| | |Description=Grants {{Pos|+15%}} Hands Efficiency when Health is below {{Neg|50%}}.<br>Additionally grants {{Pos|+10%}} Crit Chance and {{Pos|+10%}} Counter Chance when Health is below {{Neg|35%}}. | ||
|Passivevalue1={{Pos|+5%}} | |||
|Passivebonus1= Dodge Chance | |||
|#default = }} | |#default = }} | ||
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|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=12 | ||
|Cooldown= | |Cooldown=6 | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description= | |Description=Delivers a strike, applying the target with {{Neg|"Enough for Everyone"}}, then grants {{Pos|+5%}} Hands Efficiency and {{Pos|+10%}} Counter Chance for the duration of the effect.<br><br>As long as the marked target occupies an adjacent tile, the attacker will deliver a strike to it each time they use a basic attack or a Weaponry skill against a different enemy.<br><br>The effect persists until the target's death. | ||
| | |Passivevalue1={{Pos|-2.5%}} | ||
|Passivebonus1= Cooldowns Duration for this ability tree | |||
|#default = }} | |#default = }} | ||
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|Active=active | |Active=active | ||
|Type=No Target | |Type=No Target | ||
|Energy= | |Energy=10 | ||
|Cooldown= | |Cooldown=10 | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Activates | |Description=Activates the following effect for {{W|12}} turns:<br><br>{{Pos|+5%}} Hands Efficiency<br>{{Pos|+5%}} Accuracy<br>{{Pos|-5%}} Fumble Chance<br><br>Using Weaponry skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br> Using this ability tree's skills reduces the number of stacks by {{Neg|1}}.<br><br>Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.<br>Doesn't count as a {{W|Stance}}. | ||
|Passivevalue1={{Pos|-2.5%}} | |||
|Passivebonus1= Cooldowns Duration for this ability tree | |||
|#default = }} | |#default = }} | ||
|Berserk Tradition= {{#switch: {{{2}}} | |Berserk Tradition= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Type= | |||
|Range= | |||
|Energy= | |||
|Cooldown= | |||
|Modifiers= | |||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Grants:<br><br>{{Pos|-0.3%}} Damage Taken for each | |Description=Grants:<br><br>{{Pos|-0.3%}} Damage Taken for each {{Neg|missing}} percent of Health<br>{{Pos|+2%}} Crit Chance for {{W|10}} turns for each missed or fumbled strike<br>{{Pos|+0.5%}} Weapon Damage for each percent of {{Neg|Pain}}<br>{{Pos|+5%}} Dodge Chance for each degree of {{Neg|Injury}}<br>{{Pos|+1.5%}} Counter Chance for {{W|10}} turns for each received attack<br>{{Pos|+10%}} Crit Efficiency for each adjacent enemy | ||
|Passivevalue1={{Pos|+2.5%}} | |||
|Passivebonus1= Hand Efficiency | |||
|#default = }} | |#default = }} | ||
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|Type=Target Object | |Type=Target Object | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=24 | ||
|Cooldown= | |Cooldown=20 | ||
|Modifiers=Strength | |Modifiers=Strength | ||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Delivers a strike with {{Pos|+25%}} Stagger Chance, with {{ | |Description=Delivers a strike with {{Pos|+25%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}. | ||
|Formuladesc=Delivers a strike with {{Pos|+(15 + STR)%}} Stagger Chance, with {{ | |Formuladesc=Delivers a strike with {{Pos|+(15 + STR)%}} Stagger Chance, with {{Pos|150%}} chance swaps places with the target, then grants {{Neg|-5%}} Hands Efficiency and {{Pos|+10%}} Dodge Chance for {{W|2}} turns.<br><br>This move repeats itself with random adjacent targets until the Efficiency for one of the hands reaches {{Neg|30%}}. | ||
|Passivevalue1={{Pos|-2.5%}} | |||
|Passivebonus1= Cooldowns Duration for this ability tree | |||
|#default = }} | |#default = }} | ||
|Unstoppable= {{#switch: {{{2}}} | |Unstoppable= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Type= | |||
|Range= | |||
|Energy= | |||
|Cooldown= | |||
|Modifiers= | |||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=If | |Description=If the target affected by {{Neg|"Enough for Everyone"}} dies, replenishes {{c|Energy|20%}} Max Energy, and the effect is transferred to a random enemy adjacent to the character. | ||
|Passivevalue1={{Pos|+5}} | |||
|Passivebonus1= Max Energy | |||
|#default = }} | |#default = }} | ||
|More Blood!= {{#switch: {{{2}}} | |More Blood!= {{#switch: {{{2}}} | ||
|Active=passive | |Active=passive | ||
|Type= | |||
|Range= | |||
|Energy= | |||
|Cooldown= | |||
|Modifiers= | |||
|Requirements=- Requires dual weapons | |Requirements=- Requires dual weapons | ||
|Description=Killing | |Description=Killing an enemy grants {{Pos|+10%}} Hands Efficiency, {{Pos|-50%}} Abilities Energy Cost for {{W|3}} turns, and also reduces this ability tree's active Cooldowns by {{Pos|4}} turns and Weaponry skills' active Cooldowns by {{Pos|2}} turns. | ||
|Passivevalue1={{Pos|+5%}} | |||
|Passivebonus1= Crit Chance | |||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Revision as of 17:35, 5 June 2023
Page for all Stoneshard Dual Wielding skill data.