Difference between revisions of "Axe skill data"
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|Description=Deliver a strike to the head with {{Pos|+2.3%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. <br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy. | |Description=Deliver a strike to the head with {{Pos|+2.3%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. <br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy. | ||
|Formuladesc=Deliver a strike to the head with {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. <br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy. | |Formuladesc=Deliver a strike to the head with {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of the target's Health.<br><br>Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. <br><br>If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy. | ||
|formula_raw=Weapon Damage: {{Positive| 1 | |formula_raw=Weapon Damage: {{Positive| 1 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}<br> | ||
|#default = }} | |#default = }} | ||
Revision as of 21:26, 19 June 2023
Page for all Stoneshard Axe skill data.