Difference between revisions of "Two-handed Mace skill data"

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|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=6
|Energy=4
|Cooldown=1
|Cooldown=1
|Modifiers=
|Modifiers=
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Activates {{Pos|"Mighty Swing"}} for the next turn:<br><br>{{Pos|+50%}} Weapon Damage<br>{{Pos|+75%}} Stagger Chance<br>{{Pos|+25%}} Stun Chance<br>{{Pos|+50%}} Bodypart Damage<br>{{Pos|+50%}} Armor Damage <br>{{Neg|-200%}} Counter Chance
|Description=Activates {{Pos|"Mighty Swing"}} for {{W|1}} turn:<br><br>{{Pos|+50%}} Weapon Damage<br>{{Pos|+50%}} Stagger Chance<br>{{Pos|+25%}} Stun Chance<br>{{Pos|+50%}} Bodypart Damage<br>{{Pos|+50%}} Armor Damage <br>{{Neg|-200%}} Counter Chance
|#default = }}
|#default = }}


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|Type=Target Area
|Type=Target Area
|Range=1
|Range=1
|Energy=12
|Energy=14
|Cooldown=8
|Cooldown=12
|Modifiers=Strength
|Modifiers=Strength, Perception
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Delivers a strike to three adjacent tiles with {{Pos|+75%}} Knockback Chance and {{Pos|+75%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each target that is {{W|knocked}} back by the strike.<br><br> The effect stacks up to {{W|2}} times. <br><br>If affected by {{Pos|"Mighty Swing"}}, and the strike {{W|knocked}} the target back, put its abilities a {{neg|2-3}} turns cooldown.
|Description=Delivers a strike to three adjacent tiles with {{Pos|+70%}} Knockback Chance and {{Pos|+60%}} Armor Damage.<br><br>Grants {{Pos|-10%}} Skills Energy Cost for {{W|3}} turns for each target that is {{W|knocked}} back by the strike.<br><br>The effect stacks up to {{W|3}} times.<br><br>If affected by {{Pos|"Mighty Swing"}}, and the strike {{W|knocked}} the target back, put its abilities a {{neg|2}} turns cooldown.
|Formuladesc=Delivers a strike to three adjacent tiles with {{Pos|+(60 + (1.5 * STR))%}} Knockback Chance and {{Pos|+(25 + (5 * STR))%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each target that is {{W|knocked}} back by the strike.<br><br> The effect stacks up to {{W|2}} times. <br><br>If affected by {{Pos|"Mighty Swing"}}, and the strike {{W|knocked}} the target back, put its abilities a {{neg|2-3}} turns cooldown.
|Formuladesc=Delivers a strike to three adjacent tiles with {{Pos|+(50 + (2 * STR))%}} Knockback Chance and {{Pos|+(30 + (3 * PRC))%}} Armor Damage.<br><br>Grants {{Pos|-10%}} Skills Energy Cost for {{W|3}} turns for each target that is {{W|knocked}} back by the strike.<br><br> The effect stacks up to {{W|2}} times. <br><br>If affected by {{Pos|"Mighty Swing"}}, and the strike {{W|knocked}} the target back, put its abilities a {{neg|2}} turns cooldown.
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description={{W|Knocking}} targets back with two-handed mace strikes applies them with {{Neg|-10%}} Control Resistance, {{Neg|+5%}} Fumble Chance and {{Neg|-10%}} Dodge Chance for {{W|3}} turns.<br><br>The effect stacks up to {{W|3}} times.
|Description={{W|Knocking}} targets back with two-handed mace strikes applies them with {{Neg|-10%}} Control Resistance, {{Neg|+5%}} Fumble Chance and {{Neg|-10%}} Dodge Chance for {{W|4}} turns.<br><br>The effect stacks up to {{W|3}} times.
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Killing enemies with the ability tree's skills or critical two-handed mace strikes activates {{Pos|"Mighty Swing"}} for {{W|1}} turn and grants {{Pos|+25%}} Energy Restoration for {{W|4}} turns. <br><br>The effect stacks up to {{W|2}} times.
|Description=Killing enemies with the ability tree's skills or critical two-handed mace strikes activates {{Pos|"Mighty Swing"}} for {{W|1}} turn and grants {{Pos|+15%}} Energy Restoration for {{W|4}} turns.<br><br>The effect stacks up to {{W|2}} times.
|#default = }}
|#default = }}


|Forceful Slam= {{#switch: {{{2}}}
|Forceful Slam= {{#switch: {{{2}}}
|Active=attack
|Active=attack
|Type=Target Tile
|Type=Target Object
|Range=1
|Range=1
|Energy=14
|Energy=20
|Cooldown=12
|Cooldown=16
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage, {{Neg|-200%}} Knockback Chance, {{Pos|+75%}} Immobilization Chance and prolongs the target's {{Neg|Daze}}, {{Neg|Stun}}, and {{Neg|Stagger}} by {{W|1}} turn.<br><br> If the next turn the target is adjacent, delivers a free strike to it with {{Pos|+10%}} Crit Chance. <br><br>If the target is {{W|Dazed}}, {{W|Staggered}}, or {{W|Immobilized}}, the strike deals additional {{W|Crushing Damage}} equal to {{W|6%}} of the target's Max Health (but no more than 16).<br><br>If the target is {{W|Stunned}}, the strike deals additional {{W|Crushing Damage}} equal to {{W|12%}} of the target's Max Health (but no more than 35).<br>The damage doesn't stack, the priority is given to the bonus of {{W|Stun}}. <br><br>If affected by {{Pos|"Mighty Swing"}}, prolongs its duration by {{W|1}} turn, and the first strike applies the target with {{Neg|-10%}} Crushing Resistance for {{W|2}} turns.
|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance and also prolongs the target's {{Neg|Daze}}, {{Neg|Stun}}, and {{Neg|Stagger}} by {{W|1}} turn.<br><br>This strike can't {{W|knock}} back its targets.<br><br>If the next turn the target is adjacent, delivers a free strike to it with {{Pos|+10%}} Crit Chance.<br><br>If the target is {{W|Immobilized}}, {{W|Stunned}}, {{W|Dazed}}, or {{W|Staggered}}, grants this strike {{pos|+35%}} Weapon Damage.<br><br>If the target is {{W|Stunned}}, also {{pos|doubles}} the bonus to Crit Chance.<br><br>If affected by {{Pos|"Mighty Swing"}}, prolongs its duration by {{W|1}} turn, and the first strike applies the target with {{Neg|-10%}} Crushing Resistance for {{W|3}} turns.
|Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage, {{Neg|-200%}} Knockback Chance, {{Pos|+75%}} Immobilization Chance and prolongs the target's {{Neg|Daze}}, {{Neg|Stun}}, and {{Neg|Stagger}} by {{W|1}} turn.<br><br> If the next turn the target is adjacent, delivers a free strike to it with {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Crit Chance. <br><br>If the target is {{W|Dazed}}, {{W|Staggered}}, or {{W|Immobilized}}, the strike deals additional {{W|Crushing Damage}} equal to {{W|(4 + (STR / 6))%}} of the target's Max Health (but no more than (6 + STR)).<br><br>If the target is {{W|Stunned}}, the strike deals additional {{W|Crushing Damage}} equal to {{W|(10 + (STR / 5))%}} of the target's Max Health (but no more than (15 + (2 * STR))).<br>The damage doesn't stack, the priority is given to the bonus of {{W|Stun}}. <br><br>If affected by {{Pos|"Mighty Swing"}}, prolongs its duration by {{W|1}} turn, and the first strike applies the target with {{Neg|-10%}} Crushing Resistance for {{W|2}} turns.
|Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance and also prolongs the target's {{Neg|Daze}}, {{Neg|Stun}}, and {{Neg|Stagger}} by {{W|1}} turn.<br><br>This strike can't {{W|knock}} back its targets.<br><br>If the next turn the target is adjacent, delivers a free strike to it with {{Pos|+(0.5 * STR) + (0.5 * AGL)%}} Crit Chance.<br><br>If the target is {{W|Immobilized}}, {{W|Stunned}}, {{W|Dazed}}, or {{W|Staggered}}, grants this strike {{pos|+(25 + PRC)%}} Weapon Damage.<br><br>If the target is {{W|Stunned}}, also {{pos|doubles}} the bonus to Crit Chance.<br><br>If affected by {{Pos|"Mighty Swing"}}, prolongs its duration by {{W|1}} turn, and the first strike applies the target with {{Neg|-10%}} Crushing Resistance for {{W|3}} turns.
|#default = }}
|#default = }}


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|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=10
|Energy=14
|Cooldown=10
|Cooldown=12
|Modifiers=
|Modifiers=
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Activates {{Pos|"Striker Stance"}} for {{W|12}} turns:<br><br>{{Pos|+5%}} Crit Chance<br>{{Pos|+15%}} Knockback Chance<br>{{Pos|+10%}} Armor Penetration.<br>{{Pos|+15%}} Stagger Chance<br>Grants each {{W|third}} strike {{Pos|+100%}} Daze Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic two-handed mace strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}}) but reduce its number of stacks.<br><br>Only one {{W|Stance}} effect can be active at a time. <br><br>If affected by {{Pos|"Mighty Swing"}}, using this skill delivers a strike to a random adjacent enemy.
|Description=Activates {{Pos|"Striker Stance"}} for {{W|8}} turns:<br><br>{{Pos|+5%}} Crit Chance<br>{{Pos|+10%}} Knockback Chance<br>{{Pos|+10%}} Armor Penetration.<br>{{Pos|+15%}} Stagger Chance<br>Grants each {{W|third}} strike {{Pos|+100%}} Daze Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic two-handed mace strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|12}}) but reduce its number of stacks.<br><br>Only one {{W|Stance}} effect can be active at a time.<br><br>If affected by {{Pos|"Mighty Swing"}}, using the skill delivers a strike to a random adjacent enemy.
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Grants two-handed mace strikes {{Pos|+25%}} Armor Damage if the target's Armor Durability is above {{W|50%}}.<br><br>Grants two-handed mace strikes {{Pos|+25%}} Bodypart Damage if the target {{W|has no Armor}} or its Armor Durability is below {{W|50%}}.
|Description=Grants two-handed mace strikes {{Pos|+35%}} Armor Damage if the target's Armor Durability is above {{W|50%}}.<br><br>Grants two-handed mace strikes {{Pos|+20%}} Bodypart Damage if the target {{W|has no Armor}} or its Armor Durability is below {{W|50%}}.
|#default = }}
|#default = }}


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|Type=Target Object
|Type=Target Object
|Range=2
|Range=2
|Energy=18
|Energy=26
|Cooldown=12
|Cooldown=20
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Performs a {{W|Charge}} towards the target and delivers a strike to its head with {{Pos|+50%}} Stun Chance and {{Pos|+30%}} Bodypart Damage.<br><br>If affected by {{Pos|"Mighty Swing"}}, grants the strike {{Pos|+75%}} Stagger Chance and {{Pos|+75%}} Immobilization Chance.
|Description=Performs a {{W|Charge}} towards the target and delivers a strike to its head with {{Pos|+50%}} Stun Chance and {{Pos|+25%}} Bodypart Damage.<br><br>If affected by {{Pos|"Mighty Swing"}}, grants the strike {{Pos|+50%}} Stagger Chance and {{Pos|+50%}} Immobilization Chance.
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike to its head with {{Pos|+(10 + (2 * STR) + (2 * PRC))%}} Stun Chance and {{Pos|+((1.5 * STR) + (1.5 * AGL))%}} Bodypart Damage.<br><br>If affected by {{Pos|"Mighty Swing"}}, grants the strike {{Pos|+75%}} Stagger Chance and {{Pos|+75%}} Immobilization Chance.
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike to its head with {{Pos|+(10 + (2 * STR) + (2 * PRC))%}} Stun Chance and {{Pos|+(5 + AGL + PRC))%}} Bodypart Damage.<br><br>If affected by {{Pos|"Mighty Swing"}}, grants the strike {{Pos|+50%}} Stagger Chance and {{Pos|+50%}} Immobilization Chance.
|#default = }}
|#default = }}


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|Revel in Battle= {{#switch: {{{2}}}
|Revel in Battle= {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Modifiers=Willpower
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=While affect by {{Pos|"Striker Stance"}}, killing enemies with two-handed mace strikes replenishes {{c|Energy|20%}} Max Energy.<br><br>If affected by both {{Pos|"Striker Stance"}} and {{Pos|"Mighty Swing"}} at the same time, killing enemies with two-handed mace reduces the ability tree's cooldowns by {{W|4}} turns and grants {{Pos|+20%}} Stun Chance for {{W|3}} turns. <br><br> The effect stacks up to {{W|2}} times.
|Description=While affect by {{Pos|"Striker Stance"}}, killing enemies with two-handed mace strikes replenishes {{c|Energy|20%}} Max Energy.<br><br>If affected by both {{Pos|"Striker Stance"}} and {{Pos|"Mighty Swing"}} at the same time, killing enemies with two-handed mace reduces the ability tree's cooldowns by {{W|4}} turns and grants {{Pos|+20%}} Stun Chance for {{W|3}} turns. <br><br>The effect stacks up to {{W|2}} times.
|Formuladesc=While affect by {{Pos|"Striker Stance"}}, killing enemies with two-handed mace strikes replenishes {{c|Energy|(10 + WIL)%}} Max Energy.<br><br>If affected by both {{Pos|"Striker Stance"}} and {{Pos|"Mighty Swing"}} at the same time, killing enemies with two-handed mace reduces the ability tree's cooldowns by {{W|4}} turns and grants {{Pos|+20%}} Stun Chance for {{W|3}} turns. <br><br>The effect stacks up to {{W|2}} times.
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Latest revision as of 08:13, 8 January 2025

Page for all Stoneshard Two-Handed Mace skill data.