Difference between revisions of "Ranged skill data"
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|Energy=4 | |Energy=4 | ||
|Cooldown=1 | |Cooldown=1 | ||
|Modifiers= | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Activates | |Description=Activates {{pos|"Taking Aim"}} for {{W|1}} turn:<br><br>{{Pos|+59%}} Accuracy<br>{{Pos|+10%}} Weapon Damage<br>{{pos|+1}} Range<br><br>For each enemy within {{W|4}} tiles additionally grants the effect:<br><br>{{Pos|+30%}} Knockback Chance<br>{{Pos|+30%}} Immobilization Chance <br>{{Pos|+30%}} Stagger Chance<br><br>The bonus to Accuracy depends on the number of Ability Points invested into this tree.<br><br>Removes the effect if not equipped with a {{W|ranged weapon}}. | ||
|Formuladesc=Activates | |Formuladesc=Activates {{pos|"Taking Aim"}} for {{W|1}} turn:<br><br>{{Pos|+(59 + AP)%}} Accuracy<br>{{Pos|+(PRC)%}} Weapon Damage<br>{{pos|+1}} Range<br><br>For each enemy within {{W|4}} tiles additionally grants the effect:<br><br>{{Pos|+(3 * STR)%}} Knockback Chance<br>{{Pos|+(3 * AGL)%}} Immobilization Chance <br>{{Pos|+(3 * PRC)%}} Stagger Chance<br><br>The bonus to Accuracy depends on the number of Ability Points invested into this tree.<br><br>Removes the effect if not equipped with a {{W|ranged weapon}}. | ||
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}<br>Hit Chance: {{Positive| 45 + 1.5 * PRC}}<br>Knockback Chance: {{Positive| 2.5 * STR}}<br>Immob Chance: {{Positive| 2.5 * AGL}}<br>Stagger Chance: {{Positive| 2.5 * PRC}}<br> | |formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}<br>Hit Chance: {{Positive| 45 + 1.5 * PRC}}<br>Knockback Chance: {{Positive| 2.5 * STR}}<br>Immob Chance: {{Positive| 2.5 * AGL}}<br>Stagger Chance: {{Positive| 2.5 * PRC}}<br> | ||
|#default = }} | |#default = }} | ||
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|Type=Target Tile | |Type=Target Tile | ||
|Range=2 | |Range=2 | ||
|Energy= | |Energy=16 | ||
|Cooldown= | |Cooldown=14 | ||
|Modifiers= | |Modifiers=Vitality, Perception | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.<br><br>Then takes a shot at the closest target with {{Neg|-60%}} Weapon Damage and {{Pos|+50%}} Immobilization Chance. <br><br> | |Description=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.<br><br>Then takes a shot at the closest target with {{Neg|-60%}} Weapon Damage and {{Pos|+50%}} Immobilization Chance.<br><br>Hitting the target grants {{Pos|+10%}} Energy Restoration and {{Pos|+10%}} Dodge Chance for {{W|5}} turns and reduces cooldowns of all skills by {{Pos|1}} turn. | ||
|Formuladesc=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.<br><br>Then takes a shot at the closest target with {{Neg| | |Formuladesc=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.<br><br>Then takes a shot at the closest target with {{Neg|-60%}} Weapon Damage and {{Pos|+50%}} Immobilization Chance.<br><br>Hitting the target grants {{Pos|+(VIT)%}} Energy Restoration and {{Pos|+(PRC)%}} Dodge Chance for {{W|5}} turns and reduces cooldowns of all skills by {{Pos|1}} turn. | ||
|formula_raw=Weapon Damage: {{Positive| Weapon Damage + -60}}<br>MP Restoration: {{Positive| Vitality}}<br>EVS: {{Positive| AGL}}<br> | |formula_raw=Weapon Damage: {{Positive| Weapon Damage + -60}}<br>MP Restoration: {{Positive| Vitality}}<br>EVS: {{Positive| AGL}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Reduces the distance penalty to Accuracy (from {{Neg|-2%}} per tile to {{Neg|-1%}}). <br><br> Reduces the | |Description=Reduces the distance penalty to Accuracy (from {{Neg|-2%}} per tile to {{Neg|-1%}}).<br><br>Reduces the penalties to Accuracy when shooting over small (from {{Neg|-15%}} to {{Neg|-10%}}) and medium-sized obstacles (from {{Neg|-30%}} to {{Neg|-20%}}).<br><br>Reduces the Accuracy penalty to bows when shooting at adjacent targets (from {{Neg|-50%}} to {{Neg|-25%}}) and targets that are {{W|1}} tile away (from {{Neg|-25%}} to {{Neg|-15%}}). | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Killing enemies with melee strikes activates {{Pos|"Taking Aim"}} for {{W|1}} turn the next time the character switches to a loadout with an equipped {{W|ranged weapon}} (if the weapon is a {{W|crossbow}}, also instantly reloads it). <br><br>If the equipped with a {{W|ranged weapon}}, switching to another loadout doesn't take a turn. <br><br>Reduces the chance of bolts and arrows breaking upon hitting the target (from {{Neg|50%}} to {{Neg|25%}}). | |Description=Killing enemies with melee strikes activates {{Pos|"Taking Aim"}} for {{W|1}} turn the next time the character switches to a loadout with an equipped {{W|ranged weapon}} (if the weapon is a {{W|crossbow}}, also instantly reloads it).<br><br>If the equipped with a {{W|ranged weapon}}, switching to another loadout doesn't take a turn.<br><br>Reduces the chance of bolts and arrows breaking upon hitting the target (from {{Neg|50%}} to {{Neg|25%}}). | ||
|#default = }} | |#default = }} | ||
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|Active=attack | |Active=attack | ||
|Type=Target Tile | |Type=Target Tile | ||
|Range= | |Range= | ||
|Energy= | |Energy=20 | ||
|Cooldown= | |Cooldown=24 | ||
|Modifiers= | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Allows to mark a tile ({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}). <br><br>Then takes a shot at each marked tile with {{Neg|-30%}} Weapon Damage and {{Pos|+50%}} Daze Chance. <br><br>Applies damaged targets with {{Neg|-10%}} Block Chance and {{Neg|+10%}} Fumble Chance for {{W| | |Description=Allows to mark a tile ({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}).<br><br>Then takes a shot at each marked tile with {{Neg|-30%}} Weapon Damage and {{Pos|+50%}} Daze Chance.<br><br>Applies damaged targets with {{Neg|-10%}} Block Chance and {{Neg|+10%}} Fumble Chance for {{W|6}} turns.<br><br>If the same target wasn't marked twice, {{Pos|doubles}} the applied penalties' duration.<br><br>If equipped with a {{W|crossbow}}, instantly reloads it and {{pos|doubles}} the applied penalties. | ||
|Formuladesc=Allows to mark a tile({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}). <br><br>Then takes a shot at each marked tile with {{Neg|- | |Formuladesc=Allows to mark a tile ({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}).<br><br>Then takes a shot at each marked tile with {{Neg|(-40 + AGL)%}} Weapon Damage and {{Pos|+(30 + STR + PRC)%}} Daze Chance.<br><br>Applies damaged targets with {{Neg|-(STR)%}} Block Chance and {{Neg|+(0.5 * AGL) + (0.5 * PRC)%}} Fumble Chance for {{W|6}} turns.<br><br>If the same target wasn't marked twice, {{Pos|doubles}} the applied penalties' duration.<br><br>If equipped with a {{W|crossbow}}, instantly reloads it and {{pos|doubles}} the applied penalties. | ||
|formula_raw=Bleeding Chance: {{Positive| 10 + 2 * AGL}}<br>Armor Piercing: {{Positive| 1.5 * PRC}}<br>Daze Chance: {{Positive| 20 + STR + AGL + PRC}}<br>Weapon Damage: {{Positive| -30}}<br>PRR: {{Positive| -STR}}<br>FMB: {{Positive| 0.5 * PRC + 0.5 * AGL}}<br> | |formula_raw=Bleeding Chance: {{Positive| 10 + 2 * AGL}}<br>Armor Piercing: {{Positive| 1.5 * PRC}}<br>Daze Chance: {{Positive| 20 + STR + AGL + PRC}}<br>Weapon Damage: {{Positive| -30}}<br>PRR: {{Positive| -STR}}<br>FMB: {{Positive| 0.5 * PRC + 0.5 * AGL}}<br> | ||
|#default = }} | |#default = }} | ||
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|Type=No Target | |Type=No Target | ||
|Range= | |Range= | ||
|Energy= | |Energy=14 | ||
|Cooldown=10 | |Cooldown=10 | ||
|Modifiers= | |Modifiers= | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Activates {{Pos|"Suppression"}} for {{W|12}} turns ({{W|18}} turns if equipped with a {{W|crossbow}}):<br><br>{{Pos|+5%}} Immobilization Chance<br>{{Pos|+10%}} Knockback Chance<br>{{Pos|+10%}} Bleed Chance<br>{{Pos|- | |Description=Activates {{Pos|"Suppression"}} for {{W|12}} turns ({{W|18}} turns if equipped with a {{W|crossbow}}):<br><br>{{Pos|+5%}} Immobilization Chance<br>{{Pos|+10%}} Knockback Chance<br>{{Pos|+10%}} Bleed Chance<br>{{Pos|-5%}} Cooldowns Duration<br>{{Pos|-5%}} Skills Energy Cost<br><br>Using this ability tree's skills (except {{W|Taking Aim}}) grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic shots prolong the effect's duration by {{Pos|1}} turn (up to {{W|12}}), but reduce its number of stacks (no more than once per turn).<br><br>Only one {{W|Stance}} effect can be active at a time. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Damaging shots apply all targets within Vision with {{Neg|- | |Description=Damaging shots apply all targets within Vision with {{Neg|-2%}} Dodge Chance, {{Neg|+2%}} Fumble Chance, {{neg|-2%}} Accuracy, and {{Neg|-2%}} Crit Chance for {{W|10}} turns.<br><br> Each missed shot grants {{Pos|+3%}} Accuracy for {{W|6}} turns.<br><br>Both effects stacks up to {{W|5}} times. <br><br>If equipped with a {{W|crossbow}}, both effects trigger twice per shot. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Grants {{Pos|+ | |Description=Grants {{Pos|+5%}} Armor Penetration to {{Pos|"Taking Aim"}}.<br><br>Using {{W|"Taking Aim"}} applies all targets within Vision with {{Neg|-5%}} Physical Resistance for {{W|4}} turns.<br><br>The effect stacks up to {{W|2}} times. | ||
|#default = }} | |#default = }} | ||
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|Type=Target Tile | |Type=Target Tile | ||
|Range= | |Range= | ||
|Energy= | |Energy=12 | ||
|Cooldown= | |Cooldown=10 | ||
|Modifiers= | |Modifiers=Strength , Agility, Perception | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Takes a shot with {{Pos|+ | |Description=Takes a shot with {{Pos|+1}} Range.<br><br>Each tile of distance to the target grants the shot {{Pos|+2%}} Weapon Damage, {{Pos|+2%}} Armor Penetration, and {{Pos|+3%}} Bodypart Damage.<br><br>If the target isn't {{W|hostile}}, {{Pos|doubles}} all the distance-related bonuses and, upon hitting the target, with {{W|80%}} chance {{W|Confuses}} it for {{W|10}} turns. | ||
|Formuladesc=Takes a shot with {{Pos|+ | |Formuladesc=Takes a shot with {{Pos|+1}} Range.<br><br>Each tile of distance to the target grants the shot {{Pos|+(0.1 * AGL) + (0.1 * PRC)%}} Weapon Damage, {{Pos|+(0.1 * STR) + (0.1 * AGL)%}} Armor Penetration, and {{Pos|+(0.15 * AGL) + (0.15 * PRC)%}} Bodypart Damage.<br><br>If the target isn't {{W|hostile}}, {{Pos|doubles}} all the distance-related bonuses and, upon hitting the target, with {{W|(60 + 2 * PRC)%}} chance {{W|Confuses}} it for {{W|10}} turns. | ||
|formula_raw=Weapon Damage: {{Positive| 0.1 * STR + 0.05 * AGL}}<br>Armor Piercing: {{Positive| 0.05 * PRC + 0.025 * AGL}}<br>Bodypart Damage: {{Positive| 0.15 * STR + 0.075 * PRC}}<br>Confuse Chance: {{Positive| 60 + 2 * PRC}}<br> | |formula_raw=Weapon Damage: {{Positive| 0.1 * STR + 0.05 * AGL}}<br>Armor Piercing: {{Positive| 0.05 * PRC + 0.025 * AGL}}<br>Bodypart Damage: {{Positive| 0.15 * STR + 0.075 * PRC}}<br>Confuse Chance: {{Positive| 60 + 2 * PRC}}<br> | ||
|#default = }} | |#default = }} | ||
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|Type=Target Object | |Type=Target Object | ||
|Range= | |Range= | ||
|Energy= | |Energy=18 | ||
|Cooldown= | |Cooldown=16 | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Activates {{Pos|"Thrill of the Hunt"}} for {{W|15}} turns: <br><br>{{Pos|+10%}} Bodypart Damage <br>{{Pos|+5%}} Crit Chance <br>{{Pos|+15%}} Crit Efficiency <br><br> Applies the target | |Description=Activates {{Pos|"Thrill of the Hunt"}} for {{W|15}} turns:<br><br>{{Pos|+10%}} Bodypart Damage<br>{{Pos|+5%}} Crit Chance<br>{{Pos|+15%}} Crit Efficiency<br><br>Applies the target with {{Neg|"Hunter's Mark"}} for {{W|15}} turns:<br><br>{{Neg|-10%}} Bleed Resistance<br>{{Neg|-10%}} Move Resistance<br>{{Neg|-10%}} Control Resistance<br><br>Then takes a shot at the target. While {{Pos|"Thrill of the Hunt"}} is active, damaging shots apply their target with {{Neg|"Hunter's Mark"}} or with an extra stack of the effect (up to {{W|IV}}).<br><br>Killing targets affected by {{Neg|"Hunter's Mark"}} or applying it to new targets grants an extra stack of {{Pos|"Thrill of the Hunt"}} (up to {{W|IV}}). <br><br>Switching to another loadout doesn't remove the effects. | ||
|formula_raw=Weapon Damage: {{Positive| 0.25 * STR + 0.25 * PRC}}<br>Bleeding Chance: {{Positive| 0.5 * AGL + 0.5 * PRC}}<br> | |formula_raw=Weapon Damage: {{Positive| 0.25 * STR + 0.25 * PRC}}<br>Bleeding Chance: {{Positive| 0.5 * AGL + 0.5 * PRC}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Grants {{Pos|+ | |Description=Grants {{Pos|+5%}} Accuracy to the ability tree's {{W|Attack}} skills.<br><br>While affected by {{Pos|"Taking Aim"}}, hitting targets with shots reduces the ability tree's cooldowns by {{Pos|1}} turn and grants {{Pos|+4%}} Weapon Damage for {{W|5}} turns.<br><br>The effect stacks up to {{W|4}} times.<br><br>If equipped with a {{W|crossbow}}, both effects trigger twice per shot. | ||
|#default = }} | |#default = }} | ||
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|Active=attack | |Active=attack | ||
|Type=Target Object | |Type=Target Object | ||
|Range= | |Range= | ||
|Energy= | |Energy=26 | ||
|Cooldown= | |Cooldown=30 | ||
|Modifiers= | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Takes a shot at the target's head with {{Pos|+ | |Description=Takes a shot at the target's head with {{Pos|+40%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+20%}} Crit Efficiency.<br><br>If the shot kills its target, replenishes {{C|Energy|20%}} Max Energy, instantly reloads the equipped {{W|crossbow}}, and activates {{Pos|"Taking Aim"}} for {{W|1}} turn. | ||
|Formuladesc=Takes a shot at the target's head with {{Pos|+( | |Formuladesc=Takes a shot at the target's head with {{Pos|+(20 + AGL + PRC)%}} Bodypart Damage, {{Pos|+(5 + (0.5 * STR) + (0.5 * AGL))%}} Crit Chance, and {{Pos|+(2 * PRC)%}} Crit Efficiency.<br><br>If the shot kills its target, replenishes {{C|Energy|(2 * WIL)%}} Max Energy, instantly reloads the equipped {{W|crossbow}}, and activates {{Pos|"Taking Aim"}} for {{W|1}} turn. | ||
|formula_raw=Bodypart Damage: {{Positive| 1.5 * PRC + 1.5 * AGL}}<br>CRT: {{Positive| 5 + 0.5 * AGL + 0.5 * PRC}}<br>CRTD: {{Positive| 2 * STR}}<br> | |formula_raw=Bodypart Damage: {{Positive| 1.5 * PRC + 1.5 * AGL}}<br>CRT: {{Positive| 5 + 0.5 * AGL + 0.5 * PRC}}<br>CRTD: {{Positive| 2 * STR}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=Grants all shots {{Pos|+ | |Description=Grants all shots {{Pos|+15%}} Crit Efficiency, {{Pos|+15%}} Bodypart Damage, and {{Pos|+5%}} Armor Penetration for each missing {{Neg|20%}} of the target's Health.<br><br>Grants all shots {{Pos|+3%}} Crit Chance for each degree of {{Neg|Injury}} and each {{Neg|"Net"}}, {{Neg|"Web"}}, {{W|Stagger}}, and {{W|Immobilization}} affecting the target. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a ranged weapon and ammunition | |Requirements=- Requires a ranged weapon and ammunition | ||
|Description=While affect by {{Pos|"Suppression"}}, grants an extra stack of {{Pos|"Thrill of the Hunt"}} when using {{W|"Hunter's Mark"}}. <br><br>At the end of the turn, grants an extra stack of {{Pos|"Suppression"}} for each target affected by {{Neg|"Hunter's Mark"}} within Vision. <br><br>Grants melee strikes against targets affected by {{Neg|"Hunter's Mark"}} {{Pos|+20%}} Weapon Damage and {{Pos|+5%}} Crit Chance. | |Description=While affect by {{Pos|"Suppression"}}, grants an extra stack of {{Pos|"Thrill of the Hunt"}} when using {{W|"Hunter's Mark"}}.<br><br>At the end of the turn, grants an extra stack of {{Pos|"Suppression"}} for each target affected by {{Neg|"Hunter's Mark"}} within Vision.<br><br>Grants melee strikes against targets affected by {{Neg|"Hunter's Mark"}} {{Pos|+20%}} Weapon Damage and {{Pos|+5%}} Crit Chance. | ||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Latest revision as of 12:07, 8 January 2025
Page for all Stoneshard Ranged skill data.