Difference between revisions of "Staff skill data"
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|Range=1 | |Range=1 | ||
|Energy=12 | |Energy=12 | ||
|Cooldown= | |Cooldown=8 | ||
|Modifiers=Strength, Agility, Willpower | |Modifiers=Strength, Agility, Perception, Willpower | ||
|Requirements=- Requires a staff | |Requirements=- Requires a staff | ||
|Description=Delivers two strikes with {{Neg|-20%}} Weapon Damage, {{Pos|+ | |Description=Delivers two strikes with {{Neg|-20%}} Weapon Damage, {{Pos|+60%}} Stagger Chance, and {{Neg|-5%}} Accuracy.<br><br>Grants {{Pos|+35%}} Energy Drain to the first strike and {{Pos|+60%}} Daze Chance to the second.<br><br>If both strikes hit the target, delivers an additional strike with {{Neg|-20%}} Weapon Damage and {{Pos|+60%}} Knockback Chance. | ||
|Formuladesc=Delivers two strikes with {{Neg|- | |Formuladesc=Delivers two strikes with {{Neg|(-30 + AGL)%}} Weapon Damage, {{Pos|(40 + (2 * STR))%}} Stagger Chance, and {{Neg|-5%}} Accuracy.<br><br>Grants {{Pos|(15 + (2 * WIL)%}} Energy Drain to the first strike and {{Pos|(40 + STR + PRC)%}} Daze Chance to the second.<br><br>If both strikes hit the target, delivers an additional strike with {{Neg|(-30 + AGL)%}} Weapon Damage and {{Pos|(40 + STR + AGL)%}} Knockback Chance. | ||
|formula_raw=Weapon Damage: {{Positive| -30 - AGL}}<br>Energy Steal: {{Positive| 2.5 * WIL}}<br>Daze Chance: {{Positive| 20 + STR + PRC}}<br>Knockback Chance: {{Positive| 35 + STR + AGL}}<br>Stagger Chance: {{Positive| 20 + 2 * STR}}<br> | |formula_raw=Weapon Damage: {{Positive| -30 - AGL}}<br>Energy Steal: {{Positive| 2.5 * WIL}}<br>Daze Chance: {{Positive| 20 + STR + PRC}}<br>Knockback Chance: {{Positive| 35 + STR + AGL}}<br>Stagger Chance: {{Positive| 20 + 2 * STR}}<br> | ||
|#default = }} | |#default = }} | ||
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|Type=Target Object | |Type=Target Object | ||
|Range=3 | |Range=3 | ||
|Energy= | |Energy=16 | ||
|Cooldown= | |Cooldown=12 | ||
|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a staff | |Requirements=- Requires a staff | ||
|Description=Performs a {{W|charge}} towards the target and delivers a strike to all adjacent tiles with {{Pos|+ | |Description=Performs a {{W|charge}} towards the target and delivers a strike to all adjacent tiles with {{Pos|+20%}} Weapon Damage and {{Pos|+60%}} Knockback Chance.<br><br>Reduces the ability tree's cooldowns and cooldowns of all spells by {{Pos|2}} turns for each enemy {{W|knocked}} back by the strike. | ||
|Formuladesc=Performs a {{W|charge}} towards the target and delivers a strike to all adjacent tiles with {{Pos| | |Formuladesc=Performs a {{W|charge}} towards the target and delivers a strike to all adjacent tiles with {{Pos|(AGL + PRC)%}} Weapon Damage and {{Pos|(40 + STR + AGL)%}} Knockback Chance.<br><br>Reduces the ability tree's cooldowns and cooldowns of all spells by {{Pos|2}} turns for each enemy {{W|knocked}} back by the strike. | ||
|formula_raw=Weapon Damage: {{Positive| -5 + STR + AGL}}<br>Knockback Chance: {{Positive| 50 + STR + PRC}}<br> | |formula_raw=Weapon Damage: {{Positive| -5 + STR + AGL}}<br>Knockback Chance: {{Positive| 50 + STR + PRC}}<br> | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a staff | |Requirements=- Requires a staff | ||
|Description= {{W|Staggering}} or {{W|knocking}} targets back with staff strikes | |Description= {{W|Staggering}}, {{W|Dazing}}, or {{W|knocking}} targets back with staff strikes applies them with {{Neg|+10%}} Damage Taken, {{Neg|-10%}} Magic Resistance, and {{Neg|-10%}} Nature Resistance for {{W|5}} turns.<br><br>The effect stacks up to {{W|3}} times. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a staff | |Requirements=- Requires a staff | ||
|Description= | |Description=If there are enemies within vision, using spells grants {{pos|+8%}} Weapon Damage and {{pos|+3%}} Crit Chance for {{W|10}} turns.<br><br>Each recieved strike or shot (including misses) grants {{pos|-3%}} Damage Taken and {{pos|-3%}} Backfire Chance for {{W|10}} turns.<br><br>Both effects stack up to {{W|5}} times. | ||
|#default = }} | |#default = }} | ||
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|Active=stance | |Active=stance | ||
|Type=No Target | |Type=No Target | ||
|Energy=14 | |||
|Energy= | |Cooldown=12 | ||
|Cooldown= | |||
|Requirements=- Requires a staff | |Requirements=- Requires a staff | ||
|Description=Activates {{Pos|"Unwavering Stance"}} for {{W| | |Description=Activates {{Pos|"Unwavering Stance"}} for {{W|8}} turns:<br><br>{{Pos|+10%}} Magic Resistance<br>{{Pos|+10%}} Nature Resistance<br>{{Pos|+5%}} Counter Chance<br>{{Pos|+10%}} Block Chance<br>{{Pos|+10%}} Max Block Power<br>{{Pos|+10%}} Block Power Recovery<br>Grants each {{W|third}} strike {{Pos|+100%}} Knockback Chance.<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic staff strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|12}}), but decreases its number of stacks (no more than once per turn).<br><br>Only one {{W|Stance}} effect can be active at a time. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a staff | |Requirements=- Requires a staff | ||
|Description=Killing enemies with staves grants {{Pos|+ | |Description=Killing enemies with staves grants {{Pos|+12%}} Crit Chance and {{Pos|+12%}} Miracle Chance for {{W|10}} turns.<br>The effect stacks up to {{W|3}} times.<br><br>Grants critical staff strikes additional {{pos|+50%}} Energy Drain and allows them to reduce all cooldowns by {{pos|1}} turn. | ||
|#default = }} | |#default = }} | ||
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|Active=passive | |Active=passive | ||
|Requirements=- Requires a staff | |Requirements=- Requires a staff | ||
|Description=Full and partial dodges and blocks grant {{Pos|+10%}} Counter Chance and {{Pos|+10%}} Magic Power for {{W|4}} turns. <br><br>Using spells grants {{Pos|+ | |Description=Full and partial dodges and blocks grant {{Pos|+10%}} Counter Chance and {{Pos|+10%}} Magic Power for {{W|4}} turns.<br><br>Using spells grants {{Pos|+8%}} Dodge Chance and {{Pos|+8%}} Block Chance for {{W|4}} turns.<br><br>Both effects stack up to {{W|3}} times. | ||
|#default = }} | |#default = }} | ||
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|Type=Target Tile | |Type=Target Tile | ||
|Range=1 | |Range=1 | ||
|Energy= | |Energy=20 | ||
|Cooldown= | |Cooldown=16 | ||
|Modifiers=Strength, Agility, Perception | |Modifiers=Strength, Agility, Perception | ||
|Requirements=- Requires a staff | |Requirements=- Requires a staff | ||
|Description=Delivers a strike to all adjacent enemies with | |Description=Delivers a strike to all adjacent enemies with {{Pos|+60%}} Stagger Chance, and {{Pos|+70%}} Daze Chance.<br><br>Then allows to {{W|reposition}} to an adjacent tile.<br><br>Grants {{Pos|-10%}} Backfire Chance, {{Pos|-10%}} Abilities Energy Cost, and {{pos|-5%}} Fumble Chance for {{W|5}} turns for each enemy hit by the strike.<br><br>The effect stacks up to {{W|3}} times. | ||
|Formuladesc=Delivers a strike to all adjacent enemies with | |Formuladesc=Delivers a strike to all adjacent enemies with {{Pos|(40 + STR + AGL)%}} Stagger Chance, and {{Pos|(50 + STR + PRC)%}} Daze Chance.<br><br>Then allows to {{W|reposition}} to an adjacent tile.<br><br>Grants {{Pos|-10%}} Backfire Chance, {{Pos|-10%}} Abilities Energy Cost, and {{pos|-5%}} Fumble Chance for {{W|5}} turns for each enemy hit by the strike.<br><br>The effect stacks up to {{W|3}} times. | ||
|formula_raw=Weapon Damage: {{Positive| -10}}<br>Daze Chance: {{Positive| 50 + STR + PRC}}<br>Stagger Chance: {{Positive| 35 + STR + AGL}}<br> | |formula_raw=Weapon Damage: {{Positive| -10}}<br>Daze Chance: {{Positive| 50 + STR + PRC}}<br>Stagger Chance: {{Positive| 35 + STR + AGL}}<br> | ||
|#default = }} | |#default = }} | ||
|#default = Data does not exist.}}</includeonly> | |#default = Data does not exist.}}</includeonly> |
Revision as of 13:21, 8 January 2025
Page for all Stoneshard Staff skill data.