Difference between revisions of "Magic Mastery skill data"

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|Active=spell
|Active=spell
|Type=No Target
|Type=No Target
|Energy=10
|Energy=20
|Cooldown=12
|Cooldown=16
|Backfireper=0
|Backfireper=0
|Backfiredmg=0
|Backfiredmg=0
|Description=Reduces Backfire Damage by {{Pos|40%}} and activates {{Pos|Seal of Finess}} for {{W|10}} turns: <br><br>{{Pos|-4%}} Backfire Chance<br>{{Pos|-3%}} Fumble Chance<br>{{Pos|-5%}} Backfire Damage Change<br>{{Pos|-5%}} Cooldowns Duration <br><br>Remaining on the same tile grants an extra stack of the effect (up to {{Pos|V}}). <br>Moving to other tiles decreases the number of stacks.<br>Moving with {{W|I}} stack removes the effect.
|Description=Reduces Backfire Damage by {{Pos|40%}} and activates {{Pos|Seal of Finesse}} for {{W|10}} turns:<br><br>{{Pos|-3%}} Backfire Chance<br>{{Pos|-3%}} Fumble Chance<br>{{Pos|-5%}} Backfire Damage Change<br>{{Pos|-3%}} Cooldowns Duration<br><br>Remaining on the same tile grants an extra stack of the effect (up to {{Pos|V}}).<br>Moving to other tiles reduces the number of stacks.<br>Removes the effect when moving with {{W|I}} stack.
|#default = }}
|#default = }}


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|Active=spell
|Active=spell
|Type=No Target
|Type=No Target
|Energy=18
|Energy=24
|Cooldown=20
|Cooldown=20
|Backfireper=25
|Backfireper=25
|Backfiredmg=0
|Backfiredmg=0
|Description=Activates {{Pos|Seal of Power}} for {{W|5}} turns: <br><br>{{Pos|+20%}} Magic Power <br>{{Pos|+10%}} Weapon Damage <br>{{Pos|+1}} Bonus Range <br><br>Casting specialized spells transforms {{Pos|"Seal of Power"}} into the Seal of a corresponding Magic School and prolongs the effect´s duration by {{Pos|3}} turns (up to {{W|9}}). <br><br>{{c|Fire|Pyromancy:}} {{Pos|+15%}} Pyromantic Power, {{Pos|+25%}} Weapon Damage, dealt as Fire, {{Pos|+5%}} Miracle Chance, {{Pos|+5%}} Crit Chance<br><br>{{c|Energy|Electromancy:}} {{Pos|+15%}} Electromantic Power, {{Pos|+25%}} Weapon Damage, dealt as Shock, {{Pos|-5%}} Backfire Chance, {{Pos|-5%}} Fumble Chance<br>{{c|passive|Geomancy:}} {{Pos|+15%}} Geomantic Power, {{Pos|-15%}} Damage Taken, {{Pos|+15%}} Block Chance, {{Pos|-5%}} Backfire Damage Change <br><br>Casting {{W|Magic Mastery}} spells activates the original Seal.
|Description=Activates {{Pos|Seal of Power}} for {{W|5}} turns:<br><br>{{Pos|+15%}} Magic Power<br>{{Pos|+10%}} Weapon Damage, dealt as {{c|Arcane|Arcana}}<br>{{Pos|+1}} Bonus Range<br><br>Using spells transforms the effect into a {{Pos|"Seal"}} of a corresponding School and prolongs its duration by {{Pos|3}} turns (up to {{W|9}}).<br><br>{{c|Fire|Pyromancy:}} {{Pos|+15%}} Pyromantic Power, {{Pos|+20%}} Weapon Damage, dealt as {{c|Fire|Fire}}, {{Pos|+3%}} Miracle Chance, {{Pos|+3%}} Crit Chance<br>{{c|Energy|Electromancy:}} {{Pos|+15%}} Electromantic Power, {{Pos|+20%}} Weapon Damage, dealt as {{c|Shock|Shock}}, {{Pos|-4%}} Backfire Chance, {{Pos|-4%}} Fumble Chance<br>{{c|passive|Geomancy:}} {{Pos|+15%}} Geomantic Power, {{Pos|-10%}} Damage Taken, {{Pos|+10%}} Damage Reflection, {{Pos|-5%}} Backfire Damage Change<br><br>Using the ability tree's spell transforms the effect back into {{Pos|"Seal of Power"}}.
|#default = }}
|#default = }}


Line 25: Line 25:
|Active=spell
|Active=spell
|Type=No Target
|Type=No Target
|Energy=10
|Energy=12
|Cooldown=14
|Cooldown=8
|Backfireper=25
|Backfireper=25
|Backfiredmg=0
|Backfiredmg=0
|Description=Reveals {{W|2-3}} Places of Power on random tiles in a {{W|2}} radius around the caster that last for {{W|20}} turns. <br><br>Moving to an empowered tile grants the caster an effect of {{Pos|"Place of Power"}}, which persists as long as they don´t move to other tiles: <br><br>{{Pos|+7.5%}} Magic Power <br>{{Pos|-5%}} Spells Energy Cost <br>{{Pos|+5%}} Miracle Chance <br>{{Pos|+15%}} Energy Restoration <br><br>Remaining on the Place of Power grants an extra stack of the effect (up to {{W|IV}}) and using {{W|Spells}} reduces the number of stacks.
|Description=Creates {{W|3}} random {{W|places of power}} within {{W|2}} tiles, which persist for {{W|20}} turns.<br><br>When the caster moves to a {{W|place of power}} activates {{Pos|"Place of Power"}} for {{W|3}} turns:<br><br>{{Pos|+10%}} Magic Power<br>{{Pos|-5%}} Spells Energy Cost<br>{{Pos|+5%}} Miracle Chance <br>{{Pos|+20%}} Energy Restoration<br><br>Remaining on a {{W|place of power}} grants an extra stack of the effect (up to {{W|IV}}) and prolongs its duration by {{pos|1}} turn.<br><br>Using spells reduces the number of stacks.<br><br>When the caster moves to a {{W|places of power}} for the first time, reduces all spells' cooldowns by {{pos|2}} turns.<br><br>{{W|Places of power}} prevent the creation of {{W|sigils}} on the same tile.
|#default = }}
|#default = }}


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|Type=Target Object
|Type=Target Object
|Range=6
|Range=6
|Energy=14
|Energy=20
|Cooldown=24
|Cooldown=24
|Backfireper=30
|Backfireper=30
|Backfiredmg=0
|Backfiredmg=0
|Modified=Bonus Range
|Modifiers=Vitality, Willpower, Bonus Range
|Description={{Neg|Removes}} all physical and magical effects from the target and everyone adjacent to it and {{Neg|destroys}} all summoned magical entities in its area of effect - this includes burning tiles and puddles of unholy blood, acid, and magma. <br>Applies the affected Wraiths and the Undead with {{Neg|+20%}} Damage taken for {{W|15}} turns. <br><br>Each removed effect or destroyed entity reduces all active Cooldowns by {{Pos|1}} turn and replenishes {{c|Energy|4%}} Max Energy to the caster. <br><br>When used on yourself:<br>Grants {{Pos|+10%}} Miracle Chance and {{Pos|-10%}} Damage Taken for {{W|6}} turns per each removed positive effect
|Description=Removes all physical and magical effects from the chosen target and every target adjacent to it.<br><br>Destroys all summoned magical or elemental entities within the spell's area of effect ({{W|runes}}, {{c|fire|fires}}, {{c|unholy|unholy blood}}, {{c|caustic|acid}}, {{c|fire|magma}}, etc).<br><br>Replenishes {{pos|3%}} Max Health and {{c|Energy|5%}} Max Energy for each removed effect for destroyed entity.<br><br>{{pos|Doubles}} the bonuses for each positive effect removed from caster.<br><br>Applies all Undead targets within the spell's area of effect with {{neg|+33%}} Damage Taken for {{W|10}} turns.
|Formuladesc=Removes all physical and magical effects from the chosen target and every target adjacent to it.<br><br>Destroys all summoned magical or elemental entities within the spell's area of effect ({{W|runes}}, {{c|fire|fires}}, {{c|unholy|unholy blood}}, {{c|caustic|acid}}, {{c|fire|magma}}, etc).<br><br>Replenishes {{pos|(-7 + VIT)%}} Max Health and {{c|Energy|(0.5 * WIL)%}} Max Energy for each removed effect for destroyed entity.<br><br>{{pos|Doubles}} the bonuses for each positive effect removed from caster.<br><br>Applies all Undead targets within the spell's area of effect with {{neg|+33%}} Damage Taken for {{W|10}} turns.
|#default = }}
|#default = }}


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|Type=Target Object
|Type=Target Object
|Range=6
|Range=6
|Energy=24
|Energy=40
|Cooldown=30
|Cooldown=40
|Backfireper=35
|Backfireper=35
|Backfiredmg=0
|Backfiredmg=0
|Modified=Bonus Range
|Modifiers=Bonus Range
|Description=Applies the target with {{W|"Seal of Reflection"}} for {{W|8}} turns: <br><br>{{Pos|+35%}} Magic Resistance <br>{{Pos|+25%}} Nature Resistance <br>{{Pos|+10%}} Physical Resistance <br>{{Pos|+50%}} Damage Reflection <br><br>While the target is under the effect of the Seal, all spells aimed at it will be {{W|Redirected}} to a random target within {{W|8}} tiles (if there is one).
|Description=Applies the target with {{W|"Seal of Reflection"}} for {{W|8}} turns:<br><br>{{Pos|+30%}} Magic Resistance <br>{{Pos|+25%}} Nature Resistance<br>{{Pos|+10%}} Physical Resistance<br>{{Pos|+50%}} Damage Reflection<br>{{W|Redirects}} all recieved aimed spells towards a random target within {{W|8}} tiles, if there is one.
|#default = }}
|#default = }}


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|Type=Target Object
|Type=Target Object
|Range=5
|Range=5
|Energy=24
|Energy=32
|Cooldown=26
|Cooldown=32
|Backfireper=35
|Backfireper=35
|Backfiredmg=0
|Backfiredmg=0
|Modified=Willpower, Bonus Range
|Modifiers=Willpower, Bonus Range
|Description=Applies the target with {{Pos|"Seal of Shackles"}} for {{W|6}} turns: <br><br>{{Neg|-50%}} Energy Restoration <br>{{Neg|+100%}} Abilities Energy Cost <br>{{Neg|+100%}} Cooldown Duration<br> {{Neg|+25%}} Fumble Chance <br>{{Neg|+25%}} Backfire Chance <br>Using abilities deals {{c|arcane|Arcane Damage}} equal to {{c|Energy|25%}} the Energy spent.
|Description=Applies the target with {{Pos|"Seal of Shackles"}} for {{W|6}} turns:<br><br>{{Neg|-50%}} Energy Restoration<br>{{Neg|+100%}} Abilities Energy Cost<br>{{Neg|+100%}} Cooldown Duration<br>{{Neg|+25%}} Fumble Chance<br>{{Neg|+25%}} Backfire Chance<br>Using abilities deals {{c|arcane|Arcane Damage}} equal to {{c|Energy|25%}} of the Energy spent.
|Formuladesc=Applies the target with {{Pos|"Seal of Shackles"}} for {{W|6}} turns:<br><br>{{Neg|-50%}} Energy Restoration<br>{{Neg|+100%}} Abilities Energy Cost<br>{{Neg|+100%}} Cooldown Duration<br>{{Neg|+25%}} Fumble Chance<br>{{Neg|+25%}} Backfire Chance<br>Using abilities deals {{c|arcane|Arcane Damage}} equal to {{c|Energy|?%}} of the Energy spent.
|#default = }}
|#default = }}


|Precise Movements = {{#switch: {{{2}}}
|Precise Movements = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Each Ability Point invested into a specialized Magic School grants its {{W|Spells}} {{Pos|-1.5%}} Backfire Chance. <br><br>Remaining on the same tile grants {{Pos|-5%}} Backfire Chance. <br><br> The effect stacks up to {{W|3}} times.
|Description=Each Ability Point invested into a {{W|Sorcery}} tree grants {{Pos|-1%}} Backfire Chance and {{pos|+1%}} Armor Penetration to all of its spells.<br><br>Remaining on the same tile grants {{Pos|-3%}} Backfire Chance.<br><br> The effect stacks up to {{W|3}} times.
|#default = }}
|#default = }}


|Dissipation = {{#switch: {{{2}}}
|Dissipation = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Each point of received Magic or Nature Damage, replenishes {{c|Energy|1}} Energy and grants {{Pos|+1.5%}} Magic and Nature Resistance for {{W|5}} turns. <br><br>The effect stacks up to {{W|20}} times.
|Description=Each point of received Magic or Nature Damage, replenishes {{c|Energy|1}} Energy and grants {{Pos|+1%}} Magic or Nature Resistance for {{W|5}} turns.<br><br>The effect stacks up to {{W|20}} times.
|#default = }}
|#default = }}


|Body and Spirit = {{#switch: {{{2}}}
|Body and Spirit = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Grants {{Pos|+10%}} Fatigue Resistance. <br><br>Using {{W|Spells}} grants {{Pos|+10%}} Weapon Damage and {{Pos|+2.5%}} Crit Chance for {{W|4}} turns. <br><br>Basic strikes and using {{W|Attack}} skills grant {{W|+10%}} Magic Power and {{W|-5%}} Backfire Chance for {{W|4}} turns. <br><br>Both effects stacks up to {{W|3}} times.
|Description=Using {{W|Spells}} grants {{Pos|+8%}} Weapon Damage and {{Pos|+3%}} Crit Chance for {{W|4}} turns.<br><br>Strikes, shots, and using {{W|Attack}} skills grant {{W|+10%}} Magic Power and {{W|-5%}} Backfire Chance for {{W|4}} turns.<br><br>Both effects stacks up to {{W|3}} times.
|#default = }}
|#default = }}


|Lingering Incantations = {{#switch: {{{2}}}
|Lingering Incantations = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Grants {{Pos|-10%}} Spells Energy Cost. <br><br>Increases the duration of magical effects, areas, and summoned entities by {{Pos|25%}}.
|Description=Increases the duration of all effects, areas, and entities applied or created with spells by {{Pos|20%}}.<br><br>Activating a positive magical effect grants the next spell {{Pos|-10%}} Energy Cost and {{Pos|-10%}} Cooldown Duration.
|#default = }}
|#default = }}


|Thaumaturgy = {{#switch: {{{2}}}
|Thaumaturgy = {{#switch: {{{2}}}
|Modifiers=Willpower
|Active=passive
|Active=passive
|Description=Grants all {{W|Spells}} {{Pos|+5%}} Miracle Chance and {{Pos|+35%}} Miracle Potency. <br><br>Miracles grant {{Pos|-5%}} Backfire Chance and {{Pos|-5%}} Backfire Damage Change for {{W|5}} turns and also apply all enemies within Vision with {{Neg|-5%}} Magic Resistance and {{Neg|-5%}} Nature Resistance for {{W|5}} turns. <br><br>Both effects stack up to {{W|2}} times.
|Description=Grants all spells {{Pos|+3%}} Miracle Chance and {{Pos|+15%}} Miracle Potency.<br><br>Miracles reduce all spells' cooldown by {{pos|1}} turn and apply all enemies within Vision with {{Neg|-5%}} Magic Resistance and {{Neg|-5%}} Nature Resistance for {{W|5}} turns.<br><br>The effect stacks up to {{W|2}} times.
|Formuladesc=Grants all spells {{Pos|+3%}} Miracle Chance and {{Pos|+15%}} Miracle Potency.<br><br>Miracles reduce all spells' cooldown by {{pos|1}} turn and apply all enemies within Vision with {{Neg|(-0.5 * WIL)%}} Magic Resistance and {{Neg|(-0.5 * WIL)%}} Nature Resistance for {{W|5}} turns.<br><br>The effect stacks up to {{W|2}} times.
|#default = }}
|#default = }}


|Arcane Lore = {{#switch: {{{2}}}
|Arcane Lore = {{#switch: {{{2}}}
|Active=passive
|Active=passive
|Description=Grants {{Pos|+1%}} Magic Power and {{Pos|+0.5%}} Miracle Chance for each Ability Point invested into Sorcery trees. <br>{{W|Magic Mastery}} abilities count as well.
|Description=Grants {{Pos|+1%}} Magic Power, {{Pos|-1%}} Spells Energy Cost, {{Pos|-1%}} Cooldowns Duration, and {{Pos|+2%}} Miracle Potency for each Ability Point invested into {{W|Sorcery}} trees.<br>{{W|Magic Mastery}} count as {{W|Sorcery}} as well.
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 15:48, 8 January 2025

Page for all Stoneshard Magic Mastery skill data.