Difference between revisions of "Survival skill data"

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(Add missing plus signs in First Aid formula description)
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|Requirements=- Requires an Injury or damaged Health
|Requirements=- Requires an Injury or damaged Health
|Description=Stabilizes all {{neg|Injuries}}.<br><br>Grants {{pos|+60%}} Healing Efficiency and {{Pos|+10%}} Health Restoration for {{W|60}} turns.<br><br>Grants {{neg|+4%}} Pain for each degree of stabilized {{Neg|Injuries}} and replenishes {{Pos|10%}} Max Health.<br><br>If affected by {{Pos|"Vigor"}}, improves the Condition of all body parts by {{Pos|10%}} and doesn't increase Pain.
|Description=Stabilizes all {{neg|Injuries}}.<br><br>Grants {{pos|+60%}} Healing Efficiency and {{Pos|+10%}} Health Restoration for {{W|60}} turns.<br><br>Grants {{neg|+4%}} Pain for each degree of stabilized {{Neg|Injuries}} and replenishes {{Pos|10%}} Max Health.<br><br>If affected by {{Pos|"Vigor"}}, improves the Condition of all body parts by {{Pos|10%}} and doesn't increase Pain.
|Formuladesc=Stabilizes all {{neg|Injuries}}.<br><br>Grants {{pos|(30 + (3 * PRC))%}} Healing Efficiency and {{Pos|(5 + (0.5 * AGL))%}} Health Restoration for {{W|(6 * WIL)}} turns.<br><br>Grants {{neg|+4%}} Pain for each degree of stabilized {{Neg|Injuries}} and replenishes {{Pos|(VIT)%}} Max Health.<br><br>If affected by {{Pos|"Vigor"}}, improves the Condition of all body parts by {{Pos|(0.5 * PRC) + (0.5 * VIT)%}} and doesn't increase Pain.
|Formuladesc=Stabilizes all {{neg|Injuries}}.<br><br>Grants {{pos|+(30 + (3 * PRC))%}} Healing Efficiency and {{Pos|+(5 + (0.5 * AGL))%}} Health Restoration for {{W|(6 * WIL)}} turns.<br><br>Grants {{neg|+4%}} Pain for each degree of stabilized {{Neg|Injuries}} and replenishes {{Pos|(VIT)%}} Max Health.<br><br>If affected by {{Pos|"Vigor"}}, improves the Condition of all body parts by {{Pos|(0.5 * PRC) + (0.5 * VIT)%}} and doesn't increase Pain.
|#default = }}
|#default = }}



Revision as of 03:31, 28 February 2025

Page for all Stoneshard Survival skill data.