Difference between revisions of "Survival skill data"
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(Add missing plus signs in First Aid formula description) |
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|Requirements=- Requires an Injury or damaged Health | |Requirements=- Requires an Injury or damaged Health | ||
|Description=Stabilizes all {{neg|Injuries}}.<br><br>Grants {{pos|+60%}} Healing Efficiency and {{Pos|+10%}} Health Restoration for {{W|60}} turns.<br><br>Grants {{neg|+4%}} Pain for each degree of stabilized {{Neg|Injuries}} and replenishes {{Pos|10%}} Max Health.<br><br>If affected by {{Pos|"Vigor"}}, improves the Condition of all body parts by {{Pos|10%}} and doesn't increase Pain. | |Description=Stabilizes all {{neg|Injuries}}.<br><br>Grants {{pos|+60%}} Healing Efficiency and {{Pos|+10%}} Health Restoration for {{W|60}} turns.<br><br>Grants {{neg|+4%}} Pain for each degree of stabilized {{Neg|Injuries}} and replenishes {{Pos|10%}} Max Health.<br><br>If affected by {{Pos|"Vigor"}}, improves the Condition of all body parts by {{Pos|10%}} and doesn't increase Pain. | ||
|Formuladesc=Stabilizes all {{neg|Injuries}}.<br><br>Grants {{pos|(30 + (3 * PRC))%}} Healing Efficiency and {{Pos|(5 + (0.5 * AGL))%}} Health Restoration for {{W|(6 * WIL)}} turns.<br><br>Grants {{neg|+4%}} Pain for each degree of stabilized {{Neg|Injuries}} and replenishes {{Pos|(VIT)%}} Max Health.<br><br>If affected by {{Pos|"Vigor"}}, improves the Condition of all body parts by {{Pos|(0.5 * PRC) + (0.5 * VIT)%}} and doesn't increase Pain. | |Formuladesc=Stabilizes all {{neg|Injuries}}.<br><br>Grants {{pos|+(30 + (3 * PRC))%}} Healing Efficiency and {{Pos|+(5 + (0.5 * AGL))%}} Health Restoration for {{W|(6 * WIL)}} turns.<br><br>Grants {{neg|+4%}} Pain for each degree of stabilized {{Neg|Injuries}} and replenishes {{Pos|(VIT)%}} Max Health.<br><br>If affected by {{Pos|"Vigor"}}, improves the Condition of all body parts by {{Pos|(0.5 * PRC) + (0.5 * VIT)%}} and doesn't increase Pain. | ||
|#default = }} | |#default = }} | ||
Revision as of 03:31, 28 February 2025
Page for all Stoneshard Survival skill data.