Difference between revisions of "Maces (skill tree)"

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old>Domppa100
(Created page with "This page shows all Maces skills === Active skills === {| class="sortable" width="65%" border="1px solid" style="text-align: center;" |+ !Skill !Description !Properties !Treat...")
 
old>Domppa100
(Created maces skill list. Needs Descriptions and pictures.)
Line 8: Line 8:
!Treaties
!Treaties
|-
|-
|
|Onslaught
|
|
|Skill Type: Active
|Skill Type: Active
Target Type:  
Target Type: Target Object
 
Range: 1


Range:  
Energy Cost: 18


Energy Cost:  
Cooldown: 10


Cooldown:
Modified by: Strength, Agility


Modified by:
- Requires a mace
| I
| I
|-
|-
|
|Armor Break
|
|
|Skill Type: Active
|Skill Type: Active
Target Type:  
Target Type:  


Range:  
Range: 1


Energy Cost:  
Energy Cost: 12


Cooldown:  
Cooldown: 8


Modified by:  
Modified by: Strength
 
- Requires a mace
|I
|I
|-
|-
|Hammer and Anvil
|
|
|Skill Type: Active
Target Type: No Target
Energy Cost: 30
Cooldown: 16
- Requires a mace
|I
|-
|Finish Off
|
|
|Skill Type: Active
|Skill Type: Active
Target Type:  
Target Type: Target Object
 
Range: 1


Range:  
Energy Cost: 24


Energy Cost:  
Cooldown: 16


Cooldown:  
Modified by: Strength


Modified by:
- Requires a mace
|I
|I
|}
|}
Line 58: Line 76:
!Treaties
!Treaties
|-
|-
|
|Dazing Strikes
|
|
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
| I
| I
|-
|-
|Moment of Weakness
|
|
|Skill Type: Passive
- Requires a mace
|I
|-
|Respite
|
|
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
|I
|I
|-
|-
|
|Concussion
|
|
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
|I
|I
|}
|}

Revision as of 17:03, 12 March 2020

This page shows all Maces skills

Active skills

Skill Description Properties Treaties
Onslaught Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires a mace

I
Armor Break Skill Type: Active

Target Type:

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength

- Requires a mace

I
Hammer and Anvil Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires a mace

I
Finish Off Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength

- Requires a mace

I

Passive skills

Skill Description Properties Treaties
Dazing Strikes Skill Type: Passive

- Requires a mace

I
Moment of Weakness Skill Type: Passive

- Requires a mace

I
Respite Skill Type: Passive

- Requires a mace

I
Concussion Skill Type: Passive

- Requires a mace

I