Difference between revisions of "Maces (skill tree)"

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old>Domppa100
(Added description. Will fix it's appearance later.)
old>Domppa100
(Fixed description.)
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|Onslaught
|Onslaught
|Delivers a strike, which burns ~bl~/*Manaburn*/%~/~ of target's Energy and has ~w~/*Knockback_Chance*/%~/~ chance to inflict ~w~Knockback~/~.##If the first strike successfully ~w~Knocks~/~ the enemy back, the attacker ~w~Advances~/~ and delivers an extra attack with ~r~/*Weapon_Damage*/%~/~ Damage and ~lg~+/*Daze_Chance*/%~/~ Daze Chance.##If you fail to inflict ~w~Knockback~/~, the Cooldown is reduced by ~lg~80%~/~.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree
|Delivers a strike, which burns   /*Manaburn*/%   of target's Energy and has   /*Knockback_Chance*/%   chance to inflict   Knockback .##If the first strike successfully   Knocks   the enemy back, the attacker   Advances   and delivers an extra attack with   /*Weapon_Damage*/%   Damage and   +/*Daze_Chance*/%   Daze Chance.##If you fail to inflict   Knockback , the Cooldown is reduced by   80% .## Passive bonus: # -5%   Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|Armor Break
|Armor Break
|Performs an attack with ~lg~+/*Armor_Piercing*/%~/~ Armor Penetration and ~lg~+/*Armor_Damage*/%~/~ Armor Damage.##If the enemy is ~w~Dazed~/~, grants ~lg~+/*Daze_WD*/%~/~ Armor Damage for each remainining turn of the Daze.#If the enemy is ~w~Stunned~/~, grants ~lg~+/*Stun_WD*/%~/~ Armor Damage for each remaining turn of the Stun.##Applies the enemy with ~r~+10%~/~ Damage Taken for ~w~3~/~ and ~r~-30%~/~ Stun Resistance for ~w~3~/~ turns.##Reduces Cooldowns Duration for this skill tree by ~lg~2~/~ turns.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree
|Performs an attack with   +/*Armor_Piercing*/%   Armor Penetration and   +/*Armor_Damage*/%   Armor Damage.##If the enemy is   Dazed , grants   +/*Daze_WD*/%   Armor Damage for each remainining turn of the Daze.#If the enemy is   Stunned , grants   +/*Stun_WD*/%   Armor Damage for each remaining turn of the Stun.##Applies the enemy with   +10%   Damage Taken for   3   and   -30%   Stun Resistance for   3   turns.##Reduces Cooldowns Duration for this skill tree by   2   turns.## Passive bonus: # -5%   Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type:  
Target Type:  
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|Hammer and Anvil
|Hammer and Anvil
|Activates the following effect for ~w~6~/~ turns:##~lg~-4%~/~ Fumble Chance#~lg~+30%~/~ Armor Damage#~lg~+7.5%~/~ Daze Chance#~lg~+5%~/~ Accuracy##Each successful attack prolongs the duration of this effect by ~lg~1~/~ turn (up to ~w~15~/~ turns) and grants an extra stack of it (up to ~w~6~/~ stacks).##Each successful ~w~Daze~/~ prolongs the duration of the effect by ~lg~1~/~ turn, but decreases its number of stacks by ~r~2~/~.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree
|Activates the following effect for   6   turns:## -4%   Fumble Chance# +30%   Armor Damage# +7.5%   Daze Chance# +5%   Accuracy##Each successful attack prolongs the duration of this effect by   1   turn (up to   15   turns) and grants an extra stack of it (up to   6   stacks).##Each successful   Daze   prolongs the duration of the effect by   1   turn, but decreases its number of stacks by   2 .## Passive bonus: # -5%   Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|Finish Off
|Finish Off
|Delivers a strike with ~lg~+/*Weapon_Damage*/%~/~ Damage.##If the enemy is ~w~Dazed~/~, adds ~lg~+/*Daze_WD*/%~/~ Damage for each remaining turn of Daze and prolongs it by ~w~4~/~ turns.##If the enemy is ~w~Stunned~/~, adds ~lg~+/*Stun_WD*/%~/~ Damage for each remaining turn of Stun and prolongs its by ~w~1~/~ turn.##Puts all enemy Abilities on Cooldown.##~y~Passive ability:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree
|Delivers a strike with   +/*Weapon_Damage*/%   Damage.##If the enemy is   Dazed , adds   +/*Daze_WD*/%   Damage for each remaining turn of Daze and prolongs it by   4   turns.##If the enemy is   Stunned , adds   +/*Stun_WD*/%   Damage for each remaining turn of Stun and prolongs its by   1   turn.##Puts all enemy Abilities on Cooldown.## Passive ability: # -5%   Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|Dazing Strikes
|Dazing Strikes
|Mace attacks have ~lg~+5%~/~ Daze Chance.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Accuracy
|Mace attacks have   +5%   Daze Chance.## Passive bonus: # -5%   Cooldowns Duration for this skill tree# +3%   Accuracy
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace
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|Moment of Weakness
|Moment of Weakness
|~w~Stunned~/~ enemies take ~r~33%~/~ more Damage.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+10%~/~ Armor Damage
|Stunned   enemies take   33%   more Damage.## Passive bonus: # -5%   Cooldowns Duration for this skill tree# +10%   Armor Damage
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace
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|Respite
|Respite
|A successful ~w~Stun~/~ with a mace hit replenishes ~bl~20%~/~ of Max Energy.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Energy Restoration
|A successful   Stun   with a mace hit replenishes   20%   of Max Energy.## Passive bonus: # -5%   Cooldowns Duration for this skill tree# +3%   Energy Restoration
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace
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|Concussion
|Concussion
|Each mace strike applies ~r~-5%~/~ Stun Resistance for ~w~4~/~ turns.#This effect stacks.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Weapon Damage
|Each mace strike applies   -5%   Stun Resistance for   4   turns.#This effect stacks.## Passive bonus: # -5%   Cooldowns Duration for this skill tree# +5%   Weapon Damage
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace

Revision as of 22:05, 12 March 2020

This page shows all Maces skills

Active skills

Skill Description Properties Treaties
Onslaught Delivers a strike, which burns /*Manaburn*/% of target's Energy and has /*Knockback_Chance*/% chance to inflict Knockback .##If the first strike successfully Knocks the enemy back, the attacker Advances and delivers an extra attack with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance.##If you fail to inflict Knockback , the Cooldown is reduced by 80% .## Passive bonus: # -5% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires a mace

I
Armor Break Performs an attack with +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.##If the enemy is Dazed , grants +/*Daze_WD*/% Armor Damage for each remainining turn of the Daze.#If the enemy is Stunned , grants +/*Stun_WD*/% Armor Damage for each remaining turn of the Stun.##Applies the enemy with +10% Damage Taken for 3 and -30% Stun Resistance for 3 turns.##Reduces Cooldowns Duration for this skill tree by 2 turns.## Passive bonus: # -5% Cooldowns Duration for this skill tree Skill Type: Active

Target Type:

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength

- Requires a mace

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Hammer and Anvil Activates the following effect for 6 turns:## -4% Fumble Chance# +30% Armor Damage# +7.5% Daze Chance# +5% Accuracy##Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks).##Each successful Daze prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 .## Passive bonus: # -5% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires a mace

I
Finish Off Delivers a strike with +/*Weapon_Damage*/% Damage.##If the enemy is Dazed , adds +/*Daze_WD*/% Damage for each remaining turn of Daze and prolongs it by 4 turns.##If the enemy is Stunned , adds +/*Stun_WD*/% Damage for each remaining turn of Stun and prolongs its by 1 turn.##Puts all enemy Abilities on Cooldown.## Passive ability: # -5% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength

- Requires a mace

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Passive skills

Skill Description Properties Treaties
Dazing Strikes Mace attacks have +5% Daze Chance.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +3% Accuracy Skill Type: Passive

- Requires a mace

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Moment of Weakness Stunned enemies take 33% more Damage.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +10% Armor Damage Skill Type: Passive

- Requires a mace

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Respite A successful Stun with a mace hit replenishes 20% of Max Energy.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +3% Energy Restoration Skill Type: Passive

- Requires a mace

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Concussion Each mace strike applies -5% Stun Resistance for 4 turns.#This effect stacks.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +5% Weapon Damage Skill Type: Passive

- Requires a mace

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