Difference between revisions of "Ranged Weapons (skill tree)"
old>Domppa100 (Created page with "This page shows all Ranged Weapons skills. === Active skills === {| class="sortable" width="65%" border="1px solid" style="text-align: center;" |+ !Skill !Description !Proper...") |
old>Domppa100 (Created Ranged Weapons skill list. Needs description, pics, category and updated "Range") |
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Line 9: | Line 9: | ||
!Treaties | !Treaties | ||
|- | |- | ||
|Taking Aim | |||
| | | | ||
|Skill Type: Active | |||
Target Type: No Target | |||
Energy Cost: 1 | |||
Cooldown: 1 | |||
- Requires a bow and arrows | |||
| I | |||
|- | |||
|Long-Range Shot | |||
| | | | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: | Target Type: Target Tile | ||
Range: 2 | |||
Energy Cost: 18 | |||
Cooldown: 12 | |||
Modified by: Perception, Agility | |||
- Requires a bow and arrows | |||
|I | |||
|- | |||
|Distracting Shot | |||
| | |||
|Skill Type: Active | |||
Target Type: Target Tile | |||
Range: 2 | |||
Energy Cost: 30 | |||
Cooldown: 8 | |||
- Requires a | - Requires a bow and arrows | ||
| I | |I | ||
|- | |- | ||
|Suppression | |||
| | | | ||
|Skill Type: Active | |||
Target Type: No Target | |||
Energy Cost: 18 | |||
Cooldown: 8 | |||
- Requires a bow and arrows | |||
|I | |||
|- | |||
|Hunter's Mark | |||
| | | | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: | Target Type: Target Object | ||
Range: | Range: 1 | ||
Energy Cost: | Energy Cost: 18 | ||
Cooldown: | Cooldown: 8 | ||
Modified by: | Modified by: Perception, Agility | ||
- Requires a | - Requires a bow and arrows | ||
|I | |I | ||
|- | |- | ||
|Piercing Shot | |||
| | | | ||
|Skill Type: Active | |||
Target Type: Target Tile | |||
Range: 1 | |||
Energy Cost: 18 | |||
Cooldown: 12 | |||
Modified by: Perception, Agility | |||
- Requires a bow and arrows | |||
|I | |||
|- | |||
|Headshot | |||
| | | | ||
|Skill Type: Active | |Skill Type: Active | ||
Target Type: | Target Type: Target Object | ||
Range: | Range: 1 | ||
Energy Cost: | Energy Cost: 18 | ||
Cooldown: | Cooldown: 16 | ||
Modified by: | Modified by: Perception, Agility | ||
- Requires a | - Requires a bow and arrows | ||
|I | |I | ||
|} | |} | ||
Line 65: | Line 119: | ||
!Treaties | !Treaties | ||
|- | |- | ||
|Constant Practice | |||
| | | | ||
|Skill Type: Passive | |||
- Requires a bow | |||
|I | |||
|- | |||
|Anticipation | |||
| | | | ||
|Skill Type: Passive | |Skill Type: Passive | ||
- Requires a | - Requires a bow | ||
| I | | I | ||
|- | |- | ||
|Thrift | |||
| | | | ||
|Skill Type: Passive | |||
- Requires a bow | |||
|I | |||
|- | |||
|Spot weakness | |||
| | | | ||
|Skill Type: Passive | |Skill Type: Passive | ||
- Requires a | - Requires a bow | ||
|I | |I | ||
|- | |- | ||
|Precision | |||
| | | | ||
|Skill Type: Passive | |||
- Requires a bow | |||
|I | |||
|- | |||
|Shoot to Kill | |||
| | |||
|Skill Type: Passive | |||
- Requires a bow | |||
|I | |||
|- | |||
|Upper Hand | |||
| | | | ||
|Skill Type: Passive | |Skill Type: Passive | ||
- Requires a | - Requires a bow | ||
|I | |I | ||
|} | |} |
Revision as of 17:36, 12 March 2020
This page shows all Ranged Weapons skills.
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Taking Aim | Skill Type: Active
Target Type: No Target Energy Cost: 1 Cooldown: 1 - Requires a bow and arrows |
I | |
Long-Range Shot | Skill Type: Active
Target Type: Target Tile Range: 2 Energy Cost: 18 Cooldown: 12 Modified by: Perception, Agility - Requires a bow and arrows |
I | |
Distracting Shot | Skill Type: Active
Target Type: Target Tile Range: 2 Energy Cost: 30 Cooldown: 8 - Requires a bow and arrows |
I | |
Suppression | Skill Type: Active
Target Type: No Target Energy Cost: 18 Cooldown: 8 - Requires a bow and arrows |
I | |
Hunter's Mark | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 8 Modified by: Perception, Agility - Requires a bow and arrows |
I | |
Piercing Shot | Skill Type: Active
Target Type: Target Tile Range: 1 Energy Cost: 18 Cooldown: 12 Modified by: Perception, Agility - Requires a bow and arrows |
I | |
Headshot | Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 16 Modified by: Perception, Agility - Requires a bow and arrows |
I |
Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Constant Practice | Skill Type: Passive
- Requires a bow |
I | |
Anticipation | Skill Type: Passive
- Requires a bow |
I | |
Thrift | Skill Type: Passive
- Requires a bow |
I | |
Spot weakness | Skill Type: Passive
- Requires a bow |
I | |
Precision | Skill Type: Passive
- Requires a bow |
I | |
Shoot to Kill | Skill Type: Passive
- Requires a bow |
I | |
Upper Hand | Skill Type: Passive
- Requires a bow |
I |