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  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
    736 bytes (90 words) - 21:53, 21 November 2021
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
    725 bytes (89 words) - 21:53, 21 November 2021
  • ...that can help prevent or fix different [[Conditions]] like [[Bleeding]], [[Injury]], [[Toxicity]] or [[Maladies]].
    763 bytes (79 words) - 20:32, 28 October 2022
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
    693 bytes (87 words) - 21:53, 21 November 2021
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
    719 bytes (89 words) - 21:53, 21 November 2021
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
    722 bytes (89 words) - 21:53, 21 November 2021
  • {{Tooltip hover box|title={{Condition|Minor Torso Injury}}}}
    772 bytes (92 words) - 13:50, 28 March 2024
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
    735 bytes (92 words) - 21:53, 21 November 2021
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
    747 bytes (94 words) - 21:53, 21 November 2021
  • {{Tooltip hover box|title={{Condition|Medium Torso Injury}}}}
    782 bytes (93 words) - 13:50, 28 March 2024
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
    754 bytes (94 words) - 22:02, 16 August 2022
  • ...and {{Pos|+40%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns. ...+ STR + AGL)%}} Bleed Chance.<br><br>If the strike doesn't cause an {{Neg|Injury}}, reduce the skill's Cooldown by {{Pos|4}} turns.
    5 KB (735 words) - 19:39, 14 December 2023
  • {{Tooltip hover box |title = {{Condition|Medium Head Injury}}}}
    872 bytes (103 words) - 13:32, 28 March 2024
  • {{Tooltip hover box|title={{Condition|Minor Head Injury}}}}
    860 bytes (102 words) - 13:32, 28 March 2024
  • |PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
    808 bytes (102 words) - 12:11, 30 July 2022
  • |Properties1 = Injury Treatment
    835 bytes (100 words) - 17:46, 26 March 2023
  • ...ers the strike to one of its limbs. <br><br>If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|10%}} Max Health, and the aff ...arts with a minor or medium {{Neg|Injury}}. If the strike worsens an {{Neg|Injury}} or causes a new one, the target loses {{Neg|(7.5 * (0.25 * STR))%}} Max H
    7 KB (1,103 words) - 13:30, 14 January 2024
  • * Severe Head Injury has a chance to cause [[Coma]]. This chance starts at zero, but increases e
    1 KB (148 words) - 13:32, 28 March 2024
  • ...when fighting several of these bandits at once, you may end up with a head injury.
    954 bytes (156 words) - 00:03, 22 March 2023
  • |Properties3 = Injury Treatment
    1 KB (134 words) - 06:34, 3 March 2023

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