Potions
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What potions are
this may change in later versions of the game.
Potions are often found in the dungeons, if you have an unidentified potion you need a "Identification Scroll" to know it's effect. The effect's aren't linked to the texture, the potions are randomly created every run 1-3 effect each and all different looks. There are two types of effects, good ones and bad ones, once they make up combinations like balance or flawless. each effect takes sometimes to run out this is per effect different also some times the effect gets duplicated, certain items can get rid of the effect if you want to.
Some Potions gives 1 stack of Toxicity
List
- Potion of Precision
- Potion of Antivenom
Effects
There may come more effect and these may change in upcoming versions.
Good effect's
- Antivenom Removes Poisoning, decreases Toxicity ??? stacks. Description: Removes Poisoning. Decreases Toxicity.
- Anesthesia Resets Pain. Description: Gives full resistance to Pain for serveral turns.
- Deadliness Gives you Battle Rage: Crit efficency 33% / Crit chance 10% / Weapon damage 25%
- Elusiveness ??? Description: Makes Elusive
- Enrichment Description: Allows you to turn enemies into gold.
- Healing Restores some health.
- Lifesteal Allows you to lifesteal with your physical attack 10% lifesteal per stack for 75 turns.
- Manasteal Gives you two stacks of the effect Manasteal. Allows you to steal mana with your physical attacks for 20% of damage becomes mana for 100 turns.
- Painkilling Decreases Pain 2 stacks.
- Purification Removes muliple active effects. Description: Removes several active effects.
- Receptive Psionic Resistance -25%, Recieved Experience +10% for 120 turns.
- Regeneration Causes Regeneration, heal 3 heatlh for 2 turns.
- Rage Description: Enrages.
- Satiation It satisfies a certain amount of Hunger and Thirst(random). Description: It satisfies a certain amount of Hunger and Thirst.
- Stoneskin Turns skin into stone adds 2 light and heavy armor for 30 turns.
- Sturdiness Boosts your health 6 for 30 turns and +9 vitality.
- Teleport Teleports at a random distance.
- Training Gives a AP and/or an extra stat randomly.
- Bad effect's
- Drunkeness Causes Drunkeness Description: Makes Drunk.
- Ignation Burns you for 3 damage 5 turns.
- Suffering: Increases Pain ? stacks. Description: Causes Pain.
- Weakening Reduces your physical attack{Need to confirm} Description: Weakens.
Tips and tricks
You can stack multiple Manasteal effects(Needs to confirm every other effect)
Purification Effect also removes positive effects.