Difference between revisions of "Armor data"

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(Updated to 0.8.0.14)
(Updated Heater Shield variants and descriptions + few missing items due to human error)
Line 344: Line 344:
|#default = }}
|#default = }}
   
   
|Heater Shield= {{#switch: {{{2}}}
|Heater Shield A= {{#switch: {{{2}}}
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|Image = Heater Shield.png
 
|Image2 = Heater Shield A.png
|Image3 = Heater Shield B.png
|Image4 = Heater Shield C.png
|Image5 = Heater Shield E.png
|Image6 = Heater Shield F.png
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
Line 361: Line 356:
|Protection=
|Protection=
|Price=500
|Price=500
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Grand Magistrate.
|Block Chance={{c|+|+30%}}
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Block Power={{c|+|+35}}
Line 369: Line 364:
|Move Resistance={{c|+|+15%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
     
|Raven Heater Shield= {{#switch: {{{2}}}
|Heater Shield B= {{#switch: {{{2}}}
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Line 377: Line 372:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Material=wood
|Rarity=Unique
|Rarity=Common
|LVL=8
|LVL=8
|Durability=400
|Durability=350
|Protection=
|Protection=
|Price=650
|Price=500
|Description=The band of Crows was thought to be undefeatable until the ever-memorable battle of the Hangman's Hill. Sir Wolfard's troops weren't taking prisoners - this shield must have belonged to one of the few surviving brigands.
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Royal Council.
|Block Chance={{c|+|+30%}}
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-9}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Fortitude={{c|+|+20%}}
|Move Resistance={{c|+|+15%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
   
   
|Skadian Shield= {{#switch: {{{2}}}
|Heater Shield C= {{#switch: {{{2}}}
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Line 400: Line 394:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=8
|Durability=550
|Durability=350
|Protection=
|Protection=
|Price=1000
|Price=500
|Description=A heavy Skadian shield bearing the crest of the Grand Prince. It was probably brought to Aldor by some mercenary.
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Gray Army.
|Block Chance={{c|+|+35%}}
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+45}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-16%}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-14}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
   
   
|Nomad Adarga= {{#switch: {{{2}}}
|Heater Shield D= {{#switch: {{{2}}}
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Line 419: Line 413:
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=leather
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=8
|Durability=400
|Durability=350
|Protection=
|Protection=
|Price=1000
|Price=500
|Description=Horsemen of the Ohirian barrens prefer adargas over kalkans. A light leather shield is more convenient when fighting from horseback.
|Description=Such shields are perhaps the most sensible choice when fighting on foot.
|Block Chance={{c|+|+30%}}
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+30}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-8%}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-3}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+10%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
   
   
|Huscarl Shield= {{#switch: {{{2}}}
|Heater Shield E= {{#switch: {{{2}}}
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Line 442: Line 436:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=8
|Durability=500
|Durability=350
|Protection=
|Protection=
|Price=1500
|Price=500
|Description=Dwarven huscarls don't let go off their shields even in their sleep. After all, protecting their master is a full-time job.
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears King Etbert's crest.
|Block Chance={{c|+|+40%}}
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+40}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-16%}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-14}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
   
   
|Joust Shield= {{#switch: {{{2}}}
|Heater Shield F= {{#switch: {{{2}}}
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Line 463: Line 457:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=8
|Durability=450
|Durability=350
|Protection=
|Protection=
|Price=1500
|Price=500
|Description=The main purpose of a joust is to show off, so there are no expenses spared when it comes to decorating these shields.
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears an insignia of some noble house.
|Block Chance={{c|+|+30%}}
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+45}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-12}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|#default = }}
   
   
|Kite Shield= {{#switch: {{{2}}}
|Raven Heater Shield= {{#switch: {{{2}}}
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Line 483: Line 477:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Unique
|LVL=18
|LVL=8
|Durability=600
|Durability=400
|Protection=
|Protection=
|Price=2550
|Price=650
|Description=Protects the entire body, but takes a toll on maneuverability.
|Description=The band of Crows was thought to be undefeatable until the ever-memorable battle of the Hangman's Hill. Sir Wolfard's troops weren't taking prisoners - this shield must have belonged to one of the few surviving brigands.
|Block Chance={{c|+|+40%}}
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+50}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-18%}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-16}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-3%}}
|Fortitude={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
   
   
|Long Shield= {{#switch: {{{2}}}
|Skadian Shield= {{#switch: {{{2}}}
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Line 505: Line 500:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=12
|Durability=650
|Durability=550
|Protection=
|Protection=
|Price=2550
|Price=1000
|Description=This shield combines convenience of heater shields with protection of kite shields. On the downside, it's rather heavy.
|Description=A heavy Skadian shield bearing the crest of the Grand Prince. It was probably brought to Aldor by some mercenary.
|Block Chance={{c|+|+40%}}
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+45}}
|Block Power={{c|+|+45}}
|Dodge Chance={{c|-|-16%}}
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-16}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
   
   
|Knightly Shield= {{#switch: {{{2}}}
|Nomad Adarga= {{#switch: {{{2}}}
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Line 524: Line 519:
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=12
|Durability=700
|Durability=400
|Protection=
|Protection=
|Price=3188
|Price=1000
|Description=Sometimes a knight needs to fight on foot. This shield is a perfect choice for such scenarios.
|Description=Horsemen of the Ohirian barrens prefer adargas over kalkans. A light leather shield is more convenient when fighting from horseback.
|Block Chance={{c|+|+35%}}
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+50}}
|Block Power={{c|+|+30}}
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-12}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+10%}}
|#default = }}
|#default = }}
   
   
|Brotherhood of Ouroboros' Shield= {{#switch: {{{2}}}
|Huscarl Shield= {{#switch: {{{2}}}
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Line 546: Line 541:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=wood
|Material=wood
|Rarity=Unique
|Rarity=Common
|LVL=22
|LVL=14
|Durability=800
|Durability=500
|Protection=
|Protection=
|Price=4000
|Price=1500
|Description=Among the brotherhoods created after the dissolution of the Triple Hand Order, the Brotherhood of Ouroboros is the most secretive and mysterious one. Its symbol has a plethora of interpretations: the most popular one is a righteous death followed by a rebirth.
|Description=Dwarven huscarls don't let go off their shields even in their sleep. After all, protecting their master is a full-time job.
|Block Chance={{c|+|+40%}}
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+50}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-15}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-4%}}
|Healing Efficiency={{c|+|+5%}}
|Damage Reflection={{c|+|5%}}
|Damage Taken={{c|+|-5%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
   
   
|Tower Shield= {{#switch: {{{2}}}
|Joust Shield= {{#switch: {{{2}}}
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|Image = Tower Shielda.png
 
|Image2 = Orient Tower Shieldb.png
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=14
|Durability=850
|Durability=450
|Protection=
|Protection=
|Price=2500
|Price=1500
|Description=It will protect you from the majority of attacks, but it's a sheer torment to carry it around.
|Description=The main purpose of a joust is to show off, so there are no expenses spared when it comes to decorating these shields.
|Block Chance={{c|+|+50%}}
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+60}}
|Block Power={{c|+|+45}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-12}}
|Energy={{c|-|-24}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+15%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
|#default = }}
 
|Heavy Shield= {{#switch: {{{2}}}
|Kite Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
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|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=18
|Durability=900
|Durability=600
|Protection=
|Protection=
|Price=2500
|Price=2550
|Description=These shields are often called ""storm shields"" in Aldor. They come in handy when you need to hide from arrows raining down from the walls of a besieged castle.
|Description=Protects the entire body, but takes a toll on maneuverability.
|Block Chance={{c|+|+50%}}
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+55}}
|Block Power={{c|+|+50}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-18%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-16}}
|Energy={{c|-|-22}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|#default = }}
   
   
|Reinforced Shield= {{#switch: {{{2}}}
|Long Shield= {{#switch: {{{2}}}
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|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=20
|LVL=18
|Durability=900
|Durability=650
|Protection=
|Protection=
|Price=2500
|Price=2550
|Description=A long, sturdy shield. Its rims are reinforced with iron bands.
|Description=This shield combines convenience of heater shields with protection of kite shields. On the downside, it's rather heavy.
|Block Chance={{c|+|+45%}}
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+55}}
|Block Power={{c|+|+45}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-16%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-16}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|#default = }}
   
   
|Brynn Pavesa= {{#switch: {{{2}}}
|Knightly Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
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|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=24
|LVL=20
|Durability=1000
|Durability=700
|Protection=
|Protection=
|Price=3750
|Price=3188
|Description=These shields are employed by the famous Crossbow brigades, the elite units of the Brynnian garrison.
|Description=Sometimes a knight needs to fight on foot. This shield is a perfect choice for such scenarios.
|Block Chance={{c|+|+55%}}
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+65}}
|Block Power={{c|+|+50}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-12%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-12}}
|Energy={{c|-|-24}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+20%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
|#default = }}
   
   
|Defensive Shield= {{#switch: {{{2}}}
|Brotherhood of Ouroboros' Shield= {{#switch: {{{2}}}
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|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Unique
|LVL=24
|LVL=22
|Durability=1150
|Durability=800
|Protection=
|Protection=
|Price=3750
|Price=4000
|Description=This shield was designed specifically for the Crossbow brigades. The Magistrate of Brynn rejected the design, so the entirety of the first batch was sold to whoever was willing to buy.
|Description=Among the brotherhoods created after the dissolution of the Triple Hand Order, the Brotherhood of Ouroboros is the most secretive and mysterious one. Its symbol has a plethora of interpretations: the most popular one is a righteous death followed by a rebirth.
|Block Chance={{c|+|+50%}}
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+60}}
|Block Power={{c|+|+50}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-15%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-15}}
|Energy={{c|-|-26}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-6%}}
|Healing Efficiency={{c|+|+5%}}
|Move Resistance={{c|+|+25%}}
|Damage Reflection={{c|+|5%}}
|Damage Taken={{c|+|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|#default = }}
   
   
|Guardsman Shield= {{#switch: {{{2}}}
|Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
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|Image = Tower Shielda.png
|Image2 = Orient Tower Shieldb.png
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=wood
|Material=wood
|Rarity=Unique
|Rarity=Common
|LVL=24
|LVL=20
|Durability=1000
|Durability=850
|Protection=
|Protection=
|Price=3750
|Price=2500
|Description=After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. They brought their equipment along with them, including these shields.
|Description=It will protect you from the majority of attacks, but it's a sheer torment to carry it around.
|Block Chance={{c|+|+50%}}
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+60}}
|Block Power={{c|+|+60}}
|Block Recovery={{c|-|-15%}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-20%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-18}}
|Energy={{c|-|-24}}
|Energy Restoration={{c|-|-5%}}
|Energy Restoration={{c|-|-6%}}
|Damage Reflection={{c|+|5%}}
|Move Resistance={{c|+|+30%}}
|Fortitude={{c|+|+15%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|#default = }}
 
|Shield of the Truth's Eternal Sun= {{#switch: {{{2}}}
|Heavy Shield= {{#switch: {{{2}}}
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Line 705: Line 693:
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=wood
|Material=wood
|Rarity=Unique
|Rarity=Common
|LVL=26
|LVL=20
|Durability=1000
|Durability=900
|Protection=
|Protection=
|Price=6500
|Price=2500
|Description=It's a well-known fact that the Brotherhood of the Truth's Eternal Sun favors the pursuit of Knowledge over prayers and martial training. And yet, it doesn't affect the Brotherhood knights' combat readiness in the slightest: if anything, their study of the world's secrets fills them with incredible zeal on the battlefield.
|Description=These shields are often called ""storm shields"" in Aldor. They come in handy when you need to hide from arrows raining down from the walls of a besieged castle.
|Block Chance={{c|+|+55%}}
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+50}}
|Block Power={{c|+|+55}}
|Block Recovery={{c|-|-10%}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-25%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-10}}
|Energy={{c|-|-22}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-6%}}
|Magic Power={{c|+|+10%}}
|Move Resistance={{c|+|+25%}}
|Move Resistance={{c|+|+25%}}
|Experience Gain={{c|+|+15%}}
|Backfire Chance={{c|+|-10%}}
|#default = }}
|#default = }}
   
   
|Orient Tower Shield= {{#switch: {{{2}}}
|Reinforced Shield= {{#switch: {{{2}}}
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Line 731: Line 716:
|Material=wood
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=28
|LVL=20
|Durability=1200
|Durability=900
|Protection=
|Protection=
|Price=5500
|Price=2500
|Description=The main mystery about this shield is how it found its way here from the fabled lands of Shanguo, where it was originally forged.
|Description=A long, sturdy shield. Its rims are reinforced with iron bands.
|Block Chance={{c|+|+60%}}
|Block Chance={{c|+|+45%}}
|Block Power={{c|+|+60}}
|Block Power={{c|+|+55}}
|Block Recovery={{c|-|-35%}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-35%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-30}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-8%}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+33%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|#default = }}
   
   
|Rigild's Redemption= {{#switch: {{{2}}}
|Brynn Pavesa= {{#switch: {{{2}}}
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Line 751: Line 736:
|ArmorType=Shield
|ArmorType=Shield
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Material=wood
|Rarity=Legendary
|Rarity=Common
|LVL=
|LVL=24
|Durability=
|Durability=1000
|Protection=
|Protection=
|Price=0
|Price=3750
|Description=N/A
|Description=These shields are employed by the famous Crossbow brigades, the elite units of the Brynnian garrison.
|Block Chance={{c|+|+55%}}
|Block Power={{c|+|+65}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-24}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
|#default = }}
   
   
|Crimson Headband= {{#switch: {{{2}}}
|Defensive Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Heavy
|Material=cloth
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=24
|Durability=25
|Durability=1150
|Protection=
|Protection=
|Price=20
|Price=3750
|Description=A great example of why the best defence is a good offense.
|Description=This shield was designed specifically for the Crossbow brigades. The Magistrate of Brynn rejected the design, so the entirety of the first batch was sold to whoever was willing to buy.
|Crit Chance={{c|+|+1%}}
|Block Chance={{c|+|+50%}}
|Crit Efficiency={{c|+|+5%}}
|Block Power={{c|+|+60}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-26}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|#default = }}
   
   
|Peasant Cap= {{#switch: {{{2}}}
|Guardsman Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Heavy
|Material=cloth
|Material=wood
|Rarity=Common
|Rarity=Unique
|LVL=2
|LVL=24
|Durability=50
|Durability=1000
|Protection=1
|Protection=
|Price=60
|Price=3750
|Description=The only distinguishing feature about this cap is that it wasn't washed for way too long.
|Description=After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. They brought their equipment along with them, including these shields.
|Fumble Chance={{c|+|-1%}}
|Block Chance={{c|+|+50%}}
|Physical Resistance={{c|+|+3%}}
|Block Power={{c|+|+60}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-18}}
|Energy Restoration={{c|-|-5%}}
|Damage Reflection={{c|+|5%}}
|Fortitude={{c|+|+15%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|#default = }}
   
   
|Peasant Hat= {{#switch: {{{2}}}
|Shield of the Truth's Eternal Sun= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Heavy
|Material=cloth
|Material=wood
|Rarity=Common
|Rarity=Unique
|LVL=2
|LVL=26
|Durability=50
|Durability=1000
|Protection=1
|Protection=
|Price=60
|Price=6500
|Description=In case of heat or rain, its brims can be slightly turned down.
|Description=It's a well-known fact that the Brotherhood of the Truth's Eternal Sun favors the pursuit of Knowledge over prayers and martial training. And yet, it doesn't affect the Brotherhood knights' combat readiness in the slightest: if anything, their study of the world's secrets fills them with incredible zeal on the battlefield.
|Energy Restoration={{c|+|+1%}}
|Block Chance={{c|+|+55%}}
|Physical Resistance={{c|+|+3%}}
|Block Power={{c|+|+50}}
|Block Recovery={{c|-|-10%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Magic Power={{c|+|+10%}}
|Move Resistance={{c|+|+25%}}
|Experience Gain={{c|+|+15%}}
|Backfire Chance={{c|+|-10%}}
|#default = }}
|#default = }}
   
   
|Forester Hat= {{#switch: {{{2}}}
|Orient Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Heavy
|Material=cloth
|Material=wood
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=28
|Durability=50
|Durability=1200
|Protection=1
|Protection=
|Price=110
|Price=5500
|Description=Feathered hats of this design are a distinctive symbol of the foresters at the service of local lords.
|Description=The main mystery about this shield is how it found its way here from the fabled lands of Shanguo, where it was originally forged.
|Accuracy={{c|+|+1%}}
|Block Chance={{c|+|+60%}}
|Physical Resistance={{c|+|+2%}}
|Block Power={{c|+|+60}}
|Block Recovery={{c|-|-35%}}
|Dodge Chance={{c|-|-35%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-8%}}
|Move Resistance={{c|+|+33%}}
|#default = }}
|#default = }}
   
   
|Hood= {{#switch: {{{2}}}
|Rigild's Redemption= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Shield
|ArmorClass=Light
|ArmorClass=Heavy
|Material=cloth
|Material=metal
|Rarity=Common
|Rarity=Legendary
|LVL=2
|LVL=
|Durability=50
|Durability=
|Protection=1
|Protection=
|Price=110
|Price=0
|Description=A woolen hood with a tip folded in a playful manner. These were once popular among the townsmen of Maen.
|Description=N/A
|Dodge Chance={{c|+|+1%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|#default = }}
   
   
|Arming Cap= {{#switch: {{{2}}}
|Crimson Headband= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 853: Line 868:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=2
|Durability=100
|Durability=25
|Protection=3
|Protection=
|Price=225
|Price=20
|Description=It will soften a club blow. Can't ask more of it.
|Description=A great example of why the best defence is a good offense.
|Bleed Resistance={{c|+|+5%}}
|Crit Chance={{c|+|+1%}}
|Control Resistance={{c|+|+2.5%}}
|Crit Efficiency={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|#default = }}
   
   
|Padded Coif= {{#switch: {{{2}}}
|Peasant Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 871: Line 885:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=6
|LVL=2
|Durability=125
|Durability=50
|Protection=5
|Protection=1
|Price=475
|Price=60
|Description=Sweating like a pig is unavoidable when wearing this coif, but safety is above all.
|Description=The only distinguishing feature about this cap is that it wasn't washed for way too long.
|Energy Restoration={{c|-|-1%}}
|Fumble Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|#default = }}
   
   
|Norrheim Helmet= {{#switch: {{{2}}}
|Peasant Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 888: Line 900:
|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Light
|Material=leather
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=2
|Durability=175
|Durability=50
|Protection=6
|Protection=1
|Price=1400
|Price=60
|Description=If a piece of armor is decorated with wild animals' horns, furs, and bones, then it most likely used to belong to a Norrheim clansman. In their society, a person's merit is based exclusively on hunting ability and prowess.
|Description=In case of heat or rain, its brims can be slightly turned down.
|Dodge Chance={{c|-|-2%}}
|Energy Restoration={{c|+|+1%}}
|Crit Chance={{c|+|+2%}}
|Physical Resistance={{c|+|+3%}}
|Energy={{c|-|-2}}
|Health Restoration={{c|+|+3%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+5%}}
|Crit Efficiency={{c|+|+10%}}
|#default = }}
|#default = }}
   
   
|Mercenary Captain Headwear= {{#switch: {{{2}}}
|Forester Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 915: Line 919:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=2
|Durability=75
|Durability=50
|Protection=2
|Protection=1
|Price=1200
|Price=110
|Description=The life of a mercenary is too short and perilous to spend it wearing dull outfits.
|Description=Feathered hats of this design are a distinctive symbol of the foresters at the service of local lords.
|Dodge Chance={{c|+|+3%}}
|Accuracy={{c|+|+1%}}
|Counter Chance={{c|+|+4%}}
|Physical Resistance={{c|+|+2%}}
|Bleed Resistance={{c|+|+5%}}
|Pain Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+4%}}
|#default = }}
|#default = }}
   
   
|Mail Coif= {{#switch: {{{2}}}
|Hood= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=2
|Durability=150
|Durability=50
|Protection=8
|Protection=1
|Price=800
|Price=110
|Description=Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide decent protection against slashing strikes
|Description=A woolen hood with a tip folded in a playful manner. These were once popular among the townsmen of Maen.
|Energy={{c|-|-2}}
|Dodge Chance={{c|+|+1%}}
|Physical Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
   
   
|Ornate Mail Coif= {{#switch: {{{2}}}
|Arming Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=cloth
|Rarity=Unique
|Rarity=Common
|LVL=8
|LVL=4
|Durability=175
|Durability=100
|Protection=9
|Protection=3
|Price=1000
|Price=225
|Description=Donning this magnificent coif makes you want to embark on a quest for some holy chalices or rocks with a sword stuck in them.
|Description=It will soften a club blow. Can't ask more of it.
|Energy={{c|-|-1}}
|Bleed Resistance={{c|+|+5%}}
|Control Resistance={{c|+|+5%}}
|Control Resistance={{c|+|+2.5%}}
|Physical Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Slashing Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
   
   
|Cervelliere= {{#switch: {{{2}}}
|Padded Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=6
|Durability=200
|Durability=125
|Protection=9
|Protection=5
|Price=800
|Price=475
|Description=A small, light, and, quite importantly, cheap helmet - an obvious choice for many guardsmen and militia.
|Description=Sweating like a pig is unavoidable when wearing this coif, but safety is above all.
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|#default = }}
   
   
|Cervelliere with Ear Guards= {{#switch: {{{2}}}
|Norrheim Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Medium
|ArmorClass=Light
|Material=metal
|Material=leather
|Rarity=Unique
|Rarity=Common
|LVL=10
|LVL=14
|Durability=225
|Durability=175
|Protection=10
|Protection=6
|Price=1250
|Price=1400
|Description=Judging by the eye-catching rim and a pair of metal discs, meant to provide some additional protection, this helmet used to belong to some merchant's son during his service in town militia.
|Description=If a piece of armor is decorated with wild animals' horns, furs, and bones, then it most likely used to belong to a Norrheim clansman. In their society, a person's merit is based exclusively on hunting ability and prowess.
|Energy={{c|-|-3}}
|Dodge Chance={{c|-|-2%}}
|Energy Restoration={{c|-|-1%}}
|Crit Chance={{c|+|+2%}}
|Fortitude={{c|+|+10%}}
|Energy={{c|-|-2}}
|Control Resistance={{c|+|+25%}}
|Health Restoration={{c|+|+3%}}
|Physical Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|Rending Resistance={{c|+|+5%}}
|Crit Efficiency={{c|+|+10%}}
|#default = }}
|Mercenary Captain Headwear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=75
|Protection=2
|Price=1200
|Description=The life of a mercenary is too short and perilous to spend it wearing dull outfits.
|Dodge Chance={{c|+|+3%}}
|Counter Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+5%}}
|Pain Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+4%}}
|#default = }}
|#default = }}
   
   
|Cone Helmet= {{#switch: {{{2}}}
|Mail Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,018: Line 1,037:
|LVL=8
|LVL=8
|Durability=150
|Durability=150
|Protection=9
|Protection=8
|Price=800
|Price=800
|Description=Helmets of this shape have been outdated for a couple centuries. Only those who can't afford anything better still use them.
|Description=Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide decent protection against slashing strikes
|Energy={{c|-|-4}}
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-1%}}
|Physical Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
   
   
|Flat Kettle Helmet= {{#switch: {{{2}}}
|Ornate Mail Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,035: Line 1,053:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Unique
|LVL=10
|LVL=8
|Durability=200
|Durability=175
|Protection=10
|Protection=9
|Price=1250
|Price=1000
|Description=This kettle hat is easy to produce, provides good protection, and therefore is fairly widespread.
|Description=Donning this magnificent coif makes you want to embark on a quest for some holy chalices or rocks with a sword stuck in them.
|Energy={{c|-|-3}}
|Energy={{c|-|-1}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+5%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
   
   
|Skadian Helmet= {{#switch: {{{2}}}
|Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,055: Line 1,073:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Common
|LVL=10
|LVL=8
|Durability=250
|Durability=200
|Protection=10
|Protection=9
|Price=1250
|Price=800
|Description=Generations of conflicts with Fjall dwarves and Jarimad nomads left an undeniable mark of their culture on Skadian armor and weaponry.
|Description=A small, light, and, quite importantly, cheap helmet - an obvious choice for many guardsmen and militia.
|Energy={{c|-|-3}}
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
   
   
|Guard Helmet= {{#switch: {{{2}}}
|Cervelliere with Ear Guards= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,075: Line 1,093:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Unique
|LVL=10
|LVL=10
|Durability=200
|Durability=225
|Protection=12
|Protection=10
|Price=1500
|Price=1250
|Description=When King Etbert ascended the throne, Aldor was drowning in crime and infighting. His swift success in regaining control over the brigand-infested roads can mostly be attributed to the creation of guard units that answered directly to him rather than local lords.
|Description=Judging by the eye-catching rim and a pair of metal discs, meant to provide some additional protection, this helmet used to belong to some merchant's son during his service in town militia.
|Energy={{c|-|-3}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Fortitude={{c|+|+10%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
   
   
|Pot Helmet= {{#switch: {{{2}}}
|Cone Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,096: Line 1,116:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=8
|Durability=225
|Durability=150
|Protection=12
|Protection=9
|Price=1500
|Price=800
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs.
|Description=Helmets of this shape have been outdated for a couple centuries. Only those who can't afford anything better still use them.
|Energy={{c|-|-5}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
Line 1,108: Line 1,128:
|#default = }}
|#default = }}
   
   
|War Hat= {{#switch: {{{2}}}
|Flat Kettle Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,116: Line 1,136:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=10
|Durability=250
|Durability=200
|Protection=12
|Protection=10
|Price=1800
|Price=1250
|Description=Although war hats are slightly more intricate than a simple kettle helmet, it doesn't really affect their price.
|Description=This kettle hat is easy to produce, provides good protection, and therefore is fairly widespread.
|Energy={{c|-|-3}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
   
   
|Mail Cervelliere= {{#switch: {{{2}}}
|Skadian Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,135: Line 1,155:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Unique
|LVL=12
|LVL=10
|Durability=200
|Durability=250
|Protection=12
|Protection=10
|Price=1800
|Price=1250
|Description=Additional neck protection is never redundant. Still, it pays off to not rely on it too much.
|Description=Generations of conflicts with Fjall dwarves and Jarimad nomads left an undeniable mark of their culture on Skadian armor and weaponry.
|Energy={{c|-|-3}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
   
   
|Open Bascinet= {{#switch: {{{2}}}
|Guard Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,157: Line 1,176:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=14
|LVL=10
|Durability=275
|Durability=200
|Protection=14
|Protection=12
|Price=2500
|Price=1500
|Description=Thanks to its rounded shape, bascinet often completely deflects enemy blows.
|Description=When King Etbert ascended the throne, Aldor was drowning in crime and infighting. His swift success in regaining control over the brigand-infested roads can mostly be attributed to the creation of guard units that answered directly to him rather than local lords.
|Energy={{c|-|-4}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
   
   
|Wolf Ribs Bascinet= {{#switch: {{{2}}}
|Pot Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,177: Line 1,196:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=12
|Durability=300
|Durability=225
|Protection=15
|Protection=12
|Price=3000
|Price=1500
|Description=A bascinet with a grated visor and a nose guard. Protects the face better than an open version.
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs.
|Vision={{c|-|-1}}
|Energy={{c|-|-5}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|#default = }}
   
   
|Footman Barbute= {{#switch: {{{2}}}
|War Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,198: Line 1,216:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=12
|Durability=350
|Durability=250
|Protection=16
|Protection=12
|Price=3300
|Price=1800
|Description=Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
|Description=Although war hats are slightly more intricate than a simple kettle helmet, it doesn't really affect their price.
|Energy={{c|-|-4}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Mail Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=200
|Protection=12
|Price=1800
|Description=Additional neck protection is never redundant. Still, it pays off to not rely on it too much.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
   
   
|Sallet= {{#switch: {{{2}}}
|Open Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,218: Line 1,257:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=14
|Durability=325
|Durability=275
|Protection=16
|Protection=14
|Price=3300
|Price=2500
|Description=Sallets are quite popular among Aldorian soldiers. An open version is comfortable to wear in combat and doesn't cost much.
|Description=Thanks to its rounded shape, bascinet often completely deflects enemy blows.
|Energy={{c|-|-4}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
Line 1,230: Line 1,269:
|#default = }}
|#default = }}
   
   
|Heavy Barbute= {{#switch: {{{2}}}
|Wolf Ribs Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,238: Line 1,277:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=16
|Durability=400
|Durability=300
|Protection=18
|Protection=15
|Price=4250
|Price=3000
|Description=A reinforced variant of barbute, favored by those who don't find scars attractive.
|Description=A bascinet with a grated visor and a nose guard. Protects the face better than an open version.
|Accuracy={{c|-|-2%}}
|Vision={{c|-|-1}}
|Vision={{c|-|-1}}
|Energy={{c|-|-5}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-2%}}
|Savvy={{c|-| %}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-15%}}
|Experience Gain={{c|-| %}}
|#default = }}
|#default = }}
   
   
|Ornate Barbute= {{#switch: {{{2}}}
|Footman Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,261: Line 1,297:
|ArmorClass=Medium
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Common
|LVL=18
|LVL=16
|Durability=350
|Durability=350
|Protection=18
|Protection=16
|Price=4250
|Price=3300
|Description=This generously gilded helmet is supposed to be worn while leading parades in celebration of unceasing victories.
|Description=Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
|Accuracy={{c|+|+5%}}
|Energy={{c|-|-4}}
|Vision={{c|-|-1}}
|Energy Restoration={{c|-|-2%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|#default = }}
   
   
|Visored Cervelliere= {{#switch: {{{2}}}
|Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=16
|Durability=225
|Durability=325
|Protection=16
|Protection=16
|Price=1800
|Price=3300
|Description=Not every knight can afford a heavy helmet. Visored cervelliers, on the other hand, offer decent protection for a moderate price.
|Description=Sallets are quite popular among Aldorian soldiers. An open version is comfortable to wear in combat and doesn't cost much.
|Accuracy={{c|-|-7%}}
|Energy={{c|-|-4}}
|Vision={{c|-|-3}}
|Energy Restoration={{c|-|-2%}}
|Energy={{c|-|-8}}
|Control Resistance={{c|+|+15%}}
|Energy Restoration={{c|-|-3%}}
|Physical Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
   
   
|Klappvisor Bascinet= {{#switch: {{{2}}}
|Heavy Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=18
|Durability=350
|Durability=400
|Protection=20
|Protection=18
|Price=3300
|Price=4250
|Description=The visor of this bascinet provides solid protection against slashing and piercing strikes, but it greatly reduces your vision at the same time.
|Description=A reinforced variant of barbute, favored by those who don't find scars attractive.
|Accuracy={{c|-|-7%}}
|Accuracy={{c|-|-2%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-1}}
|Energy={{c|-|-8}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-2%}}
|Savvy={{c|-| %}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|Experience Gain={{c|-| %}}
|#default = }}
|#default = }}
   
   
|Jousting Bascinet= {{#switch: {{{2}}}
|Ornate Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Heavy
|ArmorClass=Medium
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Unique
|LVL=16
|LVL=18
|Durability=350
|Durability=350
|Protection=20
|Protection=18
|Price=3300
|Price=4250
|Description=The flowers adorning this bascinet symbolize its wearer's nobility and purity of intention.
|Description=This generously gilded helmet is supposed to be worn while leading parades in celebration of unceasing victories.
|Accuracy={{c|-|-7%}}
|Accuracy={{c|+|+5%}}
|Vision={{c|-|-1}}
|Vision={{c|-|-1}}
|Energy={{c|-|-8}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
   
   
|Visored Pot Helmet= {{#switch: {{{2}}}
|Visored Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,350: Line 1,384:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=16
|LVL=12
|Durability=275
|Durability=225
|Protection=20
|Protection=16
|Price=2850
|Price=1800
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs. And even though the visor adds an extra layer of protection, the whole thing is still outrageously outdated.
|Description=Not every knight can afford a heavy helmet. Visored cervelliers, on the other hand, offer decent protection for a moderate price.
|Accuracy={{c|-|-7%}}
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-3}}
|Energy={{c|-|-10}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-3%}}
|Control Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
   
   
|Topfhelm= {{#switch: {{{2}}}
|Klappvisor Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,372: Line 1,406:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=16
|Durability=275
|Durability=350
|Protection=22
|Protection=20
|Price=4250
|Price=3300
|Description=Topfhelms have been out of fashion for quite a while. Nowdays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
|Description=The visor of this bascinet provides solid protection against slashing and piercing strikes, but it greatly reduces your vision at the same time.
|Accuracy={{c|-|-7%}}
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
Line 1,386: Line 1,420:
|#default = }}
|#default = }}
   
   
|Jousting Topfhelm= {{#switch: {{{2}}}
|Jousting Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,394: Line 1,428:
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Unique
|LVL=18
|LVL=16
|Durability=275
|Durability=350
|Protection=22
|Protection=20
|Price=4250
|Price=3300
|Description=The only thing setting it apart from common topfhelms is abundant decorations. Just a century ago a single glance at it would make noble ladies swoon.
|Description=The flowers adorning this bascinet symbolize its wearer's nobility and purity of intention.
|Accuracy={{c|-|-7%}}
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-1}}
|Vision={{c|-|-1}}
|Energy={{c|-|-12}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+20%}}
Line 1,408: Line 1,442:
|#default = }}
|#default = }}
   
   
|Aldorian Topfhelm= {{#switch: {{{2}}}
|Visored Pot Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,416: Line 1,450:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=16
|Durability=325
|Durability=275
|Protection=22
|Protection=20
|Price=4250
|Price=2850
|Description=A variation of a topfhelm, improved upon by Aldorian craftsmen - it boasts slicker shape and exquisite decorations
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs. And even though the visor adds an extra layer of protection, the whole thing is still outrageously outdated.
|Accuracy={{c|-|-7%}}
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
   
   
|Hounskull Bascinet= {{#switch: {{{2}}}
|Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,439: Line 1,473:
|Rarity=Common
|Rarity=Common
|LVL=18
|LVL=18
|Durability=400
|Durability=275
|Protection=22
|Protection=22
|Price=4250
|Price=4250
|Description=A houndskull visor may look peculiar, but it deflects blows well, while also providing some breathing room.
|Description=Topfhelms have been out of fashion for quite a while. Nowdays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
|Accuracy={{c|-|-7%}}
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+20%}}
Line 1,452: Line 1,486:
|#default = }}
|#default = }}
   
   
|Pig-Faced Bascinet= {{#switch: {{{2}}}
|Jousting Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,461: Line 1,495:
|Rarity=Unique
|Rarity=Unique
|LVL=18
|LVL=18
|Durability=425
|Durability=275
|Protection=22
|Protection=22
|Price=4250
|Price=4250
|Description=Bascinets with such visors are novel to Aldor. What armorsmith could have crafted it?
|Description=The only thing setting it apart from common topfhelms is abundant decorations. Just a century ago a single glance at it would make noble ladies swoon.
|Accuracy={{c|-|-4%}}
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-1}}
|Energy={{c|-|-12}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Fortitude={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+20%}}
Line 1,475: Line 1,508:
|#default = }}
|#default = }}
   
   
|Below Face Sallet= {{#switch: {{{2}}}
|Aldorian Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,483: Line 1,516:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=22
|LVL=18
|Durability=400
|Durability=325
|Protection=26
|Protection=22
|Price=6500
|Price=4250
|Description=This type of visor is named after forge bellows. The perforations allow for less restricted breathing and better ventilation.
|Description=A variation of a topfhelm, improved upon by Aldorian craftsmen - it boasts slicker shape and exquisite decorations
|Accuracy={{c|-|-5%}}
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Control Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
   
   
|Sallet With Visor= {{#switch: {{{2}}}
|Hounskull Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,505: Line 1,538:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=22
|LVL=18
|Durability=450
|Durability=400
|Protection=26
|Protection=22
|Price=6500
|Price=4250
|Description=Visors of this type are popular among the infantry fighting in the first line - they are easy to craft and offer decent protection against blades and spears.
|Description=A houndskull visor may look peculiar, but it deflects blows well, while also providing some breathing room.
|Accuracy={{c|-|-5%}}
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Control Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
   
   
|Ornate Sallet= {{#switch: {{{2}}}
|Pig-Faced Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,527: Line 1,560:
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Unique
|LVL=22
|LVL=18
|Durability=425
|Durability=425
|Protection=26
|Protection=22
|Price=6500
|Price=4250
|Description=A sallet painted in black with a prayer written on its rim - it's meant to provide additional protection against stray arrows and fatal blows.
|Description=Bascinets with such visors are novel to Aldor. What armorsmith could have crafted it?
|Accuracy={{c|-|-3%}}
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Damage Taken={{c|+|-5%}}
|Fortitude={{c|+|+15%}}
|Control Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
   
   
|Mastercrafted Sallet= {{#switch: {{{2}}}
|Below Face Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,549: Line 1,582:
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Material=metal
|Rarity=Unique
|Rarity=Common
|LVL=24
|LVL=22
|Durability=500
|Durability=400
|Protection=28
|Protection=26
|Price=8000
|Price=6500
|Description=It used to belong to Lord Nothward, notorious for his obsession with weapons and armor, which coexisted peculiarly with incredible cowardice.
|Description=This type of visor is named after forge bellows. The perforations allow for less restricted breathing and better ventilation.
|Vision={{c|-|-1}}
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-3%}}
|Control Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
   
   
|Visored Barbute= {{#switch: {{{2}}}
|Sallet With Visor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,571: Line 1,605:
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=24
|LVL=22
|Durability=500
|Durability=450
|Protection=28
|Protection=26
|Price=8000
|Price=6500
|Description=Visored barbutes can easily rival sallets and bascinets. Choosing one over another is mostly a matter of preference.
|Description=Visors of this type are popular among the infantry fighting in the first line - they are easy to craft and offer decent protection against blades and spears.
|Accuracy={{c|-|-5%}}
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Energy Restoration={{c|-|-3%}}
|Control Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
   
   
|Gryphon Sallet= {{#switch: {{{2}}}
|Ornate Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,592: Line 1,626:
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Unique
|LVL=26
|LVL=22
|Durability=700
|Durability=425
|Protection=30
|Protection=26
|Price=9625
|Price=6500
|Description=The beak-like visor of this sallet protects the face from the majority of enemy blows. This helmet shape is rather popular among the nobility.
|Description=A sallet painted in black with a prayer written on its rim - it's meant to provide additional protection against stray arrows and fatal blows.
|Accuracy={{c|-|-5%}}
|Accuracy={{c|-|-3%}}
|Vision={{c|-|-2}}
|Vision={{c|-|-2}}
|Energy={{c|-|-14}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4.5%}}
|Energy Restoration={{c|-|-3%}}
|Control Resistance={{c|+|+25%}}
|Damage Taken={{c|+|-5%}}
|Physical Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
   
   
|Visored Grand Bascinet= {{#switch: {{{2}}}
|Mastercrafted Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,614: Line 1,649:
|ArmorClass=Heavy
|ArmorClass=Heavy
|Material=metal
|Material=metal
|Rarity=Common
|Rarity=Unique
|LVL=30
|LVL=24
|Durability=1000
|Durability=500
|Protection=34
|Protection=28
|Price=13500
|Price=8000
|Description=One of the haviest helmets out there, it provides solid protection to a wearer's neck
|Description=It used to belong to Lord Nothward, notorious for his obsession with weapons and armor, which coexisted peculiarly with incredible cowardice.
|Accuracy={{c|-|-10%}}
|Vision={{c|-|-1}}
|Vision={{c|-|-5}}
|Energy={{c|-|-10}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-3%}}
|Energy Restoration={{c|-|-7%}}
|Control Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+33%}}
|Shock Resistance={{c|-|-20%}}
|Shock Resistance={{c|-|-25%}}
|#default = }}
|#default = }}
   
   
|Apprentice Cowl= {{#switch: {{{2}}}
|Visored Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Heavy
|Material=cloth
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=2
|LVL=24
|Durability=50
|Durability=500
|Protection=
|Protection=28
|Price=50
|Price=8000
|Description=This cowl makes your head clearer... Or is it just your imagination?
|Description=Visored barbutes can easily rival sallets and bascinets. Choosing one over another is mostly a matter of preference.
|Energy Restoration={{c|+|+1%}}
|Accuracy={{c|-|-5%}}
|Backfire Chance={{c|+|-1%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
   
   
|Novice Mage Cowl= {{#switch: {{{2}}}
|Gryphon Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Heavy
|Material=cloth
|Material=metal
|Rarity=Common
|Rarity=Common
|LVL=4
|LVL=26
|Durability=60
|Durability=700
|Protection=1
|Protection=30
|Price=225
|Price=9625
|Description=Its colors are reminiscent of the cowls worn by the freshmen of the Academy.
|Description=The beak-like visor of this sallet protects the face from the majority of enemy blows. This helmet shape is rather popular among the nobility.
|Energy Restoration={{c|+|+1%}}
|Accuracy={{c|-|-5%}}
|Magic Power={{c|+|+5%}}
|Vision={{c|-|-2}}
|Physical Resistance={{c|+|+2%}}
|Energy={{c|-|-14}}
|Magic Resistance={{c|+|+5%}}
|Energy Restoration={{c|-|-4.5%}}
|Backfire Chance={{c|+|-2%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+30%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|#default = }}
   
   
|Wanderer's Cowl= {{#switch: {{{2}}}
|Visored Grand Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->




|ArmorType=Headgear
|ArmorType=Headgear
|ArmorClass=Light
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=30
|Durability=1000
|Protection=34
|Price=13500
|Description=One of the haviest helmets out there, it provides solid protection to a wearer's neck
|Accuracy={{c|-|-10%}}
|Vision={{c|-|-5}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-7%}}
|Control Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+33%}}
|Shock Resistance={{c|-|-25%}}
|#default = }}
|Apprentice Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=8
|LVL=2
|Durability=100
|Durability=50
|Protection=1
|Protection=
|Price=800
|Price=50
|Description=Cowls like these are usually pulled over one's eyes - many commoners believe that a mage's gaze brings woes and misfortune.
|Description=This cowl makes your head clearer... Or is it just your imagination?
|Energy Restoration={{c|+|+3%}}
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+7%}}
|Backfire Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+4%}}
|Magic Resistance={{c|+|+7.5%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|#default = }}
   
   
|Exquisite Cowl= {{#switch: {{{2}}}
|Novice Mage Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
<!-- Updated with Bulk Parser V 1.10 -->


Line 1,695: Line 1,754:
|Material=cloth
|Material=cloth
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=4
|Durability=60
|Protection=1
|Price=225
|Description=Its colors are reminiscent of the cowls worn by the freshmen of the Academy.
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-2%}}
|#default = }}
|Wanderer's Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=100
|Protection=1
|Price=800
|Description=Cowls like these are usually pulled over one's eyes - many commoners believe that a mage's gaze brings woes and misfortune.
|Energy Restoration={{c|+|+3%}}
|Magic Power={{c|+|+7%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+4%}}
|Magic Resistance={{c|+|+7.5%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|Exquisite Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
 
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Durability=75
|Durability=75
|Protection=2
|Protection=2
Line 3,488: Line 3,588:
|Dodge Chance={{c|+|+5%}}
|Dodge Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-2%}}
|Fumble Chance={{c|+|-2%}}
|Crit Chance={{c|+|+2%}}
|Crit Chance={{c|+|+3%}}
|Move Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
Line 3,502: Line 3,602:
|Material=leather
|Material=leather
|Rarity=Common
|Rarity=Common
|LVL=12
|LVL=16
|Durability=250
|Durability=250
|Protection=6
|Protection=6
Line 3,508: Line 3,608:
|Description=In Jacinth Kingdoms, felt boots are sported by people from all walks of life, be it Ohirian nomads, maafs of Ahjat, or ghazi of Jibey.
|Description=In Jacinth Kingdoms, felt boots are sported by people from all walks of life, be it Ohirian nomads, maafs of Ahjat, or ghazi of Jibey.
|Dodge Chance={{c|+|+6%}}
|Dodge Chance={{c|+|+6%}}
|Counter Chance={{c|+|+2%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-2%}}
|Fumble Chance={{c|+|-3%}}
|Crit Chance={{c|+|+2%}}
|Move Resistance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+20%}}
Line 4,744: Line 4,843:
|Energy Restoration={{c|+|+1%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
|#default = }}
|Velvet Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=
|Price=1800
|Description=For a long while, there was an unspoken rule in Aldor that only those born into nobility can wear red velvet. At the same time, Brynn merchants have already been paying little to no attention to this custom during the last few decades.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+3%}}
|Healing Efficiency={{c|+|+10%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Fortitude={{c|+|+15%}}
|Nature Resistance={{c|+|+10%}}
|#default = }}
|Court Mage Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=60
|Protection=
|Price=3000
|Description=Court mages have a very specific sence of fashion. Their goal is to dazzle and leave an impression, so they gravitate towards the craziest styles and colors.
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-10%}}
|Magic Power={{c|+|+3%}}
|Backfire Chance={{c|+|-3%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|Nistrian Noble Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|Unobtainable=1
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=100
|Protection=
|Price=2000
|Description=Nistra is a fascinating land of many intertwined cultures. Nistrian nobles, who still stay true to the ancient traditions of Axonia, also eagerly embrace the customs of Pjesht highlanders, such as wearing this particular style of cloaks, for example.
|Block Chance={{c|+|+3%}}
|Block Recovery={{c|+|+3}}
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+10%}}
|#default = }}
|Jibean Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=120
|Protection=
|Price=2200
|Description=It's made of the thinnest of silks, and yet it's also incredibly durable. It would take a significant effort to rip a piece from it.
|Dodge Chance={{c|+|+6%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Noise Produced={{c|+|-15%}}
|Skills Energy Cost={{c|+|-3%}}
|Nature Resistance={{c|+|+4%}}
|Magic Resistance={{c|+|+4%}}
|#default = }}
|Occult Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=50
|Protection=
|Price=2333
|Description=Long ago Brynn used to be a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It's unknown whether they were successful with their experiments, but they met their demise as it befits the vampires - with stakes deep in their chests.
|Dodge Chance={{c|+|+4%}}
|Noise Produced={{c|+|-13%}}
|Bleed Resistance={{c|+|+13%}}
|Crit Efficiency={{c|+|+13%}}
|#default = }}
|Jousting Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=200
|Protection=
|Price=2600
|Description=It's embroidered with heraldic crests of a long dead noble house.
|Dodge Chance={{c|+|+5%}}
|Noise Produced={{c|+|-10%}}
|Damage Taken={{c|+|-5%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Revision as of 23:11, 12 October 2022

Page for all Stoneshard armor data.