Difference between revisions of "Axes (skill tree)"

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old>Domppa100
(Added description. Will fix it's appearance later.)
old>Domppa100
(Fixed description.)
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|Mutilating Lunge
|Mutilating Lunge
|Rushes towards the enemy and strikes with ~lg~+/*Bodypart_Damage*/%~/~ Bodypart Damage and ~lg~+/*Bleeding_Chance*/%~/~ Bleed Chance.##If this attack fails to inflict ~r~Injury~/~, decrease the Cooldown of this skill by ~lg~60%~/~.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree
|Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.##If this attack fails to inflict Injury , decrease the Cooldown of this skill by 60% .## Passive bonus: # -5% Cooldowns Duration for this skill tree
|Skill Type: Active  
|Skill Type: Active  
Target Type: Target Object  
Target Type: Target Object  
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|Cut Through
|Cut Through
|Delivers a strike with ~lg~+/*Weapon_Damage*/%~/~ Damage, ~lg~+/*Armor_Piercing*/%~/~ Armor Penetration and ~lg~+/*Armor_Damage*/%~/~ Armor Damage.##Each ~r~Injury~/~ affecting the target empowers the strike for ~lg~+/*Weapon_Damage_Add*/%~/~ Damage.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree
|Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.##Each Injury affecting the target empowers the strike for +/*Weapon_Damage_Add*/% Damage.## Passive bonus: # -5% Cooldowns Duration for this skill tree
|Skill Type: Active  
|Skill Type: Active  
Target Type: Target Object  
Target Type: Target Object  
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|Massacre
|Massacre
|Activates the following effect for ~w~6~/~ turns:##~lg~+2.5%~/~ Сrit Chance#~lg~+20%~/~ Bodypart Damage#~lg~+5%~/~ Armor Penetration#~lg~+7.5%~/~ Bleed Chance##Each successful attack prolongs the duration of this effect by ~lg~1~/~ turn (up to ~w~15~/~ turns) and grants ~lg~1~/~ stack of it (up to ~w~6~/~ stacks).##Each successful ~w~Critical Strike~/~ or ~w~Bleed~/~ prolongs the duration of this effect by ~lg~1~/~ turn, but decreases its number of stacks by ~r~2~/~##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree
|Activates the following effect for 6 turns:## +2.5% Сrit Chance# +20% Bodypart Damage# +5% Armor Penetration# +7.5% Bleed Chance##Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).##Each successful Critical Strike or Bleed prolongs the duration of this effect by 1 turn, but decreases its number of stacks by 2 ## Passive bonus: # -5% Cooldowns Duration for this skill tree
|Skill Type: Active  
|Skill Type: Active  
Target Type: No Target  
Target Type: No Target  
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|Execution
|Execution
|Performs a strike which deals ~lg~+/*Weapon_Damage*/%~/~ Damage for each ~r~missing~/~ percent of an enemy's Health.##Each ~r~Injury~/~ affecting the target empowers the strike with ~lg~+10%~/~ Crit Chance and ~lg~+15%~/~ Crit Efficiency. Each ~r~Bleeding~/~ affecting the target empowers the strike with ~lg~+4%~/~ Crit Chance.##If this strike kills the target, reduces Cooldowns Duration for this skill tree by ~lg~50%~/~.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree
|Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.##Each Injury affecting the target empowers the strike with +10% Crit Chance and +15% Crit Efficiency. Each Bleeding affecting the target empowers the strike with +4% Crit Chance.##If this strike kills the target, reduces Cooldowns Duration for this skill tree by 50% .## Passive bonus: # -5% Cooldowns Duration for this skill tree
|Skill Type: Active  
|Skill Type: Active  
Target Type: Target Object  
Target Type: Target Object  
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|Reprisal
|Reprisal
|Each ~r~Injury~/~ affecting the target grants your attacks against it ~lg~+5%~/~ Accuracy and ~lg~+5%~/~ Crit Chance.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Armor Penetration
|Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +5% Armor Penetration
|Skill Type: Passive
|Skill Type: Passive
- Requires an axe
- Requires an axe
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|Ferocity
|Ferocity
|Inflicting ~r~Injury~/~ reduces Cooldowns Duration for this skill tree by ~lg~2~/~ turns.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+10%~/~ Bodypart Damage
|Inflicting Injury reduces Cooldowns Duration for this skill tree by 2 turns.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +10% Bodypart Damage
|Skill Type: Passive
|Skill Type: Passive
- Requires an axe
- Requires an axe
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|Tormenting Swings
|Tormenting Swings
|Critical strikes with axes apply ~lg~-20%~/~ Bleed Resistance and ~lg~-7%~/~ Max Health for ~w~5~/~ turns.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Bleed Chance
|Critical strikes with axes apply -20% Bleed Resistance and -7% Max Health for 5 turns.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +3% Bleed Chance
|Skill Type: Passive
|Skill Type: Passive
- Requires an axe
- Requires an axe
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|No Mercy
|No Mercy
|Attacking enemies with less than ~r~30%~/~ Health deals ~lg~+30%~/~ Damage.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Crit Chance
|Attacking enemies with less than 30% Health deals +30% Damage.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +5% Crit Chance
|Skill Type: Passive
|Skill Type: Passive
- Requires an axe
- Requires an axe

Revision as of 22:05, 12 March 2020

This page shows all Axe skills.

Active skills

Skill Description Properties Treaties
Mutilating Lunge Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.##If this attack fails to inflict Injury , decrease the Cooldown of this skill by 60% .## Passive bonus: # -5% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 2

Energy Cost: 18

Cooldown: 8

Modified by: Strength, Agility

- Requires an axe

I
Cut Through Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.##Each Injury affecting the target empowers the strike for +/*Weapon_Damage_Add*/% Damage.## Passive bonus: # -5% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 10

Modified by: Strength, Agility

- Requires an axe

I
Massacre Activates the following effect for 6 turns:## +2.5% Сrit Chance# +20% Bodypart Damage# +5% Armor Penetration# +7.5% Bleed Chance##Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).##Each successful Critical Strike or Bleed prolongs the duration of this effect by 1 turn, but decreases its number of stacks by 2 ## Passive bonus: # -5% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires an axe

I
Execution Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.##Each Injury affecting the target empowers the strike with +10% Crit Chance and +15% Crit Efficiency. Each Bleeding affecting the target empowers the strike with +4% Crit Chance.##If this strike kills the target, reduces Cooldowns Duration for this skill tree by 50% .## Passive bonus: # -5% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength, Agility

- Requires an axe

I

Passive skills

Skill Description Properties Treaties
Reprisal Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +5% Armor Penetration Skill Type: Passive

- Requires an axe

I
Ferocity Inflicting Injury reduces Cooldowns Duration for this skill tree by 2 turns.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +10% Bodypart Damage Skill Type: Passive

- Requires an axe

I
Tormenting Swings Critical strikes with axes apply -20% Bleed Resistance and -7% Max Health for 5 turns.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +3% Bleed Chance Skill Type: Passive

- Requires an axe

I
No Mercy Attacking enemies with less than 30% Health deals +30% Damage.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +5% Crit Chance Skill Type: Passive

- Requires an axe

I