Difference between revisions of "Axes (skill tree)"

From Stoneshard wiki
Jump to navigation Jump to search
old>Domppa100
(Fixed description.)
old>Domppa100
(Finished description's fixing.)
Line 10: Line 10:
|-
|-
|Mutilating Lunge
|Mutilating Lunge
|Rushes towards the enemy and strikes with  +/*Bodypart_Damage*/%  Bodypart Damage and  +/*Bleeding_Chance*/%  Bleed Chance.##If this attack fails to inflict  Injury , decrease the Cooldown of this skill by  60% .## Passive bonus: # -5%  Cooldowns Duration for this skill tree
|Rushes towards the enemy and strikes with  +/*Bodypart_Damage*/%  Bodypart Damage and  +/*Bleeding_Chance*/%  Bleed Chance.
 
If this attack fails to inflict  Injury , decrease the Cooldown of this skill by  60% .
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
|Skill Type: Active  
|Skill Type: Active  
Target Type: Target Object  
Target Type: Target Object  
Line 26: Line 32:
|-
|-
|Cut Through
|Cut Through
|Delivers a strike with  +/*Weapon_Damage*/%  Damage,  +/*Armor_Piercing*/%  Armor Penetration and  +/*Armor_Damage*/%  Armor Damage.##Each  Injury  affecting the target empowers the strike for  +/*Weapon_Damage_Add*/%  Damage.## Passive bonus: # -5%  Cooldowns Duration for this skill tree
|Delivers a strike with  +/*Weapon_Damage*/%  Damage,  +/*Armor_Piercing*/%  Armor Penetration and  +/*Armor_Damage*/%  Armor Damage.
 
Each  Injury  affecting the target empowers the strike for  +/*Weapon_Damage_Add*/%  Damage.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
|Skill Type: Active  
|Skill Type: Active  
Target Type: Target Object  
Target Type: Target Object  
Line 42: Line 54:
|-
|-
|Massacre
|Massacre
|Activates the following effect for  6  turns:## +2.5%  Сrit Chance# +20%  Bodypart Damage# +5%  Armor Penetration# +7.5%  Bleed Chance##Each successful attack prolongs the duration of this effect by  1  turn (up to  15  turns) and grants  1  stack of it (up to  6  stacks).##Each successful  Critical Strike  or  Bleed  prolongs the duration of this effect by  1  turn, but decreases its number of stacks by  2 ## Passive bonus: # -5%  Cooldowns Duration for this skill tree
|Activates the following effect for  6  turns:
 
+2.5%  Сrit Chance
 
+20%  Bodypart Damage
 
+5%  Armor Penetration
 
+7.5%  Bleed Chance
 
Each successful attack prolongs the duration of this effect by  1  turn (up to  15  turns) and grants  1  stack of it (up to  6  stacks).
 
Each successful  Critical Strike  or  Bleed  prolongs the duration of this effect by  1  turn, but decreases its number of stacks by  2.
 
Passive bonus:  
 
-5%  Cooldowns Duration for this skill tree
|Skill Type: Active  
|Skill Type: Active  
Target Type: No Target  
Target Type: No Target  
Line 54: Line 82:
|-
|-
|Execution
|Execution
|Performs a strike which deals  +/*Weapon_Damage*/%  Damage for each  missing  percent of an enemy's Health.##Each  Injury  affecting the target empowers the strike with  +10%  Crit Chance and  +15%  Crit Efficiency. Each  Bleeding  affecting the target empowers the strike with  +4%  Crit Chance.##If this strike kills the target, reduces Cooldowns Duration for this skill tree by  50% .## Passive bonus: # -5%  Cooldowns Duration for this skill tree
|Performs a strike which deals  +/*Weapon_Damage*/%  Damage for each  missing  percent of an enemy's Health.
 
Each  Injury  affecting the target empowers the strike with  +10%  Crit Chance and  +15%  Crit Efficiency. Each  Bleeding  affecting the target empowers the strike with  +4%  Crit Chance.
 
If this strike kills the target, reduces Cooldowns Duration for this skill tree by  50% .
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
|Skill Type: Active  
|Skill Type: Active  
Target Type: Target Object  
Target Type: Target Object  
Line 79: Line 115:
|-
|-
|Reprisal
|Reprisal
|Each  Injury  affecting the target grants your attacks against it  +5%  Accuracy and  +5%  Crit Chance.## Passive bonus: # -5%  Cooldowns Duration for this skill tree# +5%  Armor Penetration
|Each  Injury  affecting the target grants your attacks against it  +5%  Accuracy and  +5%  Crit Chance.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
 
+5%  Armor Penetration
|Skill Type: Passive
|Skill Type: Passive
- Requires an axe
- Requires an axe
Line 85: Line 127:
|-
|-
|Ferocity
|Ferocity
|Inflicting  Injury  reduces Cooldowns Duration for this skill tree by  2  turns.## Passive bonus: # -5%  Cooldowns Duration for this skill tree# +10%  Bodypart Damage
|Inflicting  Injury  reduces Cooldowns Duration for this skill tree by  2  turns.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
 
+10%  Bodypart Damage
|Skill Type: Passive
|Skill Type: Passive
- Requires an axe
- Requires an axe
Line 91: Line 139:
|-
|-
|Tormenting Swings
|Tormenting Swings
|Critical strikes with axes apply  -20%  Bleed Resistance and  -7%  Max Health for  5  turns.## Passive bonus: # -5%  Cooldowns Duration for this skill tree# +3%  Bleed Chance
|Critical strikes with axes apply  -20%  Bleed Resistance and  -7%  Max Health for  5  turns.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
 
+3%  Bleed Chance
|Skill Type: Passive
|Skill Type: Passive
- Requires an axe
- Requires an axe
Line 97: Line 151:
|-
|-
|No Mercy
|No Mercy
|Attacking enemies with less than  30%  Health deals  +30%  Damage.## Passive bonus: # -5%  Cooldowns Duration for this skill tree# +5%  Crit Chance
|Attacking enemies with less than  30%  Health deals  +30%  Damage.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
 
+5%  Crit Chance
|Skill Type: Passive
|Skill Type: Passive
- Requires an axe
- Requires an axe

Revision as of 22:10, 12 March 2020

This page shows all Axe skills.

Active skills

Skill Description Properties Treaties
Mutilating Lunge Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.

If this attack fails to inflict Injury , decrease the Cooldown of this skill by 60% .

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 2

Energy Cost: 18

Cooldown: 8

Modified by: Strength, Agility

- Requires an axe

I
Cut Through Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.

Each Injury affecting the target empowers the strike for +/*Weapon_Damage_Add*/% Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 10

Modified by: Strength, Agility

- Requires an axe

I
Massacre Activates the following effect for 6 turns:

+2.5% Сrit Chance

+20% Bodypart Damage

+5% Armor Penetration

+7.5% Bleed Chance

Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).

Each successful Critical Strike or Bleed prolongs the duration of this effect by 1 turn, but decreases its number of stacks by 2.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires an axe

I
Execution Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.

Each Injury affecting the target empowers the strike with +10% Crit Chance and +15% Crit Efficiency. Each Bleeding affecting the target empowers the strike with +4% Crit Chance.

If this strike kills the target, reduces Cooldowns Duration for this skill tree by 50% .

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength, Agility

- Requires an axe

I

Passive skills

Skill Description Properties Treaties
Reprisal Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Armor Penetration

Skill Type: Passive

- Requires an axe

I
Ferocity Inflicting Injury reduces Cooldowns Duration for this skill tree by 2 turns.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+10% Bodypart Damage

Skill Type: Passive

- Requires an axe

I
Tormenting Swings Critical strikes with axes apply -20% Bleed Resistance and -7% Max Health for 5 turns.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Bleed Chance

Skill Type: Passive

- Requires an axe

I
No Mercy Attacking enemies with less than 30% Health deals +30% Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Crit Chance

Skill Type: Passive

- Requires an axe

I