Difference between revisions of "Axes (skill tree)"

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old>Domppa100
(Finished description's fixing.)
old>Domppa100
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|Mutilating Lunge
|Mutilating Lunge
|Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.
|Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.


If this attack fails to inflict Injury , decrease the Cooldown of this skill by 60% .
If this attack fails to inflict Injury , decrease the Cooldown of this skill by 60% .


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active  
|Skill Type: Active  
Target Type: Target Object  
Target Type: Target Object  
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|Cut Through
|Cut Through
|Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.
|Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.


Each Injury affecting the target empowers the strike for +/*Weapon_Damage_Add*/% Damage.
Each Injury affecting the target empowers the strike for +/*Weapon_Damage_Add*/% Damage.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active  
|Skill Type: Active  
Target Type: Target Object  
Target Type: Target Object  
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|-
|Massacre
|Massacre
|Activates the following effect for 6 turns:
|Activates the following effect for 6 turns:


+2.5% Сrit Chance
+2.5% Сrit Chance


+20% Bodypart Damage
+20% Bodypart Damage


+5% Armor Penetration
+5% Armor Penetration


+7.5% Bleed Chance
+7.5% Bleed Chance


Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).
Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).


Each successful Critical Strike or Bleed prolongs the duration of this effect by 1 turn, but decreases its number of stacks by 2.
Each successful Critical Strike or Bleed prolongs the duration of this effect by 1 turn, but decreases its number of stacks by 2.


Passive bonus:  
Passive bonus:  


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active  
|Skill Type: Active  
Target Type: No Target  
Target Type: No Target  
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|Execution
|Execution
|Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.
|Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.


Each Injury affecting the target empowers the strike with +10% Crit Chance and +15% Crit Efficiency. Each Bleeding affecting the target empowers the strike with +4% Crit Chance.
Each Injury affecting the target empowers the strike with +10% Crit Chance and +15% Crit Efficiency. Each Bleeding affecting the target empowers the strike with +4% Crit Chance.


If this strike kills the target, reduces Cooldowns Duration for this skill tree by 50% .
If this strike kills the target, reduces Cooldowns Duration for this skill tree by 50% .


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active  
|Skill Type: Active  
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Reprisal
|Reprisal
|Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance.
|Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+5% Armor Penetration
+5% Armor Penetration
|Skill Type: Passive
|Skill Type: Passive
- Requires an axe
- Requires an axe
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|-
|-
|Ferocity
|Ferocity
|Inflicting Injury reduces Cooldowns Duration for this skill tree by 2 turns.
|Inflicting Injury reduces Cooldowns Duration for this skill tree by 2 turns.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+10% Bodypart Damage
+10% Bodypart Damage
|Skill Type: Passive
|Skill Type: Passive
- Requires an axe
- Requires an axe
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|-
|Tormenting Swings
|Tormenting Swings
|Critical strikes with axes apply -20% Bleed Resistance and -7% Max Health for 5 turns.
|Critical strikes with axes apply -20% Bleed Resistance and -7% Max Health for 5 turns.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+3% Bleed Chance
+3% Bleed Chance
|Skill Type: Passive
|Skill Type: Passive
- Requires an axe
- Requires an axe
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|-
|No Mercy
|No Mercy
|Attacking enemies with less than 30% Health deals +30% Damage.
|Attacking enemies with less than 30% Health deals +30% Damage.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+5% Crit Chance
+5% Crit Chance
|Skill Type: Passive
|Skill Type: Passive
- Requires an axe
- Requires an axe

Revision as of 22:31, 12 March 2020

This page shows all Axe skills.

Active skills

Skill Description Properties Treaties
Mutilating Lunge Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.

If this attack fails to inflict Injury , decrease the Cooldown of this skill by 60% .

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 2

Energy Cost: 18

Cooldown: 8

Modified by: Strength, Agility

- Requires an axe

I
Cut Through Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.

Each Injury affecting the target empowers the strike for +/*Weapon_Damage_Add*/% Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 10

Modified by: Strength, Agility

- Requires an axe

I
Massacre Activates the following effect for 6 turns:

+2.5% Сrit Chance

+20% Bodypart Damage

+5% Armor Penetration

+7.5% Bleed Chance

Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).

Each successful Critical Strike or Bleed prolongs the duration of this effect by 1 turn, but decreases its number of stacks by 2.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires an axe

I
Execution Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.

Each Injury affecting the target empowers the strike with +10% Crit Chance and +15% Crit Efficiency. Each Bleeding affecting the target empowers the strike with +4% Crit Chance.

If this strike kills the target, reduces Cooldowns Duration for this skill tree by 50% .

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength, Agility

- Requires an axe

I

Passive skills

Skill Description Properties Treaties
Reprisal Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Armor Penetration

Skill Type: Passive

- Requires an axe

I
Ferocity Inflicting Injury reduces Cooldowns Duration for this skill tree by 2 turns.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+10% Bodypart Damage

Skill Type: Passive

- Requires an axe

I
Tormenting Swings Critical strikes with axes apply -20% Bleed Resistance and -7% Max Health for 5 turns.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Bleed Chance

Skill Type: Passive

- Requires an axe

I
No Mercy Attacking enemies with less than 30% Health deals +30% Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Crit Chance

Skill Type: Passive

- Requires an axe

I