Difference between revisions of "Axes (skill tree)"

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This page shows all Axe skills.
This page shows all Axe skills.
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Mutilating Lunge
+ (125 + 2.5STR ) % Bodypart Damage
+ (40 + 1.0STR + 1.0AGI ) % Bleed Chance
Cut Through
+ (15 + 1.0STR + 0.5AGI) % Damage
+ (30 + 2.0STR) % Armor Penetration
+ (125 + 5.0STR) % Armor Damage
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=== Active skills ===
=== Active skills ===

Revision as of 10:37, 13 March 2020

This page shows all Axe skills.

Placeholder:

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Mutilating Lunge

+ (125 + 2.5STR ) % Bodypart Damage

+ (40 + 1.0STR + 1.0AGI ) % Bleed Chance

Cut Through

+ (15 + 1.0STR + 0.5AGI) % Damage

+ (30 + 2.0STR) % Armor Penetration

+ (125 + 5.0STR) % Armor Damage

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Active skills

Skill Description Properties Treaties
Mutilating Lunge Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.

If this attack fails to inflict Injury , decrease the Cooldown of this skill by 60% .

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 2

Energy Cost: 18

Cooldown: 8

Modified by: Strength, Agility

- Requires an axe

I
Cut Through Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.

Each Injury affecting the target empowers the strike for +/*Weapon_Damage_Add*/% Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 10

Modified by: Strength, Agility

- Requires an axe

I
Massacre Activates the following effect for 6 turns:

+2.5% Сrit Chance

+20% Bodypart Damage

+5% Armor Penetration

+7.5% Bleed Chance

Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).

Each successful Critical Strike or Bleed prolongs the duration of this effect by 1 turn, but decreases its number of stacks by 2.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires an axe

I
Execution Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.

Each Injury affecting the target empowers the strike with +10% Crit Chance and +15% Crit Efficiency. Each Bleeding affecting the target empowers the strike with +4% Crit Chance.

If this strike kills the target, reduces Cooldowns Duration for this skill tree by 50% .

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength, Agility

- Requires an axe

I

Passive skills

Skill Description Properties Treaties
Reprisal Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Armor Penetration

Skill Type: Passive

- Requires an axe

I
Ferocity Inflicting Injury reduces Cooldowns Duration for this skill tree by 2 turns.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+10% Bodypart Damage

Skill Type: Passive

- Requires an axe

I
Tormenting Swings Critical strikes with axes apply -20% Bleed Resistance and -7% Max Health for 5 turns.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Bleed Chance

Skill Type: Passive

- Requires an axe

I
No Mercy Attacking enemies with less than 30% Health deals +30% Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Crit Chance

Skill Type: Passive

- Requires an axe

I