Axes (skill tree)

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Revision as of 22:05, 12 March 2020 by old>Domppa100 (Fixed description.)
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This page shows all Axe skills.

Active skills

Skill Description Properties Treaties
Mutilating Lunge Rushes towards the enemy and strikes with +/*Bodypart_Damage*/% Bodypart Damage and +/*Bleeding_Chance*/% Bleed Chance.##If this attack fails to inflict Injury , decrease the Cooldown of this skill by 60% .## Passive bonus: # -5% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 2

Energy Cost: 18

Cooldown: 8

Modified by: Strength, Agility

- Requires an axe

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Cut Through Delivers a strike with +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.##Each Injury affecting the target empowers the strike for +/*Weapon_Damage_Add*/% Damage.## Passive bonus: # -5% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 10

Modified by: Strength, Agility

- Requires an axe

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Massacre Activates the following effect for 6 turns:## +2.5% Сrit Chance# +20% Bodypart Damage# +5% Armor Penetration# +7.5% Bleed Chance##Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).##Each successful Critical Strike or Bleed prolongs the duration of this effect by 1 turn, but decreases its number of stacks by 2 ## Passive bonus: # -5% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires an axe

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Execution Performs a strike which deals +/*Weapon_Damage*/% Damage for each missing percent of an enemy's Health.##Each Injury affecting the target empowers the strike with +10% Crit Chance and +15% Crit Efficiency. Each Bleeding affecting the target empowers the strike with +4% Crit Chance.##If this strike kills the target, reduces Cooldowns Duration for this skill tree by 50% .## Passive bonus: # -5% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength, Agility

- Requires an axe

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Passive skills

Skill Description Properties Treaties
Reprisal Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +5% Armor Penetration Skill Type: Passive

- Requires an axe

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Ferocity Inflicting Injury reduces Cooldowns Duration for this skill tree by 2 turns.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +10% Bodypart Damage Skill Type: Passive

- Requires an axe

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Tormenting Swings Critical strikes with axes apply -20% Bleed Resistance and -7% Max Health for 5 turns.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +3% Bleed Chance Skill Type: Passive

- Requires an axe

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No Mercy Attacking enemies with less than 30% Health deals +30% Damage.## Passive bonus: # -5% Cooldowns Duration for this skill tree# +5% Crit Chance Skill Type: Passive

- Requires an axe

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