Difference between revisions of "Consumable data"

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|InventoryWidth = 2
|InventoryWidth = 2
|InventoryHeight = 1
|InventoryHeight = 1
|Properties1 = Hunger|Values1 = {{c|+|-35%}}
|Hunger = {{c|+|-35%}}
|Freshness = 48
|Freshness = 48
|Uses = 1
|Uses = 1
|Properties5 = Hunger Resistance|Values5 = {{c|+|+15%}} (120 t)
|Hunger Resistance = {{c|+|+15%}} (120 t)
|PropertyText =
|PropertyText =
|Description = A hefty steak, medium rare. A true warrior's lunch.
|Description = A hefty steak, medium rare. A true warrior's lunch.
|Notes =  
|Notes =  
|Price = 37
|Price = 37
|#default = }}
<!--
----- AMMUNITION -----
-->
|Leaf-Shaped Arrows= {{#switch: {{{1}}}
|NoProperties = 1
|Description = These common arrows are equally suitable for both hunting and warfare.
|Price = 60
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Revision as of 15:03, 21 June 2022

Page for all Stoneshard consumable data.

TODO: // food energy restoration max health health restoration bleed resistance healing efficiency unholy resistance // drinks energy replenishment crushing resistance //herbs psionic resistance poison resistance // drugs damage crit efficiency armor penetration max energy energy restoration abilities energy cost accuracy counter chance dodge chance crit chance vision experience gain fumble chance magic power cooldowns duration bonus range magic resistance // medicine body part condition (leeches) // ammo weapon damage bodypart damage armor penetration range // tools and traps - special, includes weapons, damage and other things, may need a separate solution