Difference between revisions of "Dagger skill data"

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(skill types)
(Updating to 0.8.2.10)
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|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Delivers two strikes with {{Pos|+25%}} Weapon Damage and {{Pos|+15%}} Bodypart Damage.<br><br>If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|3}} turns.
|Description=Delivers two strikes with {{Pos|+20%}} Weapon Damage and {{Pos|+10%}} Bodypart Damage.<br><br>If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|3}} turns.
|Formuladesc=Delivers two strikes with {{Pos|+(5 + AGI + PRC))%}} Damage and {{Pos|+(5 + STR)%}} Bodypart Damage.<br><br>If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|3}} turns.
|Formuladesc=Delivers two strikes with {{Pos|+(AGI + PRC))%}} Damage and {{Pos|+(STR)%}} Bodypart Damage.<br><br>If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|3}} turns.
|formula_raw=Weapon Damage: {{Positive| AGL + PRC}}<br>Bodypart Damage: {{Positive| STR}}<br>
|formula_raw=Weapon Damage: {{Positive| AGL + PRC}}<br>Bodypart Damage: {{Positive| STR}}<br>
|#default = }}
|#default = }}
Line 23: Line 23:
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+65%}} Bleed Chance.<br><br>If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost. <br> {{Neg|-33%}} Cooldowns Duration<br> {{Neg|+10%}} Damage Taken<br>Using Abilities has {{W|50%}} chance to open {{Neg|Bleeding}}.
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+55%}} Bleed Chance.<br><br>If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost. <br> {{Neg|-33%}} Cooldowns Duration<br> {{Neg|+10%}} Damage Taken<br>Using Abilities has {{W|50%}} chance to open {{Neg|Bleeding}}.
|Formuladesc=Delivers a strike with {{Pos|+(PRC + STR)%}} Armor Penetration and {{Pos|+(35 + (3 * AGL))%}} Bleed Chance.<br><br>If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|"Gaping Wound"}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost. <br> {{Neg|-33%}} Cooldowns Duration<br> {{Neg|+10%}} Damage Taken<br>Has {{W|(40 + PER)%}} chance to start {{Neg|Bleeding}} after using an ability.
|Formuladesc=Delivers a strike with {{Pos|+(PRC + STR)%}} Armor Penetration and {{Pos|+(35 + (2 * AGL))%}} Bleed Chance.<br><br>If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|"Gaping Wound"}} for {{W|10}} turns: <br><br>{{Neg|+33%}} Abilities Energy Cost. <br> {{Neg|-33%}} Cooldowns Duration<br> {{Neg|+10%}} Damage Taken<br>Has {{W|(40 + PER)%}} chance to start {{Neg|Bleeding}} after using an ability.
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| PRC + STR}}<br>Bleeding Chance: {{Positive| 35 + 2 * AGL}}<br>Bleed Debuff: {{Positive| 40 + PRC}}<br>
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| PRC + STR}}<br>Bleeding Chance: {{Positive| 35 + 2 * AGL}}<br>Bleed Debuff: {{Positive| 40 + PRC}}<br>
|#default = }}
|#default = }}
Line 61: Line 61:
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=With {{W|150%}} chance {{W|swaps}} places with the target. <br><br> If the {{W|swap}} is successful, grants {{Pos|+25%}} Counter chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns. <br><br> Then delivers a strike with {{Pos|+20%}} Weapon Damage, {{Pos|+75%}} Stagger Chance, and {{Pos|+10%}} Crit Chance, and {{Pos|100%}} Energy Drain.
|Description=With {{W|150%}} chance {{W|swaps}} places with the target. <br><br> If the {{W|swap}} is successful, grants {{Pos|+15%}} Counter chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns. <br><br> Then delivers a strike with {{Pos|+15%}} Weapon Damage, {{Pos|+90%}} Stagger Chance, and {{Pos|+10%}} Crit Chance, and {{Pos|100%}} Energy Drain.
|Formuladesc=With {{W|150%}} chance {{W|swaps}} places with the target. <br><br> If the {{W|swap}} is successful, grants {{Pos|+25%}} Counter chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns. <br><br> Then delivers a strike with {{Pos|+((1.5 * AGL) + (0.5 + STR))%}} Weapon Damage, {{Pos|+(70 + AGL + STR)%}} Stagger Chance, and {{Pos|+(5 + PRC)%}} Crit Chance, and {{Pos|100%}} Energy Drain.
|Formuladesc=With {{W|150%}} chance {{W|swaps}} places with the target. <br><br> If the {{W|swap}} is successful, grants {{Pos|+15%}} Counter chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns. <br><br> Then delivers a strike with {{Pos|+(AGL + (0.5 + STR))%}} Weapon Damage, {{Pos|+(70 + AGL + STR)%}} Stagger Chance, and {{Pos|+(PRC)%}} Crit Chance, and {{Pos|100%}} Energy Drain.
|formula_raw=Weapon Damage: {{Positive| AGL + 0.5 * STR}}<br>CRT: {{Positive| PRC}}<br>Stagger Chance: {{Positive| 70 + AGL + STR}}<br>
|formula_raw=Weapon Damage: {{Positive| AGL + 0.5 * STR}}<br>CRT: {{Positive| PRC}}<br>Stagger Chance: {{Positive| 70 + AGL + STR}}<br>
|#default = }}
|#default = }}
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|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a dagger
|Requirements=- Requires a dagger
|Description=Delivers a strike to the target's body or head with {{Pos|+20%}} Armor Penetration and {{Pos|+15%}} Bodypart Damage for each turn of {{Neg|Bleeding}} affecting the target, and {{Pos|+1.8%}} Weapon Damage for each missing {{Neg|percent}} of its Health.<br><br>If this strike kills its target, it doesn't take a turn, and the attacker gains {{Pos|+25%}} Crit Chance for {{W|4}} turns.
|Description=Delivers a strike to the target's body or head with {{Pos|+20%}} Armor Penetration and {{Pos|+15%}} Bodypart Damage for each turn of {{Neg|Bleeding}} affecting the target, and {{Pos|+1.5%}} Weapon Damage for each missing {{Neg|percent}} of its Health.<br><br>If this strike kills its target, it doesn't take a turn, and the attacker gains {{Pos|+25%}} Crit Chance for {{W|4}} turns.
|Formuladesc=Delivers a strike to the target's body or head with {{Pos|+(2 * PRC)%}} Armor Penetration and {{Pos|+(1.5 * STR)%}} Bodypart Damage for each turn of {{Neg|Bleeding}} affecting the target, and {{Pos|+(1 + (0.05 * AGL) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of its Health.<br><br>If this strike kills its target, it doesn't take a turn, and the attacker gains {{Pos|+25%}} Crit Chance for {{W|4}} turns.
|Formuladesc=Delivers a strike to the target's body or head with {{Pos|+(2 * PRC)%}} Armor Penetration and {{Pos|+(1.5 * STR)%}} Bodypart Damage for each turn of {{Neg|Bleeding}} affecting the target, and {{Pos|+(1 + (0.025 * AGL) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of its Health.<br><br>If this strike kills its target, it doesn't take a turn, and the attacker gains {{Pos|+25%}} Crit Chance for {{W|4}} turns.
|formula_raw=Weapon Damage: {{Positive| 1 + 0.025 * AGL + 0.025 * PRC}}<br>Armor Piercing: {{Positive| 2 * PRC}}<br>Bodypart Damage: {{Positive| 1.5 * STR}}<br>
|formula_raw=Weapon Damage: {{Positive| 1 + 0.025 * AGL + 0.025 * PRC}}<br>Armor Piercing: {{Positive| 2 * PRC}}<br>Bodypart Damage: {{Positive| 1.5 * STR}}<br>
|#default = }}
|#default = }}

Revision as of 17:38, 9 October 2023

Page for all Stoneshard Dagger skill data.