Difference between revisions of "Daggers (skill tree)"

From Stoneshard wiki
Jump to navigation Jump to search
old>Domppa100
(Added description. Will fix it's appearance later.)
old>Domppa100
(Fixed description.)
Line 9: Line 9:
|-
|-
|Double Lunge
|Double Lunge
|Delivers two strikes with ~lg~+/*Weapon_Damage*/%~/~ Damage and ~lg~+/*Bleeding_Chance*/%~/~ Bleed Chance.##If both strikes connect, Cooldown is reduced by ~lg~50%~/~.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.##If both strikes connect, Cooldown is reduced by 50% .## Passive bonus: # -4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
Line 25: Line 25:
|-
|-
|Deadly Trick
|Deadly Trick
|Deliver a strike with ~lg~+/*Weapon_Damage*/%~/~ Damage and ~lg~+/*CRT*/%~/~ Crit Chance.#Burns Energy for the amount of Damage dealt.##You swap places with the enemy and ~w~Immobilize~/~ them for ~w~3~/~ turns. The attacker also gains ~lg~+100%~/~ Dodge Chance for the next turn.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.#Burns Energy for the amount of Damage dealt.##You swap places with the enemy and Immobilize them for 3 turns. The attacker also gains +100% Dodge Chance for the next turn.## Passive bonus: # -4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
Line 41: Line 41:
|-
|-
|Gaping Wound
|Gaping Wound
|Delivers a strike with ~lg~+/*Armor_Piercing*/%~/~ Armor Penetration, ~lg~+/*Bleeding_Chance*/% Bleed Chance~/~ and ~lg~+/*Bodypart_Damage*/%~/~ Bodypart Damage.##If the enemy is ~r~Injuried~/~ or ~r~Bleeding~/~, applies ~r~Gaping Wound~/~ for ~w~8~/~ turns: ##~r~+20%~/~ ability Energy Cost.#Using Abilities has ~w~50%~/~ chance to open ~r~Bleeding~/~.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.##If the enemy is Injuried or Bleeding , applies Gaping Wound for 8 turns: ## +20% ability Energy Cost.#Using Abilities has 50% chance to open Bleeding .## Passive bonus: # -4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
Line 57: Line 57:
|-
|-
|Painful Stabs
|Painful Stabs
|Activates the following effect for ~w~6~/~ turns:##~lg~+3%~/~ Crit Chance#~lg~+15%~/~ Crit Efficiency#~lg~+20%~/~ Bodypart Damage#~lg~+10%~/~ Bleed Chance##Each successful attack prolongs the duration of this effect by ~lg~1~/~ (up to ~w~15~/~ turns) and grants an extra stack of it (up to ~w~6~/~ stacks).##Each successful ~w~Critical Strike~/~ prolongs the duration of the effect by ~lg~1~/~ turn, but decreases its number of stacks by ~r~2~/~.##~y~Passive Bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Activates the following effect for 6 turns:## +3% Crit Chance# +15% Crit Efficiency# +20% Bodypart Damage# +10% Bleed Chance##Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 stacks).##Each successful Critical Strike prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 .## Passive Bonus: # -4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
Line 69: Line 69:
|-
|-
|Coup de Grace
|Coup de Grace
|Delivers a strike with ~lg~+/*Armor_Piercing*/%~/~ Armor Penetration and ~lg~+/*Weapon_Damage*/%~/~ Damage for each remaining turn of ~r~Bleeding~/~ on the enemy and each ~r~missing~/~ percent of enemy Health.##If this attack kills the target, it doesn't end turn.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.##If this attack kills the target, it doesn't end turn.## Passive bonus: # -4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
Line 94: Line 94:
|-
|-
|From the Shadows
|From the Shadows
|Attacks against ~w~unaware~/~ enemies gain ~lg~+20%~/~ Damage and ~lg~+20%~/~ Armor Piercing.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Stealth
|Attacks against unaware enemies gain +20% Damage and +20% Armor Piercing.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +5% Stealth
|Skill Type: Passive
|Skill Type: Passive


Line 101: Line 101:
|-
|-
|Quick Hands
|Quick Hands
|If your second loadout holds a dagger, switching to it doesn't end turn.##Dagger kills decrease Cooldowns Duration for this skill tree by ~lg~1~/~ turn.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Accuracy
|If your second loadout holds a dagger, switching to it doesn't end turn.##Dagger kills decrease Cooldowns Duration for this skill tree by 1 turn.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +3% Accuracy
|Skill Type: Passive
|Skill Type: Passive


Line 108: Line 108:
|-
|-
|Weakening Jabs
|Weakening Jabs
|Successful dagger attacks apply ~r~+4%~/~ Damage Taken and ~r~+5%~/~ Cooldowns Duration for ~w~6~/~ turns.#This effect stacks.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Weapon Damage
|Successful dagger attacks apply +4% Damage Taken and +5% Cooldowns Duration for 6 turns.#This effect stacks.## Passive bonus: # -3% Cooldowns Duration for this skill tree# +5% Weapon Damage
|Skill Type: Passive
|Skill Type: Passive


Line 115: Line 115:
|-
|-
|Counterattack Mastery
|Counterattack Mastery
|Dagger attacks grant you ~lg~+4%~/~ Counter Chance for ~w~5~/~ turns.#This effect stacks.##~y~Passive bonus:~/~#~lg~-4%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Counter Chance
|Dagger attacks grant you +4% Counter Chance for 5 turns.#This effect stacks.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +3% Counter Chance
|Skill Type: Passive
|Skill Type: Passive


Line 122: Line 122:
|-
|-
|Danse Macabre
|Danse Macabre
|Critical strikes with daggers have ~lg~+10%~/~ Life Drain.##~y~Passive bonus:~/~#~lg~-3%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Crit Chance
|Critical strikes with daggers have +10% Life Drain.## Passive bonus: # -3% Cooldowns Duration for this skill tree# +5% Crit Chance
|Skill Type: Passive
|Skill Type: Passive



Revision as of 22:05, 12 March 2020

This page shows all Dagger skills.

Active skills

Skill Description Properties Treaties
Double Lunge Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.##If both strikes connect, Cooldown is reduced by 50% .## Passive bonus: # -4% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength, Agility

- Requires a dagger

I
Deadly Trick Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.#Burns Energy for the amount of Damage dealt.##You swap places with the enemy and Immobilize them for 3 turns. The attacker also gains +100% Dodge Chance for the next turn.## Passive bonus: # -4% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires a dagger

I
Gaping Wound Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.##If the enemy is Injuried or Bleeding , applies Gaping Wound for 8 turns: ## +20% ability Energy Cost.#Using Abilities has 50% chance to open Bleeding .## Passive bonus: # -4% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength, Agility, Perception

- Requires a dagger

I
Painful Stabs Activates the following effect for 6 turns:## +3% Crit Chance# +15% Crit Efficiency# +20% Bodypart Damage# +10% Bleed Chance##Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 stacks).##Each successful Critical Strike prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 .## Passive Bonus: # -4% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires a dagger

I
Coup de Grace Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.##If this attack kills the target, it doesn't end turn.## Passive bonus: # -4% Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength, Agility, Perception

- Requires a dagger

I

Passive skills

Skill Description Properties Treaties
From the Shadows Attacks against unaware enemies gain +20% Damage and +20% Armor Piercing.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +5% Stealth Skill Type: Passive

- Requires a dagger

I
Quick Hands If your second loadout holds a dagger, switching to it doesn't end turn.##Dagger kills decrease Cooldowns Duration for this skill tree by 1 turn.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +3% Accuracy Skill Type: Passive

- Requires a dagger

I
Weakening Jabs Successful dagger attacks apply +4% Damage Taken and +5% Cooldowns Duration for 6 turns.#This effect stacks.## Passive bonus: # -3% Cooldowns Duration for this skill tree# +5% Weapon Damage Skill Type: Passive

- Requires a dagger

I
Counterattack Mastery Dagger attacks grant you +4% Counter Chance for 5 turns.#This effect stacks.## Passive bonus: # -4% Cooldowns Duration for this skill tree# +3% Counter Chance Skill Type: Passive

- Requires a dagger

I
Danse Macabre Critical strikes with daggers have +10% Life Drain.## Passive bonus: # -3% Cooldowns Duration for this skill tree# +5% Crit Chance Skill Type: Passive

- Requires a dagger

I