Difference between revisions of "Data"

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|Modifiers=Magic Power (MP),<br>Geomantic Power (GP), Spells Energy Cost(Cost)
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP), Spells Energy Cost(Cost)
|Requirements=
|Requirements=
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|[ 6 * GP * MP ) ]  Arcane Damage}} to all adjacent enemies with a {{c|w|[ (MP + GP) / 2 ] %}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-7.5%}} Damage Taken<br>{{c|-|[ 3 * Cost ]}} Energy per turn<br><br>Boulder's durability depends on the caster's Max Energy.<br>Boulders crumble when out of the caster's Vision or when the caster runs out of energy.<br>If a boulder is destroyed by the caster's enemy, the caster is {{c|w|Stunned}} for {{c|w|3}} turns.<br><br>You can't have more than {{c|w|three}} boulders simultaneously.
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|[ 6 * GP * MP ]  Arcane Damage}} to all adjacent enemies with a {{c|w|[ (MP + GP) / 2 ] %}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-7.5%}} Damage Taken<br>{{c|-|[ 3 * Cost ]}} Energy per turn<br><br>Boulder's durability depends on the caster's Max Energy.<br>Boulders crumble when out of the caster's Vision or when the caster runs out of energy.<br>If a boulder is destroyed by the caster's enemy, the caster is {{c|w|Stunned}} for {{c|w|3}} turns.<br><br>You can't have more than {{c|w|three}} boulders simultaneously.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power

Revision as of 16:33, 27 June 2021

Page for all Stoneshard data.

The plan is to use our Parser to convert data from game data into the switch format we use on the wiki. Different templates then transclude data from this page and display it elsewhere on the wiki.

Currently this is in testing phase with templates {{Skill test}} and {{Armor test}}.

Option 1 - Keeping the Switch, transcluding individual attributes. {{:Data|Ornate Sallet|ArmorType}} produces:


Headgear

Option 2 - Removing the Switch, transcluding all attributes at once as plaintext. {{:Data|Peasant Hatchet}} produces:


{{#switch: {{{2}}} <!-- Updated with Weapon Parser V 1.01 --> |WeaponType = Axe |Damage1 = 21 |DamageType1 = Slashing |Properties1 = Armor Penetration |Values1 = {{pos|+10%}} |Properties2 = Bodypart Damage |Values2 = {{pos|+10%}} |Properties3 = Fumble Chance |Values3 = {{pos|-1%}} |Properties4 = Skills Energy Cost |Values4 = {{neg|+15%}} |Properties5 = Spells Energy Cost |Values5 = {{neg|+15%}} |Durability = 85 |Description = The only thing this axe is decent at is chopping wood. |Price = 25 |#default = }}

Option 2 seems like it won't work