Difference between revisions of "Data"

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|Overflowing Power = {{#switch: {{{2}}}
|Overflowing Power = {{#switch: {{{2}}}
|Active=active
|Active=active
|Type=Target Object, 5x5 Area
|Type=Target Object
|Range=Vision
|Range=Vision
|Energy=50
|Energy=40
|Cooldown=16
|Cooldown=20
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP)
|Modifiers=Magic Power
|Description=Destroys a targeted runic boulder, provoking a violent explosion.<br><br>Deals {{c|Arcane|[ 15 * GP * MP ] Arcane Damage}} and {{c|w|[ 5 * (MP+GP) ] Crushing Damage}} to all targets in the area of effect. Has {{c|w|[ 50 * (MP+GP) ] %}} chance to {{c|w|Knockback}} and {{c|w|[ 50 * (MP+GP) ] %}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each enemy killed.
|Description=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|8 Arcane Damage}} and {{c|w|6 Crushing Damage}} to all targets in the area of effect. Has {{c|w|25%}} chance to inflict {{c|w|Knockback}} and {{c|w|50%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description={{c|+|Overflowing Power}} reduces active Cooldowns for this ability tree by {{c|+|20%}} for each enemy hit.
|Description=Destroying a runic boulder to cast a spell deals {{C|Energy|10%}} Max Energy as {{c|Arcane|Arcane Damage}} to all adjacent targets.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+10}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Max Energy
|Passivevalue2={{c|+|+5%}}
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Magic Power
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
|#default = }}


Line 344: Line 348:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Killing enemies replenishes {{c|w|50%}} of all your runic boulders' and stone spikes' durability, and grants {{c|+|-50%}} Cooldowns Duration for {{c|w|2}} turns.<br><br> Grants you {{c|+|-10%}} Damage Taken when occupying tiles adjacent to your runic boulders.
|Description=Remaining on the same tile while under the effect of {{Pos|Stone Armor}} grants {{Pos|+5%}} Geomantic Power, {{Pos|+5%}} Energy Drain, and {{Pos|+5%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks.
|Passivevalue1={{c|+|+2.5%}}
|Passivevalue1={{c|+|+10%}}
|Passivebonus1=Geomantic Power
|Passivebonus1=Move Resistance
|Passivevalue2={{c|+|-3%}}
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Fumble Chance
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}<!--
|#default = }}<!--



Revision as of 11:23, 10 April 2022

Page for all Stoneshard data.

The plan is to use our Bulk Parser to convert game data into the switch format we use on the wiki. Different templates then transclude data from this page and display it elsewhere on the wiki.

Currently this is in testing phase with templates {{Skill test}} and {{Armor test}}.

Option 1 - Keeping the Switch, transcluding individual attributes. {{:Data|Ornate Sallet|ArmorType}} produces:

Headgear