Difference between revisions of "Enemy data"

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<noinclude>Page for all Stoneshard enemy data.
<noinclude>Page for all Stoneshard enemy data.
---
Enemy data is imported as a single string of values delimited by semicolon. Values should mirror their placement from the game files. For example
<nowiki>4;o_skeleton_bowman;Ranger;undead;Undead;bow;bow;12;medium;bones;113;75;60;40;;;;;10;;;;;;;;35;;;;0;6;35;;20;;;;;;5;;10;14;10;14;10;;6;5;;;;;1;1;1;1;1;1;75;100;;;5;;15;;11;;;;;;;;;2;;;;;;;;;;;;;;;;;-50;;;;;2</nowiki>
To obtain one specific value, use the '''<nowiki>#explode</nowiki>''' parser function.
Used by the {{tl|Enemy}} template.
<!-- VALUES
name
LVL
ID
pattern
type
faction
weapon
item
SU
size
matter
EF
XP
HP
MP
Head_DEF
Body_DEF
Arms_DEF
Legs_DEF
Hit_Chance
EVS
PRR
Block_Power
Block_Recovery
CRT
CRTD
CTA
FMB
Miscast_Chance
Fortitude
STL
Health_Restoration
MP_Restoration
Cooldown_Reduction
Knockback_Resistance
Stun_Resistance
Bleeding_Resistance
Bleeding_Chance
Stun_Chance
Daze_Chance
Knockback_Chance
Immob_Chance
Stagger_Chance
STR
AGI
Vitality
PRC
WIL
Damage_Returned
VIS
Bonus_Range
Lifesteal
Manasteal
Healing_Received
Avoiding_Chance
Head
Torso
Left_Leg
Right_Leg
Left_Hand
Right_Hand
IP
Pain_Resistance
Morale
Threat_Time
Bodypart_Damage
Magic_Power
Armor_Piercing
Slashing_Damage
Piercing_Damage
Blunt_Damage
Rending_Damage
Fire_Damage
Shock_Damage
Poison_Damage
Caustic_Damage
Frost_Damage
Arcane_Damage
Unholy_Damage
Sacred_Damage
Psionic_Damage
Physical_Resistance
Natural_Resistance
Magical_Resistance
Slashing_Resistance
Piercing_Resistance
Blunt_Resistance
Rending_Resistance
Fire_Resistance
Shock_Resistance
Poison_Resistance
Caustic_Resistance
Frost_Resistance
Arcane_Resistance
Unholy_Resistance
Sacred_Resistance
Psionic_Resistance
canBlock
canDisarm
canSwim
Swimming_Cost
-->
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}
<!--
<!--
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-->
-->
|Skeleton Archer = {{#switch: {{{2}}}
|Skeleton Archer = 4;o_skeleton_bowman;Ranger;undead;Undead;bow;bow;12;medium;bones;113;75;60;40;;;;;10;;;;;;;;35;;;;0;6;35;;20;;;;;;5;;10;14;10;14;10;;6;5;;;;;1;1;1;1;1;1;75;100;;;5;;15;;11;;;;;;;;;2;;;;;;;;;;;;;;;;;-50;;;;;2
<!-- Updated with Npc Parser V 0.52 -->
|Level = 5
|Type = Undead
|Matter = Bones
|Faction = Undead
|Size = Medium
|XP = 75
|Health = 75
|Energy = 25
|Protection = 0
|Damage1 = 20 |DamageType1 = Piercing
|Damage2 = 2 |DamageType2 = Unholy
|STR = 10
|AGL = 6
|VIT = 12
|PRC = 10
|WIL = 5
|Accuracy = 20
|DodgeChance = 0
|BlockChance = 0
|BlockPower = 0
|CritChance = 0
|CritEfficiency = 0
|ArmorPiercing = 15
|CounterChance = 0
|FumbleChance = 20
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 0
|Energy Restoration = 5
|Cooldowns Duration = 0
|MoveResistance = 0
|ControlResistance = 40
|BleedResistance = 0
|BleedChance = 0
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 0
|ImmobilizeChance = 0
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 7
|BonusRange = 6
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 100
|MagicPower = 0
|PhysicalResistance = 0
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = -33
|PsionicResistance = -15
|Description = The only thing remaining in the mind of this warrior is the unrestrained lust for battle.
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Revision as of 02:48, 11 October 2022

Page for all Stoneshard enemy data.

---

Enemy data is imported as a single string of values delimited by semicolon. Values should mirror their placement from the game files. For example

4;o_skeleton_bowman;Ranger;undead;Undead;bow;bow;12;medium;bones;113;75;60;40;;;;;10;;;;;;;;35;;;;0;6;35;;20;;;;;;5;;10;14;10;14;10;;6;5;;;;;1;1;1;1;1;1;75;100;;;5;;15;;11;;;;;;;;;2;;;;;;;;;;;;;;;;;-50;;;;;2

To obtain one specific value, use the #explode parser function.

Used by the {{Enemy}} template.