Difference between revisions of "Energy Restoration"
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(Added an explanation of how Health/Energy regen is calculated, with a link to developer's comment on Reddit.) |
old>Arthur Fonzarelli m (add formula and some reference values.) |
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The rate of Energy Restoration. The higher this number the more frequent your regeneration occurs. | The rate of Energy Restoration. The higher this number the more frequent your regeneration occurs. | ||
The number of turns you need to wait before renerating energy is '''(100 / energy_restoration) rounded to the nearest integer'''. | |||
This leads to the following energy restoration values: | |||
* 2 turns: 40.5% | |||
* 3 turns: 29% | |||
* 4 turns: 22.5% | |||
* 5 turns: 18.5% | |||
In-depth explanation by the dev: | In-depth explanation by the dev: |
Revision as of 23:07, 16 January 2021
The rate of Energy Restoration. The higher this number the more frequent your regeneration occurs.
The number of turns you need to wait before renerating energy is (100 / energy_restoration) rounded to the nearest integer.
This leads to the following energy restoration values:
- 2 turns: 40.5%
- 3 turns: 29%
- 4 turns: 22.5%
- 5 turns: 18.5%
In-depth explanation by the dev:
Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.<ref>Wayfinder's comment on Reddit</ref>