Difference between revisions of "Energy Restoration"

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(Add tooltip, fix reference)
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'''{{PAGENAME}}''' is a secondary [[Attributes|Attribute]].


{{/Tooltip}}
{{/Tooltip}}

Revision as of 22:34, 1 April 2023


In-depth explanation by the dev:

Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration. [1]

For example, if you have 100 Max energy and 40% Energy Restoration, each turn you would fill an invisibile bar by 40%. If for example you have 60 energy out of 100, this would happen:

  • Turn 1: The energy restoration invisible bar would go from 0% to 40%
  • Turn 2: The energy restoration invisible bar would go from 40% to 80%
  • Turn 3:
    • The energy restoration invisible bar would go from 80% to 100%
    • you would gain 5 energy (5% of max Energy)
    • The bar would reset from 100% to 0%
    • The rest of the Energy restoration that was not used goes to the bar, from 0% to 20%
  • Turn 4: The energy restoration invisible bar would go from 20% to 60%
  • Turn 5: Etc.