Difference between revisions of "Hand Injury (Stabilized)"

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old>Realpsojed
(Created page with "<includeonly>{{#switch: {{{1}}} |ConditionType = {{c|Physical|Wound}} |Properties1 = Counter Chance |Values1 = {{c|-|-10%}} |Properties2 = Pain Limit |Values2 = {{c|-|+15}} |...")
 
old>Realpsojed
(STR is percentage)
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|Values3 = {{c|-|+10%}}
|Values3 = {{c|-|+10%}}
|Properties4 = Strength
|Properties4 = Strength
|Values4 = {{c|-|-1}}
|Values4 = {{c|-|[-0.1*STR]}}
|Properties5 = Accuracy
|Properties5 = Accuracy
|Values5 = {{c|-|-10%}}
|Values5 = {{c|-|-10%}}

Revision as of 16:23, 11 September 2020


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Hand Injury (Stabilized) is a Wound condition applied when moderately damaged left or right hand gets stabilized by using Splint or by healing over time. See Injuries for more information.

Hand Injury (Stabilized)
Wound
Counter Chance
-10%
Pain Limit
+15
Fumble Chance
+10%
Strength
[-0.1*STR]
Accuracy
-10%


Hand Injury (Stabilized)