Difference between revisions of "Hand Injury (Stabilized)"

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(Created page with "<includeonly>{{#switch: {{{1}}} |ConditionType = {{c|Physical|Wound}} |Properties1 = Counter Chance |Values1 = {{c|-|-10%}} |Properties2 = Pain Limit |Values2 = {{c|-|+15}} |...")
 
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|Values3 = {{c|-|+10%}}
|Values3 = {{c|-|+10%}}
|Properties4 = Strength
|Properties4 = Strength
|Values4 = {{c|-|-1}}
|Values4 = {{c|-|[-0.1*STR]}}
|Properties5 = Accuracy
|Properties5 = Accuracy
|Values5 = {{c|-|-10%}}
|Values5 = {{c|-|-10%}}
|PropertyText =  
|PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
|Description =  
|Description =  
|#default =  
|#default =  
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'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when moderately damaged left or right hand gets stabilized by using [[Splint]] or by healing over time. See [[Injuries]] for more information.
'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when moderately damaged left or right hand gets stabilized by using [[Splint]] or by healing over time. See [[Injuries & Pain|Injuries]] for more information.


{{/Tooltip}}
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Latest revision as of 22:02, 16 August 2022


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Hand Injury (Stabilized) is a Wound condition applied when moderately damaged left or right hand gets stabilized by using Splint or by healing over time. See Injuries for more information.

Hand Injury (Stabilized)
Wound
Counter Chance
-10%
Pain Limit
+15
Fumble Chance
+10%
Strength
[-0.1*STR]
Accuracy
-10%

Injury is stabilized and no longer causes Pain to accumulate.


Hand Injury (Stabilized)