Difference between revisions of "Health Restoration"

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{{ {{{1|Tooltip hover box}}}
|title= {{C|brown|The rate of Health Restoration.<br><br>The higher this number, the more frequent your regeneration occurs.}}
}}


{{/Tooltip}}


In-depth explanation by the dev:
In-depth explanation by the dev:


''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.''[https://www.reddit.com/r/stoneshard/comments/fu050b/game_mechanics_detailed_anywhere/fmm1dnb?utm_source=share&utm_medium=web2x&context=3]
''Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.''[https://www.reddit.com/r/stoneshard/comments/fu050b/game_mechanics_detailed_anywhere/fmm1dnb?utm_source=share&utm_medium=web2x&context=3]
[[Category:Attributes]]
<noinclude>[[Category:Attributes]]</noinclude>

Revision as of 00:07, 2 April 2023

The rate of Health Restoration.

The higher this number, the more frequent your regeneration occurs.


In-depth explanation by the dev:

Treat Health/Energy Restoration as an invisible scale which fills by %stat value% every turn. When it hits 100%, you replenish 5% of your Health/Energy, with "extra" progress being transferred to the next cycle of restoration.[1]