Difference between revisions of "Maces (skill tree)"

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old>Domppa100
old>Domppa100
(Added description. Will fix it's appearance later.)
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|Onslaught
|Onslaught
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|Delivers a strike, which burns ~bl~/*Manaburn*/%~/~ of target's Energy and has ~w~/*Knockback_Chance*/%~/~ chance to inflict ~w~Knockback~/~.##If the first strike successfully ~w~Knocks~/~ the enemy back, the attacker ~w~Advances~/~ and delivers an extra attack with ~r~/*Weapon_Damage*/%~/~ Damage and ~lg~+/*Daze_Chance*/%~/~ Daze Chance.##If you fail to inflict ~w~Knockback~/~, the Cooldown is reduced by ~lg~80%~/~.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|Armor Break
|Armor Break
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|Performs an attack with ~lg~+/*Armor_Piercing*/%~/~ Armor Penetration and ~lg~+/*Armor_Damage*/%~/~ Armor Damage.##If the enemy is ~w~Dazed~/~, grants ~lg~+/*Daze_WD*/%~/~ Armor Damage for each remainining turn of the Daze.#If the enemy is ~w~Stunned~/~, grants ~lg~+/*Stun_WD*/%~/~ Armor Damage for each remaining turn of the Stun.##Applies the enemy with ~r~+10%~/~ Damage Taken for ~w~3~/~ and ~r~-30%~/~ Stun Resistance for ~w~3~/~ turns.##Reduces Cooldowns Duration for this skill tree by ~lg~2~/~ turns.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type:  
Target Type:  
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|Hammer and Anvil
|Hammer and Anvil
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|Activates the following effect for ~w~6~/~ turns:##~lg~-4%~/~ Fumble Chance#~lg~+30%~/~ Armor Damage#~lg~+7.5%~/~ Daze Chance#~lg~+5%~/~ Accuracy##Each successful attack prolongs the duration of this effect by ~lg~1~/~ turn (up to ~w~15~/~ turns) and grants an extra stack of it (up to ~w~6~/~ stacks).##Each successful ~w~Daze~/~ prolongs the duration of the effect by ~lg~1~/~ turn, but decreases its number of stacks by ~r~2~/~.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|Finish Off
|Finish Off
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|Delivers a strike with ~lg~+/*Weapon_Damage*/%~/~ Damage.##If the enemy is ~w~Dazed~/~, adds ~lg~+/*Daze_WD*/%~/~ Damage for each remaining turn of Daze and prolongs it by ~w~4~/~ turns.##If the enemy is ~w~Stunned~/~, adds ~lg~+/*Stun_WD*/%~/~ Damage for each remaining turn of Stun and prolongs its by ~w~1~/~ turn.##Puts all enemy Abilities on Cooldown.##~y~Passive ability:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|Dazing Strikes
|Dazing Strikes
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|Mace attacks have ~lg~+5%~/~ Daze Chance.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Accuracy
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace
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|Moment of Weakness
|Moment of Weakness
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|~w~Stunned~/~ enemies take ~r~33%~/~ more Damage.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+10%~/~ Armor Damage
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace
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|Respite
|Respite
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|A successful ~w~Stun~/~ with a mace hit replenishes ~bl~20%~/~ of Max Energy.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Energy Restoration
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace
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|Concussion
|Concussion
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|Each mace strike applies ~r~-5%~/~ Stun Resistance for ~w~4~/~ turns.#This effect stacks.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Weapon Damage
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace

Revision as of 21:47, 12 March 2020

This page shows all Maces skills

Active skills

Skill Description Properties Treaties
Onslaught Delivers a strike, which burns ~bl~/*Manaburn*/%~/~ of target's Energy and has ~w~/*Knockback_Chance*/%~/~ chance to inflict ~w~Knockback~/~.##If the first strike successfully ~w~Knocks~/~ the enemy back, the attacker ~w~Advances~/~ and delivers an extra attack with ~r~/*Weapon_Damage*/%~/~ Damage and ~lg~+/*Daze_Chance*/%~/~ Daze Chance.##If you fail to inflict ~w~Knockback~/~, the Cooldown is reduced by ~lg~80%~/~.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires a mace

I
Armor Break Performs an attack with ~lg~+/*Armor_Piercing*/%~/~ Armor Penetration and ~lg~+/*Armor_Damage*/%~/~ Armor Damage.##If the enemy is ~w~Dazed~/~, grants ~lg~+/*Daze_WD*/%~/~ Armor Damage for each remainining turn of the Daze.#If the enemy is ~w~Stunned~/~, grants ~lg~+/*Stun_WD*/%~/~ Armor Damage for each remaining turn of the Stun.##Applies the enemy with ~r~+10%~/~ Damage Taken for ~w~3~/~ and ~r~-30%~/~ Stun Resistance for ~w~3~/~ turns.##Reduces Cooldowns Duration for this skill tree by ~lg~2~/~ turns.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree Skill Type: Active

Target Type:

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength

- Requires a mace

I
Hammer and Anvil Activates the following effect for ~w~6~/~ turns:##~lg~-4%~/~ Fumble Chance#~lg~+30%~/~ Armor Damage#~lg~+7.5%~/~ Daze Chance#~lg~+5%~/~ Accuracy##Each successful attack prolongs the duration of this effect by ~lg~1~/~ turn (up to ~w~15~/~ turns) and grants an extra stack of it (up to ~w~6~/~ stacks).##Each successful ~w~Daze~/~ prolongs the duration of the effect by ~lg~1~/~ turn, but decreases its number of stacks by ~r~2~/~.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires a mace

I
Finish Off Delivers a strike with ~lg~+/*Weapon_Damage*/%~/~ Damage.##If the enemy is ~w~Dazed~/~, adds ~lg~+/*Daze_WD*/%~/~ Damage for each remaining turn of Daze and prolongs it by ~w~4~/~ turns.##If the enemy is ~w~Stunned~/~, adds ~lg~+/*Stun_WD*/%~/~ Damage for each remaining turn of Stun and prolongs its by ~w~1~/~ turn.##Puts all enemy Abilities on Cooldown.##~y~Passive ability:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength

- Requires a mace

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Passive skills

Skill Description Properties Treaties
Dazing Strikes Mace attacks have ~lg~+5%~/~ Daze Chance.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Accuracy Skill Type: Passive

- Requires a mace

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Moment of Weakness ~w~Stunned~/~ enemies take ~r~33%~/~ more Damage.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+10%~/~ Armor Damage Skill Type: Passive

- Requires a mace

I
Respite A successful ~w~Stun~/~ with a mace hit replenishes ~bl~20%~/~ of Max Energy.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+3%~/~ Energy Restoration Skill Type: Passive

- Requires a mace

I
Concussion Each mace strike applies ~r~-5%~/~ Stun Resistance for ~w~4~/~ turns.#This effect stacks.##~y~Passive bonus:~/~#~lg~-5%~/~ Cooldowns Duration for this skill tree#~lg~+5%~/~ Weapon Damage Skill Type: Passive

- Requires a mace

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