Difference between revisions of "Maces (skill tree)"

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old>Domppa100
(Fixed description.)
old>Domppa100
(Finished description's fixing.)
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|-
|Onslaught
|Onslaught
|Delivers a strike, which burns  /*Manaburn*/%  of target's Energy and has  /*Knockback_Chance*/%  chance to inflict  Knockback  .##If the first strike successfully  Knocks  the enemy back, the attacker  Advances  and delivers an extra attack with  /*Weapon_Damage*/%  Damage and  +/*Daze_Chance*/%  Daze Chance.##If you fail to inflict  Knockback  , the Cooldown is reduced by  80% .##  Passive bonus: -5%  Cooldowns Duration for this skill tree
|Delivers a strike, which burns  /*Manaburn*/%  of target's Energy and has  /*Knockback_Chance*/%  chance to inflict  Knockback  .
 
If the first strike successfully  Knocks  the enemy back, the attacker  Advances  and delivers an extra attack with  /*Weapon_Damage*/%  Damage and  +/*Daze_Chance*/%  Daze Chance.
 
If you fail to inflict  Knockback  , the Cooldown is reduced by  80%.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Armor Break
|Armor Break
|Performs an attack with  +/*Armor_Piercing*/%  Armor Penetration and  +/*Armor_Damage*/%  Armor Damage.##If the enemy is  Dazed  , grants  +/*Daze_WD*/%  Armor Damage for each remainining turn of the Daze.#If the enemy is  Stunned  , grants  +/*Stun_WD*/%  Armor Damage for each remaining turn of the Stun.##Applies the enemy with  +10%  Damage Taken for  3  and  -30%  Stun Resistance for  3  turns.##Reduces Cooldowns Duration for this skill tree by  2  turns.##  Passive bonus: -5%  Cooldowns Duration for this skill tree
|Performs an attack with  +/*Armor_Piercing*/%  Armor Penetration and  +/*Armor_Damage*/%  Armor Damage.
 
If the enemy is  Dazed  , grants  +/*Daze_WD*/%  Armor Damage for each remainining turn of the Daze.
 
If the enemy is  Stunned  , grants  +/*Stun_WD*/%  Armor Damage for each remaining turn of the Stun.
 
Applies the enemy with  +10%  Damage Taken for  3  and  -30%  Stun Resistance for  3  turns.
 
Reduces Cooldowns Duration for this skill tree by  2  turns.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type:  
Target Type:  
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|-
|-
|Hammer and Anvil
|Hammer and Anvil
|Activates the following effect for  6  turns:##  -4%  Fumble Chance+30%  Armor Damage+7.5%  Daze Chance+5%  Accuracy##Each successful attack prolongs the duration of this effect by  1  turn (up to  15  turns) and grants an extra stack of it (up to  6  stacks).##Each successful  Daze  prolongs the duration of the effect by  1  turn, but decreases its number of stacks by  2 .##  Passive bonus: -5%  Cooldowns Duration for this skill tree
|Activates the following effect for  6  turns:
 
-4%  Fumble Chance
 
+30%  Armor Damage
 
+7.5%  Daze Chance
 
+5%  Accuracy
 
Each successful attack prolongs the duration of this effect by  1  turn (up to  15  turns) and grants an extra stack of it (up to  6  stacks).
 
Each successful  Daze  prolongs the duration of the effect by  1  turn, but decreases its number of stacks by  2.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|-
|-
|Finish Off
|Finish Off
|Delivers a strike with  +/*Weapon_Damage*/%  Damage.##If the enemy is  Dazed  , adds  +/*Daze_WD*/%  Damage for each remaining turn of Daze and prolongs it by  4  turns.##If the enemy is  Stunned  , adds  +/*Stun_WD*/%  Damage for each remaining turn of Stun and prolongs its by  1  turn.##Puts all enemy Abilities on Cooldown.##  Passive ability: -5%  Cooldowns Duration for this skill tree
|Delivers a strike with  +/*Weapon_Damage*/%  Damage.
 
If the enemy is  Dazed  , adds  +/*Daze_WD*/%  Damage for each remaining turn of Daze and prolongs it by  4  turns.
 
If the enemy is  Stunned  , adds  +/*Stun_WD*/%  Damage for each remaining turn of Stun and prolongs its by  1  turn.
 
Puts all enemy Abilities on Cooldown.
 
Passive ability:
 
-5%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Dazing Strikes
|Dazing Strikes
|Mace attacks have  +5%  Daze Chance.##  Passive bonus: -5%  Cooldowns Duration for this skill tree+3%  Accuracy
|Mace attacks have  +5%  Daze Chance.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
 
+3%  Accuracy
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace
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|-
|Moment of Weakness
|Moment of Weakness
|Stunned  enemies take  33%  more Damage.##  Passive bonus: -5%  Cooldowns Duration for this skill tree+10%  Armor Damage
|Stunned  enemies take  33%  more Damage.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
 
+10%  Armor Damage
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace
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|-
|Respite
|Respite
|A successful  Stun  with a mace hit replenishes  20%  of Max Energy.##  Passive bonus: -5%  Cooldowns Duration for this skill tree+3%  Energy Restoration
|A successful  Stun  with a mace hit replenishes  20%  of Max Energy.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
 
+3%  Energy Restoration
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace
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|-
|-
|Concussion
|Concussion
|Each mace strike applies  -5%  Stun Resistance for  4  turns.#This effect stacks.##  Passive bonus: -5%  Cooldowns Duration for this skill tree+5%  Weapon Damage
|Each mace strike applies  -5%  Stun Resistance for  4  turns.
This effect stacks.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
 
+5%  Weapon Damage
|Skill Type: Passive
|Skill Type: Passive
- Requires a mace
- Requires a mace

Revision as of 22:13, 12 March 2020

This page shows all Maces skills

Active skills

Skill Description Properties Treaties
Onslaught Delivers a strike, which burns /*Manaburn*/% of target's Energy and has /*Knockback_Chance*/% chance to inflict Knockback .

If the first strike successfully Knocks the enemy back, the attacker Advances and delivers an extra attack with /*Weapon_Damage*/% Damage and +/*Daze_Chance*/% Daze Chance.

If you fail to inflict Knockback , the Cooldown is reduced by 80%.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires a mace

I
Armor Break Performs an attack with +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.

If the enemy is Dazed , grants +/*Daze_WD*/% Armor Damage for each remainining turn of the Daze.

If the enemy is Stunned , grants +/*Stun_WD*/% Armor Damage for each remaining turn of the Stun.

Applies the enemy with +10% Damage Taken for 3 and -30% Stun Resistance for 3 turns.

Reduces Cooldowns Duration for this skill tree by 2 turns.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type:

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength

- Requires a mace

I
Hammer and Anvil Activates the following effect for 6 turns:

-4% Fumble Chance

+30% Armor Damage

+7.5% Daze Chance

+5% Accuracy

Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks).

Each successful Daze prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires a mace

I
Finish Off Delivers a strike with +/*Weapon_Damage*/% Damage.

If the enemy is Dazed , adds +/*Daze_WD*/% Damage for each remaining turn of Daze and prolongs it by 4 turns.

If the enemy is Stunned , adds +/*Stun_WD*/% Damage for each remaining turn of Stun and prolongs its by 1 turn.

Puts all enemy Abilities on Cooldown.

Passive ability:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 16

Modified by: Strength

- Requires a mace

I

Passive skills

Skill Description Properties Treaties
Dazing Strikes Mace attacks have +5% Daze Chance.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Accuracy

Skill Type: Passive

- Requires a mace

I
Moment of Weakness Stunned enemies take 33% more Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+10% Armor Damage

Skill Type: Passive

- Requires a mace

I
Respite A successful Stun with a mace hit replenishes 20% of Max Energy.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Energy Restoration

Skill Type: Passive

- Requires a mace

I
Concussion Each mace strike applies -5% Stun Resistance for 4 turns.

This effect stacks.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Weapon Damage

Skill Type: Passive

- Requires a mace

I