Difference between revisions of "Minor Hand Injury"

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old>Realpsojed
(physical -> wound)
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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType =  {{c|Physical|Wound}}
|ConditionType =  {{c|Physical|Wound}}
|Properties1 = Counter Chance
|Properties1 = Accuracy
|Values1 = {{c|-|-5%}}
|Values1 = {{c|-|-10%}}
|Properties2 = Morale Chance
|Properties2 = Counter Chance
|Values2 = {{c|-|-0.03%}}
|Values2 = {{c|-|-10%}}
|Properties3 = Pain Limit
|Properties3 = Fumble Chance
|Values3 = {{c|-|+10}}
|Values3 = {{c|-|+10%}}
|Properties4 = Fumble Chance
|Properties4 = Healing Efficiency
|Values4 = {{c|-|+5%}}
|Values4 = {{c|-|-5%}}
|Properties5 = Accuracy
|Properties5 = Pain Limit
|Values5 = {{c|-|-5%}}
|Values5 = {{c|-|+10}}
|Properties6 = Pain Change
|Properties6 = Pain Change
|Values6 = {{c|-|+0.20%}}
|Values6 = {{c|-|+0.25%}}
|Properties7 = Morale Change
|Values7 = {{c|-|-0.05%}}
|Properties8 = Swimming Cost
|Values8 = {{c|-|+1}}
|PropertyText =  
|PropertyText =  
|Description =  
|Description =  

Latest revision as of 13:06, 28 March 2024


This article is a stub. You can help Stoneshard wiki by expanding it.

Minor Hand Injury is a Wound condition applied when left or right hand gets damaged. See Injuries for more information.

Minor Hand Injury
Wound
Accuracy
-10%
Counter Chance
-10%
Fumble Chance
+10%
Healing Efficiency
-5%
Pain Limit
+10
Pain Change
+0.25%
Morale Change
-0.05%
Swimming Cost
+1


Minor Hand Injury