Difference between revisions of "Paw Injury (Stabilized)"

From Stoneshard wiki
Jump to navigation Jump to search
old>Realpsojed
(Created page with "<includeonly>{{#switch: {{{1}}} |ConditionType = {{c|Physical|Wound}} |Properties1 = Counter Chance |Values1 = {{c|-|-10%}} |Properties2 = Pain Limit |Values2 = {{c|-|+15}} |...")
 
old>Realpsojed
m (moderately)
Line 15: Line 15:
|#default =  
|#default =  
}}</includeonly><noinclude>{{stub}}
}}</includeonly><noinclude>{{stub}}
'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when an animal's damaged paw gets stabilized by using [[Splint]] or by healing over time. See [[Injuries]] for more information.
'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when an animal's moderately damaged paw gets stabilized by using [[Splint]] or by healing over time. See [[Injuries]] for more information.


{{/Tooltip}}
{{/Tooltip}}

Revision as of 12:03, 24 September 2020


This article is a stub. You can help Stoneshard wiki by expanding it.

Paw Injury (Stabilized) is a Wound condition applied when an animal's moderately damaged paw gets stabilized by using Splint or by healing over time. See Injuries for more information.

Paw Injury (Stabilized)
Wound
Counter Chance
-10%
Pain Limit
+15
Fumble Chance
+10%
Strength
[-0.1*STR]
Accuracy
-10%

Injury is stabilized and no longer causes Pain to accumulate.


Paw Injury (Stabilized)