Difference between revisions of "Proselyte skill data"

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(Undo revision 65593 by Gura (talk))
Tag: Undo
Tag: Undo
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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Grants every {{w|6th}} attack with {{pos|+99%}} Crit Chance and {{pos|+66%}} Bleed Chance. <br><br>This attack also grants all allies within Vision the effect of {{pos|"Blood Oath"}} for {{w|3}} turns: <br><br>{{pos|+33%}} Life Drain <br>{{pos|+33%}}Healing Efficiency <br>{{pos|-33%}}Abilities Energy Cost.
|Description=Grants each {{w|sixth}} strike with {{pos|+99%}} Crit Chance and {{pos|+66%}} Bleed Chance. <br><br>If the strike hits its target, grants {{pos|"Blood Vow"}} to all allies within Vision for {{w|3}} turns: <br><br>{{pos|+33%}} Life Drain <br>{{pos|+33%}} Healing Efficiency <br>{{pos|-33%}} Abilities Energy Cost.
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Receiving damage, delivering attacks, and using abilities fuels the Yagram's hidden {{neg|Rage}} stat. Once {{neg|Rage}} is maxed out, grants the effect of {{pos|"Bestial Rage"}} for an indefinite number of turns: <br><br> {{pos|+33%}} Damage <br>{{pos|+66%}} Knockback Chance <br>{{neg|+33%}} Damage Taken <br>All attacks have {{neg|66%}} chance to hit a random adjacent target instead of the intended one
|Description=Receiving damage, hitting targets, and using abilities increases the Yagram's hidden {{neg|Rage}} stat. When it reaches its maximum, activates {{pos|"Bestial Rage"}} for an indefinite number of turns: <br><br> {{pos|+33%}} Damage <br>{{pos|+66%}} Knockback Chance <br>{{neg|+33%}} Damage Taken <br>{{neg|66%}} chance to deliver a strike to a random adjacent target instead of the original one
|#default = }}
|#default = }}


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|Cooldown=6
|Cooldown=6
|Requirements=
|Requirements=
|Description=Strikes the ground, affecting targets in a large area. This attack has {{pos|+33%}} Stun Chance and {{pos|+66%}} Daze Chance. Each affected target generates additional {{neg|Rage}}.
|Description=Delivers a strike to three adjacent tiles and three tiles behind them with {{pos|+33%}} Stun Chance and {{pos|+66%}} Daze Chance. <br><br>Each target within the skill's area of effect increases the Yagram's {{neg|Rage}}.
|#default = }}
|#default = }}


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|Energy=26
|Energy=26
|Cooldown=26
|Cooldown=26
|Backfireper=20
|Backfiredmg=0
|Requirements=
|Requirements=
|Description=Teleports to a different tile and removes all negative effects. Then turns Invisible, granting {{pos|+66%}} Dodge Chance and activating the effect of {{pos|"Murk"}} for {{w|9}} turns: <br><br>{{pos|+3%}}Crit Chance <br>{{pos|+9%}} Bodypart Damage <br>{{pos|+9%}} Bleed Chance <br>{{pos|+9%}} Life Drain <br>Replenishes {{pos|+3%}} Max Health and {{C|Energy|+3%}} Max Energy each turn. <br><br> Grants a stack of the effect (up to {{w|9}}) each turn. <br><br>Receiving damage, using abilities, or attacking {{neg|removes}} the effect. <br><br> This ability {{neg|can't be used}} while {{w|Immobilized}} or {{w|Ensnared}}.
|Description=Performs a {{W|teleportation} to the targeted tile. <br><br>Removes all negative effects and activates {{pos|"Murk"}} for {{W|9}} turns: <br><br>{{pos|+6%}}Crit Chance <br>{{pos|+9%}} Bodypart Damage <br>{{pos|+9%}} Bleed Chance <br>{{pos|+9%}} Life Drain <br>Replenishes {{pos|+6%}} Max Health and {{C|Energy|+6%}} Max Energy each turn. <br><br>Each turn grants a stack of the effect (up to {{w|VI}}). <br><br>While {{pos|"Murk"}} is active, grants {{pos|+66%}} Dodge Chance. Receiving damage, using abilities, and delivering strikes removes the effect. <br><br>This ability can't be used while affected by {{w|Immobilization}} or {{neg|"Net"}}.
|#default = }}
|#default = }}


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|Cooldown=13
|Cooldown=13
|Requirements=
|Requirements=
|Description=Rushes toward the target to deliver a strike with {{pos|+66%}} Crit Efficiency, {{pos|+66%}}Daze Chance, {{pos|+66%}} Armor Penetration. <br><br>Can only be used while under the effect of {{pos|"Murk"}}.
|Description=Performs a {{W|charge}} towards the target and delivers a strike with {{pos|+66%}} Crit Efficiency, {{pos|+66%}} Daze Chance, {{pos|+66%}} Armor Penetration. <br><br>This skill can be used only while affected by {{pos|"Murk"}}.
|#default = }}
|#default = }}


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|Backfiredmg=0
|Backfiredmg=0
|Requirements=
|Requirements=
|Description=Teleports to a targeted tile, granting {{pos|+18%}} Dodge Chance for {{w|3}} turns. Reduces active Cooldowns by {{w|3}} turns. <br><br>This ability {{neg|can't be used}} while {{w|Immobilize}} or {{w|Ensnared}}.
|Description=Performs a {{W|teleportation}} to the targeted tile. <br><br> Grants {{pos|+18%}} Dodge Chance for {{w|3}} turns and reduces all Cooldowns by {{pos|3}} turns. <br><br>This ability can't be used while affected by {{w|Immobilization}} or {{neg|"Net"}}.
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=For each unique Proselyte type within Vision <br><br> Grants {{pos|+6%}} Max Health and {{pos|+6%}} Damage. <br>Attacks apply their target with {{neg|+3%}} Damage Taken for {{w|6}} turns.
|Description=Each type of Proselyte within Vision grants {{pos|+6%}} Max Health and {{pos|+6%}} Weapon Damage. <br><br>Hitting an enemy applies them with {{neg|+3%}} Damage Taken for {{w|6}} turns for each type of Proselyte within Vision.
|#default = }}
|#default = }}



Revision as of 23:59, 20 September 2023

Page for all Stoneshard Proselyte enemies skill data.