Difference between revisions of "Ranged Weapons (skill tree)"

From Stoneshard wiki
Jump to navigation Jump to search
old>Domppa100
(Fixed description.)
old>Domppa100
(Finished description's fixing.)
Line 10: Line 10:
|-
|-
|Taking Aim
|Taking Aim
|Grants  +50%  Accuracy and  +10%  Damage for the next turn.## Passive bonus: # -3%  Cooldowns Duration for this skill tree
|Grants  +50%  Accuracy and  +10%  Damage for the next turn.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
Line 22: Line 26:
|-
|-
|Long-Range Shot
|Long-Range Shot
|Takes a shot with  +50%  extra Range.##For each tile traveled the arrow gains  +/*Weapon_Damage*/%  Damage,  +/*Armor_Piercing*/%  Armor Penetration and  +/*Bodypart_Damage*/%  Bodypart Damage.## Passive bonus: # -3%  Cooldowns Duration for this skill tree
|Takes a shot with  +50%  extra Range.
 
For each tile traveled the arrow gains  +/*Weapon_Damage*/%  Damage,  +/*Armor_Piercing*/%  Armor Penetration and  +/*Bodypart_Damage*/%  Bodypart Damage.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Tile  
Target Type: Target Tile  
Line 38: Line 48:
|-
|-
|Distracting Shot
|Distracting Shot
|Increases Dodge Chance up to  100%  and lets you  Retreat  up to two tiles away.##After that you take a shot with  -25%  Damage and  -25%  Accuracy at the enemy closest to your original location.## Passive bonus: # -3%  Cooldowns Duration for this skill tree
|Increases Dodge Chance up to  100%  and lets you  Retreat  up to two tiles away.
 
After that you take a shot with  -25%  Damage and  -25%  Accuracy at the enemy closest to your original location.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Tile  
Target Type: Target Tile  
Line 52: Line 68:
|-
|-
|Suppression
|Suppression
|Activates the following effect for  8  turns:## +3.5%  Accuracy# -5%  Cooldowns Duration# 12.5%  Knockback Chance# -7.5%  Skills Energy Cost##Each successful shot prolongs the duration of this effect by  2  turns (up to  30  turns) and grants  1  stack of it (up to  6  stacks)##Each successful  Knockback  prolongs the duration of the effect by  2  turns, but decreases its number of stacks by  3 ..## Passive bonus: # -3%  Cooldowns Duration for this skill tree
|Activates the following effect for  8  turns:
 
+3.5%  Accuracy
 
-5%  Cooldowns Duration
 
12.5%  Knockback Chance
 
-7.5%  Skills Energy Cost
 
Each successful shot prolongs the duration of this effect by  2  turns (up to  30  turns) and grants  1  stack of it (up to  6  stacks)
 
Each successful  Knockback  prolongs the duration of the effect by  2  turns, but decreases its number of stacks by  3.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
Line 64: Line 96:
|-
|-
|Hunter's Mark
|Hunter's Mark
|Marks the targeted enemy with the following effect for  10  turns:##Shooting at the target grants  +/*Weapon_Damage*/%  Damage and  +/*Bleeding_Chance*/%  Bleed Chance for each following shot.#This effect stacks.## Passive bonus: # -3%  Cooldowns Duration for this skill tree
|Marks the targeted enemy with the following effect for  10  turns:
 
Shooting at the target grants  +/*Weapon_Damage*/%  Damage and  +/*Bleeding_Chance*/%  Bleed Chance for each following shot.
 
This effect stacks.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
Line 80: Line 120:
|-
|-
|Piercing Shot
|Piercing Shot
|Takes a shot which pierces all targets on its path.##This attack has  +/*Bleeding_Chance*/%  Bleed Chance,  +/*Armor_Piercing*/%  Armor Penetration and  +/*Armor_Damage*/%  Armor Damage.## Passive bonus: # -3%  Cooldowns Duration for this skill tree
|Takes a shot which pierces all targets on its path.
 
This attack has  +/*Bleeding_Chance*/%  Bleed Chance,  +/*Armor_Piercing*/%  Armor Penetration and  +/*Armor_Damage*/%  Armor Damage.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Tile  
Target Type: Target Tile  
Line 96: Line 142:
|-
|-
|Headshot
|Headshot
|Takes a shot which is guaranteed to hit an enemy in the head.##This attack gains  +/*Bodypart_Damage*/%  Bodypart Damage,  +/*CRT*/%  Crit Chance and  +/*CRTD*/%  Crit Efficiency.##If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by  5  turns.## Passive bonus: # -3%  Cooldowns Duration for this skill tree
|Takes a shot which is guaranteed to hit an enemy in the head.
 
This attack gains  +/*Bodypart_Damage*/%  Bodypart Damage,  +/*CRT*/%  Crit Chance and  +/*CRTD*/%  Crit Efficiency.
 
If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by  5  turns.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
Line 120: Line 174:
|-
|-
|Constant Practice
|Constant Practice
|Taking Aim  also grants  +7.5%  Crit Chance and  -10%  Fumble Chance.## Passive bonus: # -3%  Cooldowns Duration for this skill tree# +3%  Weapon Damage
|Taking Aim  also grants  +7.5%  Crit Chance and  -10%  Fumble Chance.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
 
+3%  Weapon Damage
|Skill Type: Passive
|Skill Type: Passive


Line 127: Line 187:
|-
|-
|Anticipation
|Anticipation
|Each successful shot applies  -8%  Dodge Chance for  3  turns.#This effect stacks.## Passive bonus: # -3%  Cooldowns Duration for this skill tree# +1%  Accuracy
|Each successful shot applies  -8%  Dodge Chance for  3  turns.
This effect stacks.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
 
+1%  Accuracy
|Skill Type: Passive
|Skill Type: Passive


Line 134: Line 201:
|-
|-
|Thrift
|Thrift
|Your bolts and arrows break  15%  less often.## Passive bonus: # -3%  Cooldowns Duration for this skill tree# -3%  Fumble Chance
|Your bolts and arrows break  15%  less often.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
 
-3%  Fumble Chance
|Skill Type: Passive
|Skill Type: Passive


Line 141: Line 214:
|-
|-
|Spot weakness
|Spot weakness
|Each successful shot applies  -5%  Piercing Resistance for  3  turns.#This effect stacks.## Passive bonus: # -3%  Cooldowns Duration for this skill tree# +5%  Armor Penetration
|Each successful shot applies  -5%  Piercing Resistance for  3  turns.
This effect stacks.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
 
+5%  Armor Penetration
|Skill Type: Passive
|Skill Type: Passive


Line 148: Line 228:
|-
|-
|Precision
|Precision
|Increases the duration of  Taking Aim  to  2  turns.## Passive bonus: # -3%  Cooldowns Duration for this skill tree# +3%  Bleeding Chance
|Increases the duration of  Taking Aim  to  2  turns.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
 
+3%  Bleeding Chance
|Skill Type: Passive
|Skill Type: Passive


Line 155: Line 241:
|-
|-
|Shoot to Kill
|Shoot to Kill
|Critical shots gain  +30%  Crit Efficiency and  +60%  Bodypart Damage.##For every tile between you and your enemy, your attacks receive  +1%  Crit Chance.## Passive bonus: # -3%  Cooldowns Duration for this skill tree# +3%  Crit Chance
|Critical shots gain  +30%  Crit Efficiency and  +60%  Bodypart Damage.
 
For every tile between you and your enemy, your attacks receive  +1%  Crit Chance.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
 
+3%  Crit Chance
|Skill Type: Passive
|Skill Type: Passive


Line 162: Line 256:
|-
|-
|Upper Hand
|Upper Hand
|Distracting Shot ,  Long Range Shot ,  Headshot  and  Piercing Shot  reduce Cooldowns Duration for this skill tree by  1  turn if they kill an enemy.## Passive bonus: # -3%  Cooldowns Duration for this skill tree# -5%  Abilities Energy Cost
|Distracting Shot ,  Long Range Shot ,  Headshot  and  Piercing Shot  reduce Cooldowns Duration for this skill tree by  1  turn if they kill an enemy.
 
Passive bonus:
 
-3%  Cooldowns Duration for this skill tree
 
-5%  Abilities Energy Cost
|Skill Type: Passive
|Skill Type: Passive



Revision as of 22:26, 12 March 2020

This page shows all Ranged Weapons skills.

Active skills

Skill Description Properties Treaties
Taking Aim Grants +50% Accuracy and +10% Damage for the next turn.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 1

Cooldown: 1

- Requires a bow and arrows

I
Long-Range Shot Takes a shot with +50% extra Range.

For each tile traveled the arrow gains +/*Weapon_Damage*/% Damage, +/*Armor_Piercing*/% Armor Penetration and +/*Bodypart_Damage*/% Bodypart Damage.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 2

Energy Cost: 18

Cooldown: 12

Modified by: Perception, Agility

- Requires a bow and arrows

I
Distracting Shot Increases Dodge Chance up to 100% and lets you Retreat up to two tiles away.

After that you take a shot with -25% Damage and -25% Accuracy at the enemy closest to your original location.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 2

Energy Cost: 30

Cooldown: 8

- Requires a bow and arrows

I
Suppression Activates the following effect for 8 turns:

+3.5% Accuracy

-5% Cooldowns Duration

12.5% Knockback Chance

-7.5% Skills Energy Cost

Each successful shot prolongs the duration of this effect by 2 turns (up to 30 turns) and grants 1 stack of it (up to 6 stacks)

Each successful Knockback prolongs the duration of the effect by 2 turns, but decreases its number of stacks by 3.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 18

Cooldown: 8

- Requires a bow and arrows

I
Hunter's Mark Marks the targeted enemy with the following effect for 10 turns:

Shooting at the target grants +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance for each following shot.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 8

Modified by: Perception, Agility

- Requires a bow and arrows

I
Piercing Shot Takes a shot which pierces all targets on its path.

This attack has +/*Bleeding_Chance*/% Bleed Chance, +/*Armor_Piercing*/% Armor Penetration and +/*Armor_Damage*/% Armor Damage.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 1

Energy Cost: 18

Cooldown: 12

Modified by: Perception, Agility

- Requires a bow and arrows

I
Headshot Takes a shot which is guaranteed to hit an enemy in the head.

This attack gains +/*Bodypart_Damage*/% Bodypart Damage, +/*CRT*/% Crit Chance and +/*CRTD*/% Crit Efficiency.

If this ability kills the enemy, Cooldowns Duration for this skill tree is reduced by 5 turns.

Passive bonus:

-3% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 16

Modified by: Perception, Agility

- Requires a bow and arrows

I

Passive skills

Skill Description Properties Treaties
Constant Practice Taking Aim also grants +7.5% Crit Chance and -10% Fumble Chance.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+3% Weapon Damage

Skill Type: Passive

- Requires a bow

I
Anticipation Each successful shot applies -8% Dodge Chance for 3 turns.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+1% Accuracy

Skill Type: Passive

- Requires a bow

I
Thrift Your bolts and arrows break 15% less often.

Passive bonus:

-3% Cooldowns Duration for this skill tree

-3% Fumble Chance

Skill Type: Passive

- Requires a bow

I
Spot weakness Each successful shot applies -5% Piercing Resistance for 3 turns.

This effect stacks.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+5% Armor Penetration

Skill Type: Passive

- Requires a bow

I
Precision Increases the duration of Taking Aim to 2 turns.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+3% Bleeding Chance

Skill Type: Passive

- Requires a bow

I
Shoot to Kill Critical shots gain +30% Crit Efficiency and +60% Bodypart Damage.

For every tile between you and your enemy, your attacks receive +1% Crit Chance.

Passive bonus:

-3% Cooldowns Duration for this skill tree

+3% Crit Chance

Skill Type: Passive

- Requires a bow

I
Upper Hand Distracting Shot , Long Range Shot , Headshot and Piercing Shot reduce Cooldowns Duration for this skill tree by 1 turn if they kill an enemy.

Passive bonus:

-3% Cooldowns Duration for this skill tree

-5% Abilities Energy Cost

Skill Type: Passive

- Requires a bow

I