Difference between revisions of "Sanity"

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|title= {{C|BROWN|The degree of clarity to which your character perceives the reality.<br>It's reduced by terrifying enemies, Unholy Damage, Head Injuries, negative Magic effects, high Pain level and Intoxication.<br><br>If Sanity drops below {{neg|50%}}, the character may begin to suffer from negative mental effects.}}
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The Degree of clarity to which your character perceives the reality.
<noinclude>[[Category:Attributes]]</noinclude>
 
It's reduced by terrifying enemies, Unholy Damage, Head Injuries, negative Magic effects, high Pain level and intoxication.
 
If Sanity drops below 50%, the character may begin to suffer from negative mental effects (see [[Psyche]]).
 
Grave digging will also decrease sanity.
==Ways to increase Sanity==
:''This list may be incomplete, it is based on the data present in this wiki on 23 April 2021.''
Sanity will naturally restore at a set rate when resting in a bed. This is the most reliable means to restore sanity, although not always available. The rate of sanity increase depends on the [[Fatigue & Resting|location of the rest]].
 
If a bed is not available, the following items can be used to increase character's sanity:
 
* '''[[Beverages]]''': [[Brandy]] ({{pos|+2%}} per use)
* '''[[Food]]''': [[Bilberry Pie]] ({{pos|+0.10%}} {{x}} 60t per use), [[Lentil Soup]] ({{pos|+3%}})
* '''[[Herbs]]''': [[Mindwort]] ({{pos|+4%}}), [[Thyme]] ({{pos|+1%}})
* '''[[Medicine]]''': [[Ether Inhaler]] ({{pos|+5%}} per use)
* Other: praying at a [[Shrine]] ({{pos|+5%}})
 
Note that using some of these items may have reverse effect on Sanity in certain conditions due to their interaction with other attributes affecting Sanity, such as [[Intoxication]].
 
Can be recovered by a resting at bed or camp (recovery is based on hours spent sleeping).
 
[[Category:Attributes]]

Latest revision as of 12:30, 2 April 2023

The degree of clarity to which your character perceives the reality.
It's reduced by terrifying enemies, Unholy Damage, Head Injuries, negative Magic effects, high Pain level and Intoxication.

If Sanity drops below 50%, the character may begin to suffer from negative mental effects.