Difference between revisions of "Satiety"

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|Values1 = {{neg|-8%}}
|Values1 = {{neg|-8%}}
|Properties2 = Energy Restoration
|Properties2 = Energy Restoration
|Values2 = {{neg|+1%}}
|Values2 = {{pos|+1%}}
|Properties2 = Health Restoration
|Properties3 = Health Restoration
|Values2 = {{neg|+1%}}
|Values3 = {{pos|+1%}}
|Properties2 = Hunger Resistance
|Properties4 = Hunger Resistance
|Values2 = {{neg|+100%}}
|Values4 = {{pos|+100%}}
|PropertyText =
|PropertyText =
|Description =
|Description =

Revision as of 22:47, 28 May 2020


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Satiety is a Condition that applied to a character upon eating a food or other consumable that reduces hunger by larger value than character's current hunger level. Satiety lasts the longer the larger the difference between these two values, approximately 3.6 turns per each percent, capped at 91. Eating food while sated will cause Nausea.

Satiety
Condition
Dodge Chance
-8%
Energy Restoration
+1%
Health Restoration
+1%
Hunger Resistance
+100%


Satiety