Difference between revisions of "Satiety"

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|ConditionType =  {{ConditionText|Condition}}
|ConditionType =  {{ConditionText|Condition}}
|Properties1 = Dodge Chance
|Properties1 = Dodge Chance
|Values1 = {{neg|-8%}}
|Values1 = {{neg|-5%}}
|Properties2 = Energy Restoration
|Properties2 = Healing Efficiency
|Values2 = {{pos|+1%}}
|Values2 = {{pos|+10%}}
|Properties3 = Health Restoration
|Properties3 = Fatigue Resistance
|Values3 = {{pos|+1%}}
|Values3 = {{pos|+10%}}
|Properties4 = Hunger Resistance
|Properties4 = Health Restoration
|Values4 = {{pos|+100%}}
|Values4 = {{pos|+3%}}
|Properties5 = Healing Efficiency
|Properties5 = Hunger Resistance
|Values5 = {{pos|+10%}}
|Values5 = {{pos|+100%}}
|PropertyText =
|PropertyText =
|Description =
|Description =
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}}</includeonly>
}}</includeonly>
<noinclude>{{stub}}
<noinclude>{{stub}}
'''Satiety''' is a {{ConditionText|'''Condition'''}} that applied to a character upon eating a food or other consumable that reduces [[hunger]] by larger value than character's current hunger level. Satiety lasts the longer the larger the difference between these two values, approximately 3.6 turns per each percent, capped at 100. Eating food while sated will cause [[Nausea]].
'''Satiety''' is a {{ConditionText|'''Condition'''}} that applied to a character upon eating a food or other consumable that reduces hunger by larger value than character's current hunger level. Satiety lasts the longer the larger the difference between these two values, capped at 100. Eating food while sated will cause [[Nausea]].


{{/Tooltip}}
{{/Tooltip}}


[[Category:Condition]]
[[Category:Condition]]
</noinclude>
</noinclude>

Latest revision as of 19:08, 30 October 2022


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Satiety is a Condition that applied to a character upon eating a food or other consumable that reduces hunger by larger value than character's current hunger level. Satiety lasts the longer the larger the difference between these two values, capped at 100. Eating food while sated will cause Nausea.

Satiety
Condition
Dodge Chance
-5%
Healing Efficiency
+10%
Fatigue Resistance
+10%
Health Restoration
+3%
Hunger Resistance
+100%


Satiety