Difference between revisions of "Severe Paw Injury (Stabilized)"

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old>Realpsojed
(Created page with "<includeonly>{{#switch: {{{1}}} |ConditionType = {{c|Physical|Wound}} |Properties1 = Counter Chance |Values1 = {{c|-|-15%}} |Properties2 = Pain Limit |Values2 = {{c|-|+25}} |...")
 
old>Realpsojed
(changed stats from hand to leg)
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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType =  {{c|Physical|Wound}}
|ConditionType =  {{c|Physical|Wound}}
|Properties1 = Counter Chance
|Properties1 = Pain Limit
|Values1 = {{c|-|-15%}}
|Values1 = {{c|-|+25}}
|Properties2 = Pain Limit
|Properties2 = Dodge Chance
|Values2 = {{c|-|+25}}
|Values2 = {{c|-|-20%}}
|Properties3 = Fumble Chance
|Properties3 = Agility
|Values3 = {{c|-|+15%}}
|Values3 = {{c|-|[-0.2*AGL]}}
|Properties4 = Strength
|Properties4 = Noise Produced
|Values4 = {{c|-|[-0.2*STR]}}
|Values4 = {{c|-|+33%}}
|Properties5 = Accuracy
|Properties5 = Energy
|Values5 = {{c|-|-15%}}
|Values5 = {{c|-|[-0.25*Max Energy]}}
|PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
|PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
|Description =  
|Description =  

Revision as of 14:22, 24 September 2020


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Severe Paw Injury (Stabilized) is a Wound condition applied when an animal's heavily damaged paw gets stabilized by using Splint or by healing over time. See Injuries for more information.

Severe Paw Injury (Stabilized)
Wound
Pain Limit
+25
Dodge Chance
-20%
Agility
[-0.2*AGL]
Noise Produced
+33%
Energy
[-0.25*Max Energy]

Injury is stabilized and no longer causes Pain to accumulate.


Severe Paw Injury (Stabilized)