Difference between revisions of "Shields (skill tree)"

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old>Domppa100
(Finished description's fixing.)
old>Domppa100
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|-
|-
|Raise Shield
|Raise Shield
|Activates the following effect for 2 turns:
|Activates the following effect for 2 turns:


+/*Block_Chance*/% Block Chance
+/*Block_Chance*/% Block Chance


+/*Block_Power*/% Block Power
+/*Block_Power*/% Block Power


+20% Knockback Resistance
+20% Knockback Resistance


-100% Dodge Chance
-100% Dodge Chance


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|-
|-
|Shield Bash
|Shield Bash
|Performs a shield bash, dealing /*Blunt_Damage*/ Crushing Damage .
|Performs a shield bash, dealing /*Blunt_Damage*/ Crushing Damage .


Has a /*Daze_Chance*/% chance to Daze for 3 turns.
Has a /*Daze_Chance*/% chance to Daze for 3 turns.


If the bash doesn't Daze the target, reduces Shield Bash and Raise Shield cooldowns by 3 turns.
If the bash doesn't Daze the target, reduces Shield Bash and Raise Shield cooldowns by 3 turns.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Defensive Stance
|Defensive Stance
|Activates the following effect for 6 turns:
|Activates the following effect for 6 turns:


+15% Block Power
+15% Block Power


+7.5% Counter Chance
+7.5% Counter Chance


-5% Damage Taken
-5% Damage Taken


+10% Fortitude
+10% Fortitude


Each received attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks).
Each received attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks).


Each successful Block prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.
Each successful Block prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|-
|-
|Breakthrough
|Breakthrough
|Shield bashes all enemies on three adjacent tiles dealing /*Blunt_Damage*/ Crushing Damage.
|Shield bashes all enemies on three adjacent tiles dealing /*Blunt_Damage*/ Crushing Damage.


Has a /*Knockback_Chance*/% chance to inflict Knockback to all enemies hit.
Has a /*Knockback_Chance*/% chance to inflict Knockback to all enemies hit.


Reduces Cooldowns Duration for this skill tree by 2 for each enemy you Knockbacked with this skill.
Reduces Cooldowns Duration for this skill tree by 2 for each enemy you Knockbacked with this skill.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Area  
Target Type: Target Area  
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|-
|-
|Moment of Retribution
|Moment of Retribution
|Receiving unblocked attacks reduces Cooldowns Duration for this skill tree by 1 turn.
|Receiving unblocked attacks reduces Cooldowns Duration for this skill tree by 1 turn.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+3% Block Chance
+3% Block Chance
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Retaliation
|Retaliation
|Performing a successful melee block has 20% chance to Shield Bash the attacker.
|Performing a successful melee block has 20% chance to Shield Bash the attacker.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+3% Counter Chance.
+3% Counter Chance.
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Embodiment of Resilience
|Embodiment of Resilience
|Each fully blocked attack replenishes 3% Max Energy.
|Each fully blocked attack replenishes 3% Max Energy.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


-5% Damage Taken
-5% Damage Taken
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Last Bastion
|Last Bastion
|If your current Health is less than 35% , each attack you recieve has a chance to activate Raise shield.
|If your current Health is less than 35% , each attack you recieve has a chance to activate Raise shield.
Increases the chance by 3% for each missing percent of Max Health under 35%.
Increases the chance by 3% for each missing percent of Max Health under 35%.


Passive bonus:
Passive bonus:


-5% Cooldowns Duration for this skill tree
-5% Cooldowns Duration for this skill tree


+5% Fortitude
+5% Fortitude
|Skill Type: Passive
|Skill Type: Passive



Revision as of 22:30, 12 March 2020

This page shows all Shields skills.

Active skills

Skill Description Properties Treaties
Raise Shield Activates the following effect for 2 turns:

+/*Block_Chance*/% Block Chance

+/*Block_Power*/% Block Power

+20% Knockback Resistance

-100% Dodge Chance

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Range: 1

Energy Cost: 12

Cooldown: 8

Modified by: Strength, Vitality

- Requires a shield

I
Shield Bash Performs a shield bash, dealing /*Blunt_Damage*/ Crushing Damage .

Has a /*Daze_Chance*/% chance to Daze for 3 turns.

If the bash doesn't Daze the target, reduces Shield Bash and Raise Shield cooldowns by 3 turns.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 24

Cooldown: 10

Modified by: Strength, Block Power

- Requires a shield

I
Defensive Stance Activates the following effect for 6 turns:

+15% Block Power

+7.5% Counter Chance

-5% Damage Taken

+10% Fortitude

Each received attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants an extra stack of it (up to 6 stacks).

Each successful Block prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Range: 1

Energy Cost: 30

Cooldown: 16

- Requires a shield

I
Breakthrough Shield bashes all enemies on three adjacent tiles dealing /*Blunt_Damage*/ Crushing Damage.

Has a /*Knockback_Chance*/% chance to inflict Knockback to all enemies hit.

Reduces Cooldowns Duration for this skill tree by 2 for each enemy you Knockbacked with this skill.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Area

Range: 1

Energy Cost: 30

Cooldown: 12

Modified by: Strength, Block Power

- Requires a shield

I

Passive skills

Skill Description Properties Treaties
Moment of Retribution Receiving unblocked attacks reduces Cooldowns Duration for this skill tree by 1 turn.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Block Chance

Skill Type: Passive

- Requires a shield

I
Retaliation Performing a successful melee block has 20% chance to Shield Bash the attacker.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+3% Counter Chance.

Skill Type: Passive

- Requires a shield

I
Embodiment of Resilience Each fully blocked attack replenishes 3% Max Energy.

Passive bonus:

-5% Cooldowns Duration for this skill tree

-5% Damage Taken

Skill Type: Passive

- Requires a shield

I
Last Bastion If your current Health is less than 35% , each attack you recieve has a chance to activate Raise shield.

Increases the chance by 3% for each missing percent of Max Health under 35%.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Fortitude

Skill Type: Passive

- Requires a shield

I