Difference between revisions of "Skills (old)"

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Passive: '''Arrow Recovery''' Description: 10% chance not to consume an arrow upon shot.
Passive: '''Arrow Recovery''' Description: 10% chance not to consume an arrow upon shot.
=== Tier 1 Shields ===
Requires a shield.
Active: '''Shield Up''' type: No target, range: 1, cooldown: 10(turns) and cast time: 1(turn). Desription: Gain 50% increased block chance, -25% damage received and -30% evasion for 3 turns.
Passive: '''Not Today''' Description: Taking fatal damage has 20% chance to restore 10% health and activate shield up. +1% block chance.

Revision as of 10:31, 7 July 2018

Basics of skills

When you do the tutorial you will already learn your first skill by reading a book but normal skill in the dungeon don't work like that.

You get 1 SP (skill point) per level (This will change in the full release) every SP will allow you to unlock a new skill, every skill has an active and a passive.

The active of a skill need to be dragged down to the hotbar to be used, it may cost mana and/or give you a buff the buffs will run out over turns, sometimes you need to do a special action before a stack goes away. The passive is different for every skill just like the active, the passive can give you a bonus like a 100% critical on unaware enemies and some even an extra stat bonus like +3 mana. Also in up coming versions(alpha, beta and early access) there will be more tiers of skill so you can master one skill.

Skills in Prologue

These skills may be changed and/or removed in the future.

Weapons Mastery

These active skills have a cooldown and requires certain items to work.

Tier 1 Swords

Requires one-handed sword.

Active: Chopping Cleave type: Target area, range: 1, cooldown: 6(turns), and cast time: 1(turn). Description: Deals damage to all enemies in melee zone in front of you. 100% chance to cause bleeding for 3-4 turns. (Damage: 57%).

Passive: Blade Care Description: Swords lose durability 50% slower. Accuracy +1.

Tier 1 Axes

Requires axe.

Active: Interrupting Lunge type: Target object, range: 1, cooldown: 6(turns) and cast time: 1(turn). Description: Interrupts spells and silences the target for three turns. 50% chance to stun for 1 turn (Damage: 57%).

Passive: Sharp Edge Description: Axe criticals inflicts bleeding for 4 turns . +15% Critical damage.

Tier 1 Maces

Requires mace.

Active: Knockout type: Target object, range: 1, cooldown: 10(turns) and cast time: 1(turn). Description: 125% chance to stun the target for 2 turns (Damage: 32%).

Passive: Staggering Blows Description: Each mace attack has 8% chance to stun target for 2 turns. Accuracy +1.

Tier 1 Daggers

Requires dagger.

Active: Hamstring type: Target object, range: 1, cooldown: 6(turns) and cast time: 1(turn). Description: Deals damage and inflicts severe injury on the target's legs(If applicable) (Damage: 57%).

Passive: Skilled Strikes Description: Dagger criticals gain 75% armour piercing. Critical chance +1%.

Tier 1 Greatswords

Requires greatsword.

Active: Heroic Dash type: Target object, range: 5, cooldown: 20(turns), cast time: 1(turn). Description: Dashes to the target and deals damage. Gain increased 10% weapon damage and 1,5% critical chance for each tile crossed.

Passive: Sinister Strike Description: Sword criticals gain 25% armour piercing. +3% Weapon damage.

Tier 1 Bows

Requires a bow and 1 Arrow.

Active: Powershot type: Target tile, range: 1, cooldown: 15(turns) and cast time: 1(turn). Description: Shoot the selected target with 50% increased range. Gain 6% weapon damage and +10% armour piercing for each tile crossed by the Arrow.

Passive: Arrow Recovery Description: 10% chance not to consume an arrow upon shot.

Tier 1 Shields

Requires a shield.

Active: Shield Up type: No target, range: 1, cooldown: 10(turns) and cast time: 1(turn). Desription: Gain 50% increased block chance, -25% damage received and -30% evasion for 3 turns.

Passive: Not Today Description: Taking fatal damage has 20% chance to restore 10% health and activate shield up. +1% block chance.