Skills (old)

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Revision as of 00:28, 7 July 2018 by old>@DeletedUser41361698 (reordered)
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Basics of skills When you do the tutorial it will already learn you your first skill by reading a book but, normal skill in the dungeon don't work like that. You get 1 SP (skill point) per level this will change in the full releas every SP will allow you to unlock a new skill every skill has a active and a passive. The active of a skill need to be dragged down to the hotbar to be used it may cost mana and/or give you a buff the buffs will run out over turns sometimes you need to do a special action before a stack goes away. The passive is different for every skill just like the atcive is the passive will give you a bonus like a 100% critical on unaware enemies and some even an extra stat bones like +3 mana. Also in up comming versions(alpha, beta and early acces) there will be extra levels of skill so you can master one skill.

Skills in Prologue

Weapon mastering:

Tier 1 Swords requirs one-handed sword to be able to use.

Tier 1 Swords active: Chopping cleave type: Target area, range: 1, cooldown: 6(turns), and cast time: 1(turn). Description: Deals damage to all enemies in melee zone in front of you. 100% chance to cause bleeding for 3-4 turns. (damage:57%).

Tier 1 Swords passive: Blade care description: Swords lose durability 50% slower. Accuracy +1.

Tier 1 Axes needs an axe to be used.

Tier 1 Axes active: Interrupting lunge type: Target object, range: 1, cooldown: 6(turns) and cast time: 1(turn). Description: Interrupts spells and silences the target for three turns. 50% chance to stun for 1 turn (damage:57%).

Tier 1 Axes passive: Sharp edge description:Axe criticals inflicts bleeding for 4 turns . +15% Critical damage.

Tier 1 Maces requires mace to funcition.

Tier 1 Maces active: Knockout type: Target object, range: 1, cooldown: 10(turns) and cast time: 1(turn). Description: 125% chance to stun the target for 2 turns (32% damage).

Tier 1 Maces passive: Staggering blows description: Each mace attack has 8% chance to stun target for 2 turns. Accuracy +1.

Tier 1 Daggers requires dagger the function.

Tier 1 Daggers active: Hamstring type: Target object, range: 1, cooldown: 6(turns) and cast time: 1(turn). Description: Deals damage and inflicts severe injury on the target's legs(if applicatble) (57% damage).

Tier 1 Daggers passive: Skilled strikes description: Dagger criticals gain 75% armour piercing. Critical chance +1%.

Tier 1 Greatswords requires a greatsword to function. Tier 1 Greatswords active: Heroic dash type: Target object, range: 5, cooldown: 20(turns), cast time: 1(turn). Description: Dashes to the target and deals damage. Gain increased 10% weapon damage and 1,5% critical chance for each tile crossed.

Tier 1 Greatsowrds passive: Sinister strike description: Sword criticals gain 25% armour piercing. +3% Weapon damage.