Difference between revisions of "Template:ZH Properties"

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|Type = 类别
|Type = 类别
|Cooldown = 冷却时间
|Cooldown = 冷却时间
|Modified by = 影响因素
|- Requires one-handed sword = - 需要单手刀剑
|- Requires a bleeding body part = -只能用于身体一处出血的部位
|- Requires a one-handed sword = -需要单手刀剑
|- Requires a one-handed axe = -需要单手斧
|- Requires a one-handed mace = -需要单手锤、棍
|- Requires a dagger = -需要匕首
|- Requires a two-handed sword  = -需要双手刀剑
|- Requires a ranged weapon and ammunition = -需要远程兵器和箭矢
|- Requires a ranged weapon and ammunition  = -需要远程兵器和箭矢
|- Requires a shield  = -需要盾牌
|- Requires dual weapons = -需要双手分别持有兵器
|- Requires a weapon  = -需要持有兵器
|- Requires a staff  = -需要长杖
|Read the corresponding treatise to unlock this Ability = 这一能力需要阅读相应文献才能解锁
|- Requires a spear  = -需要长杆刃器
|- Requires a two-handed mace  = - 需要双手锤、棒
|- Requires a two-handed axe = - 需要双手斧
|- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.  = - 需要刀剑、斧子、匕首、双手刀剑或双手斧
|or invest at least $ into the following Attributes:  = 或者向下列属性总共再投入至少$属性点:
|- Requires specific materials = - 需要相应的材料
|- Requires an Injury or damaged Health  = - 需要角色受伤或生命损失
|- Requires a negative effect or damaged Health  = - 需要角色受到负面效果影响或生命损失
|Active = 主动
|Passive  = 被动
|Autocast  = 自动
|Target Object = 以对象为目标
|Target Tile  = 以方格为目标
|Target Area  = 以区域为目标
|No Target = 无需目标
|Type  = 类型
|Effect  = 效果
|Annotation = 注释
|Range  = 距离
|Energy  = 精力
|Cooldown = 冷却时间
|Cast Time  = 施放时间
<!-- Item Rarity -->
<!-- Item Rarity -->
|Common = 普通
|Common = 普通

Revision as of 17:14, 14 January 2023

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