Difference between revisions of "Template:ZH Properties"

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|Fumble Chance = 失手几率
|Fumble Chance = 失手几率
|Dodge Chance = 闪躲几率
|Dodge Chance = 闪躲几率
|Stagger Chance = 破衡几率
|Damage Taken = 所受伤害
|Damage Taken = 所受伤害
|Damage Reflection = 反伤
|Damage Reflection = 反伤
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|Cooldowns Duration = 冷却时间
|Cooldowns Duration = 冷却时间
|Magic Power = 法力
|Magic Power = 法力
|Power of other Magic Schools = 其他法系法力
|Arcanistic Power = 秘术法力
|Arcanistic Power = 秘术法力
|Astromantic Power = 星术法力
|Astromantic Power = 星术法力
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|Injury Treatment = 创伤处置
|Injury Treatment = 创伤处置
|Immunity = 免疫
|Immunity = 免疫
|Backfire Damage = 失误伤害
|Backfire Damage Change = 失误伤害变化
|Miracle Chance = 奇观几率
|Miracle Potency = 奇观效果
|Backfire Chance = 失误几率
|Fatigue = 疲劳
|Fatigue Resistance = 疲劳抗性
|Fatigue Change = 疲劳变化
|Block Power Recovery = 格挡力量恢复
<!-- General texts -->
<!-- General texts -->
|Hidden bonus = 隐藏加成
|Class = 类别
|Class = 类别
|Damage = 伤害
|Damage = 伤害
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|Unobtainable = 无法获得
|Unobtainable = 无法获得
|Range = 距离
|Range = 距离
|Protection = 防护
|Type = 类别
|Cooldown = 冷却时间
|Modified by = 影响因素
|Passive bonus = 被动加成
|- Requires one-handed sword = - 需要单手刀剑
|- Requires a bleeding body part = -只能用于身体一处出血的部位
|- Requires a one-handed sword = -需要单手刀剑
|- Requires a one-handed axe = -需要单手斧
|- Requires a one-handed mace = -需要单手锤、棍
|- Requires a dagger = -需要匕首
|- Requires a two-handed sword  = -需要双手刀剑
|- Requires a ranged weapon and ammunition = -需要远程兵器和箭矢
|- Requires a ranged weapon and ammunition  = -需要远程兵器和箭矢
|- Requires a shield  = -需要盾牌
|- Requires dual weapons = -需要双手分别持有兵器
|- Requires a weapon  = -需要持有兵器
|- Requires a staff  = -需要长杖
|Read the corresponding treatise to unlock this Ability = 这一能力需要阅读相应文献才能解锁
|- Requires a spear  = -需要长杆刃器
|- Requires a two-handed mace  = - 需要双手锤、棒
|- Requires a two-handed axe = - 需要双手斧
|- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.  = - 需要刀剑、斧子、匕首、双手刀剑或双手斧
|or invest at least $ into the following Attributes:  = 或者向下列属性总共再投入至少$属性点:
|- Requires specific materials = - 需要相应的材料
|- Requires an Injury or damaged Health  = - 需要角色受伤或生命损失
|- Requires a negative effect or damaged Health  = - 需要角色受到负面效果影响或生命损失
|Active = 主动
|Passive  = 被动
|Autocast  = 自动
|Target Object = 以对象为目标
|Target Tile  = 以方格为目标
|Target Area  = 以区域为目标
|No Target = 无需目标
|Type  = 类型
|Effect  = 效果
|Annotation = 注释
|Range  = 距离
|Energy  = 精力
|Cooldown = 冷却时间
|Cast Time  = 施放时间
|Health = 生命
|Max Health = 生命上限
|Health Restoration = 生命自动恢复
|Healing Efficiency = 治疗效果
|Health Replenishment = 生命恢复
|Max Health Threshold = 生命恢复上限
|Energy = 精力
|Max Energy = 精力上限
|Energy Restoration = 精力自动恢复
|Energy Replenishment = 精力恢复
|Max Energy Threshold = 精力恢复上限
|Damage Taken = 所受伤害
|Damage Reflection = 反伤
|Life Drain = 生命吸取
|Energy Drain = 精力吸取
|Protection = 防护
|Fortitude = 坚忍
|Energy Per Turn = 精力每回合变化
|Swimming Cost = 游泳精力消耗
|SP = 属性点
|AP = 能力点
|Level = 等级:
|Experience = 经验
|Experience Gain = 所获经验
|Strength = 力量
|Agility = 敏捷
|Perception = 感知
|Vitality = 活力
|Willpower = 意志
|Main Hand Damage = 主手伤害
|Off-Hand Damage = 副手伤害
|Weapon Damage = 兵器伤害
|Accuracy = 准度
|Crit Chance = 暴击几率
|Crit Efficiency = 暴击效果
|Block Chance = 格挡几率
|Block Power = 格挡力量
|Block Power Recovery = 格挡力量恢复
|Counter Chance = 反击几率
|Dodge Chance = 闪躲几率
|Fumble Chance = 失手几率
|Lock-picking & Disarming = 开锁与拆除陷阱
|Stealth = 潜行
|Vision = 视野
|Bonus Range = 距离加成
|Range = 距离
|Range = 距离
|Main Hand Efficiency = 主手效果
|Off-Hand Efficiency = 副手效果
|Noise Produced = 行动声响
|Bodypart Damage = 肢体伤害
|Armor Damage = 护甲破坏
|Armor Penetration = 护甲穿透
|Armor Durability = 护甲耐久
|Bleed Chance = 出血几率
|Knockback Chance = 击退几率
|Daze Chance = 击晕几率
|Stun Chance = 硬直几率
|Immobilization Chance = 限制移动几率
|Stagger Chance = 破衡几率
|Move Resistance = 位移抗性
|Control Resistance = 控制抗性
|Bleed Resistance = 出血抗性
|Spells Energy Cost = 法术精力消耗
|Skills Energy Cost = 技能精力消耗
|Cooldowns Duration = 冷却时间
|Slashing Damage = 劈砍伤害
|Piercing Damage = 穿刺伤害
|Crushing Damage = 钝击伤害
|Rending Damage = 撕裂伤害
|Frost Damage = 霜冻伤害
|Shock Damage = 电击伤害
|Poison Damage = 中毒伤害
|Fire Damage = 灼烧伤害
|Caustic Damage = 腐蚀伤害
|Arcane Damage = 秘术伤害
|Unholy Damage = 邪术伤害
|Sacred Damage = 神圣伤害
|Psionic Damage = 灵术伤害
|Pure Damage = 纯粹伤害
|Physical Resistance = 物理抗性
|Nature Resistance = 自然抗性
|Magic Resistance = 魔法抗性
|Slashing Resistance = 劈砍抗性
|Piercing Resistance = 穿刺抗性
|Crushing Resistance = 钝击抗性
|Rending Resistance = 撕裂抗性
|Fire Resistance = 灼烧抗性
|Frost Resistance = 霜冻抗性
|Shock Resistance = 电击抗性
|Caustic Resistance = 腐蚀抗性
|Poison Resistance = 中毒抗性
|Arcane Resistance = 秘术抗性
|Unholy Resistance = 邪术抗性
|Sacred Resistance = 神圣抗性
|Psionic Resistance = 灵术抗性
|Deals Damage = 造成伤害
|Deals Slashing Damage = 造成劈砍伤害
|Deals Piercing Damage = 造成穿刺伤害
|Deals Crushing Damage = 造成钝击伤害
|Deals Rending Damage = 造成撕裂伤害
|Deals Poison Damage = 造成中毒伤害
|Deals Fire Damage = 造成灼烧伤害
|Deals Caustic Damage = 造成腐蚀伤害
|Deals Frost Damage = 造成霜冻伤害
|Deals Shock Damage = 造成电击伤害
|Deals Arcane Damage = 造成秘术伤害
|Deals Unholy Damage = 造成邪术伤害
|Deals Sacred Damage = 造成神圣伤害
|Deals Psionic Damage = 造成灵术伤害
|Causes Drunkenness = 导致醉酒
|Pain Limit = 疼痛上限
|Hunger = 饥饿
|Pain = 疼痛
|Thirst = 口渴
|Intoxication = 迷醉
|Immunity = 免疫
|Morale = 斗志
|Sanity = 神智
|Pain Change = 疼痛变化
|Intoxication Change = 迷醉变化
|Hunger Change = 饥饿变化
|Thirst Change = 口渴变化
|Sanity Change = 神智变化
|Morale Change = 斗志变化
|Fatigue = 疲劳
|Fatigue Resistance = 疲劳抗性
|Fatigue Change = 疲劳变化
|Pain Resistance = 疼痛抗性
|Hunger Resistance = 饥饿抗性
|Intoxication Resistance = 迷醉抗性
|No symptoms = 没有症状
|Injury Treatment = 治伤
|Magic Power = 法力
|Backfire Damage = 失误伤害
|Backfire Damage Change = 失误伤害变化
|Miracle Chance = 奇观几率
|Miracle Potency = 奇观效果
|Backfire Chance = 失误几率
|Pyromantic Power = 炎术法力
|Geomantic Power = 地术法力
|Venomantic Power = 毒术法力
|Cryomantic Power = 冰术法力
|Electromantic Power = 电术法力
|Arcanistic Power = 秘术法力
|Astromantic Power = 星术法力
|Psionic Power = 灵术法力
|Chronomantic Power = 时间法力
|Head = 头部
|Torso = 躯干
|Hands = 手部
|Legs = 腿部
<!-- Item Rarity -->
<!-- Item Rarity -->
|Common = 普通
|Common = 普通
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|Legendary = 传奇
|Legendary = 传奇
<!-- Armor Class -->
<!-- Armor Class -->
|Light = 轻甲
|Light =
|Medium = 中甲
|Medium =
|Heavy = 重甲
|Heavy =
<!-- Damage Types -->
<!-- Damage Types -->
|Slashing = 劈砍
|Slashing = 劈砍
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|Dagger = 匕首
|Dagger = 匕首
|Greatsword = 双手刀剑
|Greatsword = 双手刀剑
|Spear = 枪矛
|Two-Handed Maces = 双手锤、棒
|Spear = 长杆刃器
|Staff = 长杖
|Staff = 长杖
|Bow = 弓
|Bow = 弓
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|Size = 大小
|Size = 大小
|XP = 经验
|XP = 经验
<!-- Reputation levels -->
|Hatred = 敌对
|Resentment = 反感
|Neutral = 不好不坏
|Benevolence = 友好
|Amity = 和睦
|Respect = 敬重
|#default = 没有翻译}}</includeonly><noinclude>{{Doc}}[[Category:ZH Language templates]]</noinclude>
|#default = 没有翻译}}</includeonly><noinclude>{{Doc}}[[Category:ZH Language templates]]</noinclude>

Latest revision as of 07:34, 4 June 2023

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