Difference between revisions of "Two-Handed Swords (skill tree)"

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old>Domppa100
(Fixed description.)
old>Domppa100
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|-
|Feint Swing
|Feint Swing
|Targeted enemy has their Dodge, Counter and Block Chance set to  0% .##After that deliver a strike with  +/*Hit_Chance*/%  Accuracy and  /*Weapon_Damage*/%  Damage.## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Targeted enemy has their Dodge, Counter and Block Chance set to  0% .
 
After that deliver a strike with  +/*Hit_Chance*/%  Accuracy and  /*Weapon_Damage*/%  Damage.
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Heroic Charge
|Heroic Charge
|Rushes towards the target to deliver a strike.##Each traveled tile adds  +/*Weapon_Damage*/%  Damage and  +/*CRT*/%  Crit Chance.## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Rushes towards the target to deliver a strike.
 
Each traveled tile adds  +/*Weapon_Damage*/%  Damage and  +/*CRT*/%  Crit Chance.
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|Parry
|Parry
|Activates the following effect for  8  turns:## +10%  Block Chance# +12.5%  Block Power#Each successful  Block  is guaranteed to trigger a  Counterattack .##Each successful attack prolongs the duration of this effect by  1  (up to  15  turns) and grants an extra stack of it (up to  6 )##Each successful  Block  decreases the number of stacks by  2 .## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Activates the following effect for  8  turns:
 
+10%  Block Chance
 
+12.5%  Block Power
 
Each successful  Block  is guaranteed to trigger a  Counterattack.
 
Each successful attack prolongs the duration of this effect by  1  (up to  15  turns) and grants an extra stack of it (up to  6 ).
 
Each successful  Block  decreases the number of stacks by  2.
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|-
|-
|Feast of Steel
|Feast of Steel
|Activates the following effect for  4  turns:## +100%  Crit Chance for physical attacks# -10%  Accuracy# -20%  Damage# -30%  Crit Efficiency.##Killing enemies prolongs the duration of this effect by  2  turns.## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Activates the following effect for  4  turns:
 
+100%  Crit Chance for physical attacks
 
-10%  Accuracy
 
-20%  Damage
 
-30%  Crit Efficiency.
 
Killing enemies prolongs the duration of this effect by  2  turns.
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|-
|-
|Arc Cleave
|Arc Cleave
|Delivers a strike with  +/*Weapon_Damage*/%  Damage and  +/*Bleeding_Chance*/%  Bleed Chance to  5  adjacent enemies.##Reduces Cooldowns Duration for this skill tree by  1  turn for each enemy hit.## Passive bonus: # -4%  Cooldowns Duration for this skill tree
|Delivers a strike with  +/*Weapon_Damage*/%  Damage and  +/*Bleeding_Chance*/%  Bleed Chance to  5  adjacent enemies.
 
Reduces Cooldowns Duration for this skill tree by  1  turn for each enemy hit.
 
Passive bonus:  
 
-4%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Area  
Target Type: Target Area  
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|-
|-
|Recklessness
|Recklessness
|Each adjacent enemy grants  +5%  Crit Chance and  +5%  Counter Chance.## Passive bonus: # -4%  Cooldowns Duration for this skill tree# +5%  Block Chance
|Each adjacent enemy grants  +5%  Crit Chance and  +5%  Counter Chance.
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
 
+5%  Block Chance
|Skill Type: Passive
|Skill Type: Passive


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|Courage
|Courage
|Instantly refreshes the Cooldown of  Heroic charge  if it manages to kill its target.##The Ability Range is increased by  1  tile.## Passive bonus: # -4%  Cooldowns Duration for this skill tree# +5%  Energy Restoration
|Instantly refreshes the Cooldown of  Heroic charge  if it manages to kill its target.
 
The Ability Range is increased by  1  tile.
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
 
+5%  Energy Restoration
|Skill Type: Passive
|Skill Type: Passive


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|Revanche
|Revanche
|While  Parry  is active, each successful block grants  -25%  Abilities Cooldown for the next two turns.## Passive bonus: # -4%  Cooldowns Duration for this skill tree# +5%  Counter Chance
|While  Parry  is active, each successful block grants  -25%  Abilities Cooldown for the next two turns.
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
 
+5%  Counter Chance
|Skill Type: Passive
|Skill Type: Passive


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|Fight to the Death
|Fight to the Death
|Feast of Steel  also reduces Cooldowns Duration for this skill tree by  3  turns for each enemy killed. ## Passive bonus: # -4%  Cooldowns Duration for this skill tree# +5%  Accuracy
|Feast of Steel  also reduces Cooldowns Duration for this skill tree by  3  turns for each enemy killed.
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
 
+5%  Accuracy
|Skill Type: Passive
|Skill Type: Passive


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|-
|Taste of Victory
|Taste of Victory
|Killing enemies with greatswords replenishes  7.5%  of your Max Energy.## Passive bonus: # -4%  Cooldowns Duration for this skill tree# +10  Max Energy
|Killing enemies with greatswords replenishes  7.5%  of your Max Energy.
 
Passive bonus:
 
-4%  Cooldowns Duration for this skill tree
 
+10  Max Energy
|Skill Type: Passive
|Skill Type: Passive



Revision as of 22:19, 12 March 2020

This page shows all Greatswords skills

Active skills

Skill Description Properties Treaties
Feint Swing Targeted enemy has their Dodge, Counter and Block Chance set to 0% .

After that deliver a strike with +/*Hit_Chance*/% Accuracy and /*Weapon_Damage*/% Damage.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 5

Modified by: Perception, Agility

- Requires a greatsword

I
Heroic Charge Rushes towards the target to deliver a strike.

Each traveled tile adds +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 3

Energy Cost: 30

Cooldown: 8

Modified by: Strength, Agility

- Requires a greatsword

I
Parry Activates the following effect for 8 turns:

+10% Block Chance

+12.5% Block Power

Each successful Block is guaranteed to trigger a Counterattack.

Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 ).

Each successful Block decreases the number of stacks by 2.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 20

- Requires a greatsword

I
Feast of Steel Activates the following effect for 4 turns:

+100% Crit Chance for physical attacks

-10% Accuracy

-20% Damage

-30% Crit Efficiency.

Killing enemies prolongs the duration of this effect by 2 turns.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 20

- Requires a greatsword

I
Arc Cleave Delivers a strike with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance to 5 adjacent enemies.

Reduces Cooldowns Duration for this skill tree by 1 turn for each enemy hit.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Area

Range: 1

Energy Cost: 24

Cooldown: 10

Modified by: Strength, Agility

- Requires a greatsword

I

Passive skills

Skill Description Properties Treaties
Recklessness Each adjacent enemy grants +5% Crit Chance and +5% Counter Chance.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Block Chance

Skill Type: Passive

- Requires a greatsword

I
Courage Instantly refreshes the Cooldown of Heroic charge if it manages to kill its target.

The Ability Range is increased by 1 tile.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Energy Restoration

Skill Type: Passive

- Requires a greatsword

I
Revanche While Parry is active, each successful block grants -25% Abilities Cooldown for the next two turns.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Counter Chance

Skill Type: Passive

- Requires a greatsword

I
Fight to the Death Feast of Steel also reduces Cooldowns Duration for this skill tree by 3 turns for each enemy killed.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Accuracy

Skill Type: Passive

- Requires a greatsword

I
Taste of Victory Killing enemies with greatswords replenishes 7.5% of your Max Energy.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+10 Max Energy

Skill Type: Passive

- Requires a greatsword

I