Difference between revisions of "Two-Handed Swords (skill tree)"

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|-
|Feint Swing
|Feint Swing
|Targeted enemy has their Dodge, Counter and Block Chance set to 0% .
|Targeted enemy has their Dodge, Counter and Block Chance set to 0% .


After that deliver a strike with +/*Hit_Chance*/% Accuracy and /*Weapon_Damage*/% Damage.
After that deliver a strike with +/*Hit_Chance*/% Accuracy and /*Weapon_Damage*/% Damage.


Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|Rushes towards the target to deliver a strike.
|Rushes towards the target to deliver a strike.


Each traveled tile adds +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.
Each traveled tile adds +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.


Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Object  
Target Type: Target Object  
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|-
|-
|Parry
|Parry
|Activates the following effect for 8 turns:
|Activates the following effect for 8 turns:


+10% Block Chance
+10% Block Chance


+12.5% Block Power
+12.5% Block Power


Each successful Block is guaranteed to trigger a Counterattack.
Each successful Block is guaranteed to trigger a Counterattack.


Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 ).
Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 ).


Each successful Block decreases the number of stacks by 2.
Each successful Block decreases the number of stacks by 2.


Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|-
|-
|Feast of Steel
|Feast of Steel
|Activates the following effect for 4 turns:
|Activates the following effect for 4 turns:


+100% Crit Chance for physical attacks
+100% Crit Chance for physical attacks


-10% Accuracy
-10% Accuracy


-20% Damage
-20% Damage


-30% Crit Efficiency.
-30% Crit Efficiency.


Killing enemies prolongs the duration of this effect by 2 turns.
Killing enemies prolongs the duration of this effect by 2 turns.


Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: No Target  
Target Type: No Target  
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|-
|-
|Arc Cleave
|Arc Cleave
|Delivers a strike with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance to 5 adjacent enemies.
|Delivers a strike with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance to 5 adjacent enemies.


Reduces Cooldowns Duration for this skill tree by 1 turn for each enemy hit.
Reduces Cooldowns Duration for this skill tree by 1 turn for each enemy hit.


Passive bonus:  
Passive bonus:  


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active
Target Type: Target Area  
Target Type: Target Area  
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|-
|-
|Recklessness
|Recklessness
|Each adjacent enemy grants +5% Crit Chance and +5% Counter Chance.
|Each adjacent enemy grants +5% Crit Chance and +5% Counter Chance.


Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree


+5% Block Chance
+5% Block Chance
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Courage
|Courage
|Instantly refreshes the Cooldown of Heroic charge if it manages to kill its target.
|Instantly refreshes the Cooldown of Heroic charge if it manages to kill its target.


The Ability Range is increased by 1 tile.
The Ability Range is increased by 1 tile.


Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree


+5% Energy Restoration
+5% Energy Restoration
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Revanche
|Revanche
|While Parry is active, each successful block grants -25% Abilities Cooldown for the next two turns.
|While Parry is active, each successful block grants -25% Abilities Cooldown for the next two turns.


Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree


+5% Counter Chance
+5% Counter Chance
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Fight to the Death
|Fight to the Death
|Feast of Steel also reduces Cooldowns Duration for this skill tree by 3 turns for each enemy killed.
|Feast of Steel also reduces Cooldowns Duration for this skill tree by 3 turns for each enemy killed.
Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree


+5% Accuracy
+5% Accuracy
|Skill Type: Passive
|Skill Type: Passive


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|-
|-
|Taste of Victory
|Taste of Victory
|Killing enemies with greatswords replenishes 7.5% of your Max Energy.
|Killing enemies with greatswords replenishes 7.5% of your Max Energy.


Passive bonus:
Passive bonus:


-4% Cooldowns Duration for this skill tree
-4% Cooldowns Duration for this skill tree


+10 Max Energy
+10 Max Energy
|Skill Type: Passive
|Skill Type: Passive



Revision as of 22:30, 12 March 2020

This page shows all Greatswords skills

Active skills

Skill Description Properties Treaties
Feint Swing Targeted enemy has their Dodge, Counter and Block Chance set to 0% .

After that deliver a strike with +/*Hit_Chance*/% Accuracy and /*Weapon_Damage*/% Damage.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 1

Energy Cost: 18

Cooldown: 5

Modified by: Perception, Agility

- Requires a greatsword

I
Heroic Charge Rushes towards the target to deliver a strike.

Each traveled tile adds +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 3

Energy Cost: 30

Cooldown: 8

Modified by: Strength, Agility

- Requires a greatsword

I
Parry Activates the following effect for 8 turns:

+10% Block Chance

+12.5% Block Power

Each successful Block is guaranteed to trigger a Counterattack.

Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 ).

Each successful Block decreases the number of stacks by 2.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 20

- Requires a greatsword

I
Feast of Steel Activates the following effect for 4 turns:

+100% Crit Chance for physical attacks

-10% Accuracy

-20% Damage

-30% Crit Efficiency.

Killing enemies prolongs the duration of this effect by 2 turns.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 20

- Requires a greatsword

I
Arc Cleave Delivers a strike with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance to 5 adjacent enemies.

Reduces Cooldowns Duration for this skill tree by 1 turn for each enemy hit.

Passive bonus:

-4% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Area

Range: 1

Energy Cost: 24

Cooldown: 10

Modified by: Strength, Agility

- Requires a greatsword

I

Passive skills

Skill Description Properties Treaties
Recklessness Each adjacent enemy grants +5% Crit Chance and +5% Counter Chance.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Block Chance

Skill Type: Passive

- Requires a greatsword

I
Courage Instantly refreshes the Cooldown of Heroic charge if it manages to kill its target.

The Ability Range is increased by 1 tile.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Energy Restoration

Skill Type: Passive

- Requires a greatsword

I
Revanche While Parry is active, each successful block grants -25% Abilities Cooldown for the next two turns.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Counter Chance

Skill Type: Passive

- Requires a greatsword

I
Fight to the Death Feast of Steel also reduces Cooldowns Duration for this skill tree by 3 turns for each enemy killed.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+5% Accuracy

Skill Type: Passive

- Requires a greatsword

I
Taste of Victory Killing enemies with greatswords replenishes 7.5% of your Max Energy.

Passive bonus:

-4% Cooldowns Duration for this skill tree

+10 Max Energy

Skill Type: Passive

- Requires a greatsword

I