Difference between revisions of "Two-handed Mace skill data"

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(Created page with "<noinclude>Page for all Stoneshard Two-Handed Mace skill data. </noinclude><includeonly>{{#switch: {{{1}}} |Mighty Swing= {{#switch: {{{2}}} |Active=active |Type=No Target |Range= |Energy=6 |Cooldown=1 |Modifiers= |Requirements=- Requires a two-handed mace |Description=Activates {{Pos|"Mighty Swing"}} for the next turn:<br><br>{{Pos|+50%}} Damage<br>{{Pos|+75%}} Stagger Chance<br>{{Pos|+25%}} Stun Chance<br>{{Pos|+50%}} Bodypart Damage<br>{{Pos|+50%}} Armor Damage |Pass...")
 
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|Mighty Swing= {{#switch: {{{2}}}
|Mighty Swing= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=
|Range=
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|Modifiers=
|Modifiers=
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Activates {{Pos|"Mighty Swing"}} for the next turn:<br><br>{{Pos|+50%}} Damage<br>{{Pos|+75%}} Stagger Chance<br>{{Pos|+25%}} Stun Chance<br>{{Pos|+50%}} Bodypart Damage<br>{{Pos|+50%}} Armor Damage
|Description=Activates {{Pos|"Mighty Swing"}} for the next turn:<br><br>{{Pos|+50%}} Weapon Damage<br>{{Pos|+75%}} Stagger Chance<br>{{Pos|+25%}} Stun Chance<br>{{Pos|+50%}} Bodypart Damage<br>{{Pos|+50%}} Armor Damage <br>{{Neg|-200%}} Counter Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Unstoppable Force= {{#switch: {{{2}}}
|Unstoppable Force= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Area
|Type=Target Area
|Range=1
|Range=1
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|Modifiers=Strength
|Modifiers=Strength
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Delivers a strike to three adjacent targets with {{Pos|+100%}} Knockback Chance and {{Pos|+75%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each enemy Knocked back by this skill.<br><br> {{W|While under the effect of}} {{Pos|"Mighty Swing"}}: if the target was Knocked back, its Abilities are put on a {{W|2-3}} turn Cooldown.
|Description=Delivers a strike to three adjacent tiles with {{Pos|+75%}} Knockback Chance and {{Pos|+75%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each target that is {{W|knocked}} back by the strike.<br><br> The effect stacks up to {{W|2}} times. <br><br>If affected by {{Pos|"Mighty Swing"}}, and the strike {{W|knocked}} the target back, put its abilities a {{neg|2-3}} turns cooldown.
|Formuladesc=Delivers a strike to three adjacent targets with {{Pos|+(80 + (2 * STR)))%}} Knockback Chance and {{Pos|+((25 + (5 * STR)))%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each enemy Knocked back by this skill.<br><br> {{W|While under the effect of}} {{Pos|"Mighty Swing"}}: if the target was Knocked back, its Abilities are put on a {{W|2-3}} turn Cooldown.
|Formuladesc=Delivers a strike to three adjacent tiles with {{Pos|+(60 + (1.5 * STR))%}} Knockback Chance and {{Pos|+(25 + (5 * STR))%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each target that is {{W|knocked}} back by the strike.<br><br> The effect stacks up to {{W|2}} times. <br><br>If affected by {{Pos|"Mighty Swing"}}, and the strike {{W|knocked}} the target back, put its abilities a {{neg|2-3}} turns cooldown.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Knocking enemies back with two-handed mace attacks and Abilities applies them with {{Neg|-15%}} Control Resistance, {{Neg|+10%}} Fumble Chance and {{Neg|-15%}} Dodge Chance for {{W|4}} turns.<br>This effect stacks.
|Description={{W|Knocking}} targets back with two-handed mace strikes applies them with {{Neg|-10%}} Control Resistance, {{Neg|+5%}} Fumble Chance and {{Neg|-10%}} Dodge Chance for {{W|3}} turns.<br><br>The effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Knockback Chance
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Killing enemies with Critical hits or this ability tree's Skills grants the effect of {{Pos|"Mighty Swing"}} for {{W|1}} turn and {{Pos|+50%}} Energy Restoration for {{W|4}} turns.
|Description=Killing enemies with the ability tree's skills or critical two-handed mace strikes activates {{Pos|"Mighty Swing"}} for {{W|1}} turn and grants {{Pos|+25%}} Energy Restoration for {{W|4}} turns. <br><br>The effect stacks up to {{W|2}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-5%}}
|Passivebonus2= Skills Energy Costs
|#default = }}
|#default = }}


|Forceful Slam= {{#switch: {{{2}}}
|Forceful Slam= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Tile
|Type=Target Tile
|Range=1
|Range=1
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|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+20%}} Crit Chance dealing bonus Crushing Damage equal to {{W|3% / 3% / 3% / 10%}} of the target's Max Health for each remaining turn of {{W|Daze}} / {{W|Immobilization}} / {{W|Stagger}} / {{W|Stun}} affecting it respectively.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: prolongs {{Pos|"Mighty Swing"}} by {{W|1}} turn and applies the target with {{Neg|-25%}} Control Resistance, and {{Neg|-10%}} Crushing Resistance for {{W|2}} turns.
|Description=Delivers a strike with {{Neg|-50%}} Weapon Damage, {{Neg|-200%}} Knockback Chance, {{Pos|+75%}} Immobilization Chance and prolongs the target's {{Neg|Daze}}, {{Neg|Stun}}, and {{Neg|Stagger}} by {{W|1}} turn.<br><br> If the next turn the target is adjacent, delivers a free strike to it with {{Pos|+10%}} Crit Chance. <br><br>If the target is {{W|Dazed}}, {{W|Staggered}}, or {{W|Immobilized}}, the strike deals additional {{W|Crushing Damage}} equal to {{W|6%}} of the target's Max Health (but no more than 16).<br><br>If the target is {{W|Stunned}}, the strike deals additional {{W|Crushing Damage}} equal to {{W|12%}} of the target's Max Health (but no more than 35).<br>The damage doesn't stack, the priority is given to the bonus of {{W|Stun}}. <br><br>If affected by {{Pos|"Mighty Swing"}}, prolongs its duration by {{W|1}} turn, and the first strike applies the target with {{Neg|-10%}} Crushing Resistance for {{W|2}} turns.
|Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage and {{Pos|+75%}} Immobilization Chance. If the target is {{Neg|Dazed}}, {{Neg|Stunned}}, or {{Neg|Staggered}} prolongs the duration of these effects by {{W|2}} turns.<br><br> If during the next turn the target is adjacent, delivers another strike with {{Pos|+((10 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance dealing bonus Crushing Damage equal to {{W|(2 + (STR / 10))% / 3% / 3% / (8 + (STR / 5))%}} of the target's Max Health for each remaining turn of {{W|Daze}} / {{W|Immobilization}} / {{W|Stagger}} / {{W|Stun}} affecting it respectively.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: prolongs {{Pos|"Mighty Swing"}} by {{W|1}} turn and applies the target with {{Neg|-25%}} Control Resistance, and {{Neg|-10%}} Crushing Resistance for {{W|2}} turns.
|Formuladesc=Delivers a strike with {{Neg|-50%}} Weapon Damage, {{Neg|-200%}} Knockback Chance, {{Pos|+75%}} Immobilization Chance and prolongs the target's {{Neg|Daze}}, {{Neg|Stun}}, and {{Neg|Stagger}} by {{W|1}} turn.<br><br> If the next turn the target is adjacent, delivers a free strike to it with {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Crit Chance. <br><br>If the target is {{W|Dazed}}, {{W|Staggered}}, or {{W|Immobilized}}, the strike deals additional {{W|Crushing Damage}} equal to {{W|(4 + (STR / 6))%}} of the target's Max Health (but no more than (6 + STR)).<br><br>If the target is {{W|Stunned}}, the strike deals additional {{W|Crushing Damage}} equal to {{W|(10 + (STR / 5))%}} of the target's Max Health (but no more than (15 + (2 * STR))).<br>The damage doesn't stack, the priority is given to the bonus of {{W|Stun}}. <br><br>If affected by {{Pos|"Mighty Swing"}}, prolongs its duration by {{W|1}} turn, and the first strike applies the target with {{Neg|-10%}} Crushing Resistance for {{W|2}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Striker Stance= {{#switch: {{{2}}}
|Striker Stance= {{#switch: {{{2}}}
|Active=active
|Active=stance
|Type=No Target
|Type=No Target
|Range=
|Range=
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|Modifiers=
|Modifiers=
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description={{W|Stance-based skill}}. Activates the following effect for {{W|6}} turns:<br><br>{{Pos|+5%}} Crit Chance<br>{{Pos|+15%}} Knockback Chance<br>{{Pos|+10%}} Armor Penetration.<br>{{Pos|+15%}} Stagger Chance<br>Each {{W|3rd}} attack gains {{Pos|+100%}} Daze Chance<br><br>Using this ability tree's skills grants {{C|+|1}} stack of the effect (up to {{W|4}}).<br><br>Basic two-handed mace attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}}), but decrease its number of stacks by {{C|-|1}}.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: using this Skill performs an attack against a random adjacent enemy.
|Description=Activates {{Pos|"Striker Stance"}} for {{W|12}} turns:<br><br>{{Pos|+5%}} Crit Chance<br>{{Pos|+15%}} Knockback Chance<br>{{Pos|+10%}} Armor Penetration.<br>{{Pos|+15%}} Stagger Chance<br>Grants each {{W|third}} strike {{Pos|+100%}} Daze Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic two-handed mace strikes prolong the effect's duration by {{Pos|1}} turn (up to {{W|15}}) but reduce its number of stacks.<br><br>Only one {{W|Stance}} effect can be active at a time. <br><br>If affected by {{Pos|"Mighty Swing"}}, using this skill delivers a strike to a random adjacent enemy.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Bonebreaker= {{#switch: {{{2}}}
|Bonebreaker (Two-Handed Mace skill)= {{#switch: {{{2}}}
|Name=Bonebreaker
|Active=passive
|Active=passive
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Attacks against enemies without Armor or with their Armor Durability {{W|below 50%}} gain {{Pos|+33%}} Bodypart Damage.<br><br>Attacks against enemies with their Armor Durability {{W|higher than 50%}} gain {{Pos|+33%}} Armor Damage.
|Description=Grants two-handed mace strikes {{Pos|+25%}} Armor Damage if the target's Armor Durability is above {{W|50%}}.<br><br>Grants two-handed mace strikes {{Pos|+25%}} Bodypart Damage if the target {{W|has no Armor}} or its Armor Durability is below {{W|50%}}.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+25%}}
|Passivebonus2=Crit Efficiency
|#default = }}
|#default = }}


|Skull Crusher= {{#switch: {{{2}}}
|Skull Crusher= {{#switch: {{{2}}}
|Active=active
|Active=attack/charge
|Type=Target Object
|Type=Target Object
|Range=2
|Range=2
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|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Rushes towards the target to deliver a strike to the head with {{Pos|+65%}} Stun Chance and {{Pos|+50%}} Bodypart Damage.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: grants the attack {{Pos|+75%}} Stagger Chance and burns the percentage of the targets' Energy equal to the percentage of its {{Neg|missing}} Health.
|Description=Performs a {{W|Charge}} towards the target and delivers a strike to its head with {{Pos|+50%}} Stun Chance and {{Pos|+30%}} Bodypart Damage.<br><br>If affected by {{Pos|"Mighty Swing"}}, grants the strike {{Pos|+75%}} Stagger Chance and {{Pos|+75%}} Immobilization Chance.
|Formuladesc=Rushes towards the target to deliver a strike to the head with {{Pos|+((25 + (2 * STR)) + (2 * PRC))%}} Stun Chance and {{Pos|+((20 + (1.5 * STR)) + (1.5 * AGL))%}} Bodypart Damage.<br><br>{{W|While under the effect of}} {{Pos|"Mighty Swing"}}: grants the attack {{Pos|+75%}} Stagger Chance and burns the percentage of the targets' Energy equal to the percentage of its {{Neg|missing}} Health.
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike to its head with {{Pos|+(10 + (2 * STR) + (2 * PRC))%}} Stun Chance and {{Pos|+((1.5 * STR) + (1.5 * AGL))%}} Bodypart Damage.<br><br>If affected by {{Pos|"Mighty Swing"}}, grants the strike {{Pos|+75%}} Stagger Chance and {{Pos|+75%}} Immobilization Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Targets {{W|Dazing}}, {{W|Stunning}} or {{W|Staggering}} enemies with two-handed mace attacks and Abilities applies them with {{Neg|-25%}} Move Resistance, {{Neg|-25%}} Accuracy, and {{Neg|+50%}} Fumble chance for {{W|3}} turns.<br>This effect stacks.
|Description={{W|Dazing}}, {{W|Stunning}} or {{W|Staggering}} targets with two-handed mace strikes applies them with {{Neg|-15%}} Move Resistance, {{Neg|-10%}} Accuracy, and {{Neg|+10%}} Fumble chance for {{W|4}} turns.<br>The effect stacks up to {{W|2}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10%}}
|Passivebonus2= Daze Chance
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed mace
|Requirements=- Requires a two-handed mace
|Description=Killing enemies while under the effect of {{Pos|"Striker Stance"}} replenishes {{c|Energy|25%}} Max Energy.<br><br>Killing enemies while under the effect of both {{Pos|"Striker Stance"}} and {{Pos|"Mighty Swing"}} also reduces active Cooldowns for this ability tree by {{W|4}} turns and grants {{Pos|+25%}} Stun Chance for {{W|3}}.
|Description=While affect by {{Pos|"Striker Stance"}}, killing enemies with two-handed mace strikes replenishes {{c|Energy|20%}} Max Energy.<br><br>If affected by both {{Pos|"Striker Stance"}} and {{Pos|"Mighty Swing"}} at the same time, killing enemies with two-handed mace reduces the ability tree's cooldowns by {{W|4}} turns and grants {{Pos|+20%}} Stun Chance for {{W|3}} turns. <br><br> The effect stacks up to {{W|2}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10%}}
|Passivebonus2= Damage
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Latest revision as of 15:18, 15 January 2024

Page for all Stoneshard Two-Handed Mace skill data.