Difference between revisions of "Two-handed Sword skill data"

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|Parry= {{#switch: {{{2}}}
|Parry= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=12
|Energy=12
|Cooldown=6
|Cooldown=8
|Modifiers=
|Modifiers=
|Requirements=- Requires a two-handed sword
|Requirements=- Requires a two-handed sword
|Description=Activates the following effect for {{W|1}} turn:<br><br>{{Pos|+33%}} Block Chance<br>{{Pos|+25%}} Block Power<br>{{Pos|+75%}} Counter Chance<br>Fully {{Pos|replenishes}} Block Power <br><br>Each {{W|Blocked}} strike reduces the skill's Cooldown by {{Pos|2}} turns and grants {{Pos|+25%}} Block Power Recovery for {{W|3}} turns.<br> Each Counterattack grants {{Pos|+7.5%}} Crit Chance for {{W|3}} turns.
|Description=Activates {{Pos|"Parry"}} for {{W|2}} turns:<br><br>{{Pos|+25%}} Block Chance<br>{{Pos|+25%}} Max Block Power<br>{{Pos|+50%}} Counter Chance<br><br>{{W|Fully}} replenishes Block Power<br><br>While {{Pos|"Parry"}} is active, each {{W|blocked}} strike reduces the skill's cooldown by {{Pos|2}} turns and grants {{Pos|+20%}} Block Power Recovery for {{W|3}} turns, and each counter grants {{Pos|+5%}} Crit Chance for {{W|5}} turns.<br><br>The effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


|Feint Swing= {{#switch: {{{2}}}
|Hewing Strike= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=10
|Energy=10
|Cooldown=8
|Cooldown=10
|Modifiers=Perception, Agility
|Modifiers=Perception, Agility, Strength
|Requirements=- Requires a two-handed sword
|Requirements=- Requires a two-handed sword
|Description=Reduces the target's Dodge, Counter, and Block Chances to {{Neg|0%}} until the end of the turn.<br><br>After that delivers a strike with {{Pos|-25%}} Fumble Chance and {{Pos|+10%}} Damage.<br><br>
|Description=Delivers a strike to one of the target's hands with {{Pos|+50%}} Bleed Chance and {{Pos|+20%}} Bodypart Damage. <br><br>If the strike does damage, applies the target with {{Neg|-20%}} Move Resistance and {{Neg|-20%}} Bleed Resistance for {{W|3}} turns. <br><br>The skills' effects are {{Pos|doubled}} if the target is {{W|Staggered}}. <br><br>Successful two-handed sword counters reduce the skill's cooldown by {{Pos|1}} turn.
The target is applied with {{Neg|+10%}} Damage Taken for {{W|3}} turns. All the skill's effects are {{Pos|doubled}} if the target is {{W|Staggered}}
|Formuladesc=Delivers a strike to one of the target's hands with {{Pos|+(20 + (2 * AGL) + PRC)%}} Bleed Chance and {{Pos|+(2 * STR)%}} Bodypart Damage. <br><br>If the strike does damage, applies the target with {{Neg|-(STR + PRC)%}} Move Resistance and {{Neg|-(AGL + PRC)%}} Bleed Resistance for {{W|3}} turns. <br><br>The skills' effects are {{Pos|doubled}} if the target is {{W|Staggered}}. <br><br>Successful two-handed sword counters reduce the skill's cooldown by {{Pos|1}} turn.
|Formuladesc=Reduces the target's Dodge, Counter, and Block Chances to {{Neg|0%}} until the end of the turn.<br><br>After that delivers a strike with {{Pos|-25%}} Fumble Chance and {{Pos|+((0.5 * PRC) + (0.5 * AGL))%}} Damage.<br><br>
The target is applied with {{Neg|+10%}} Damage Taken for {{W|3}} turns. All the skill's effects are {{Pos|doubled}} if the target is {{W|Staggered}}
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|formula_raw=Bleeding Chance: {{Positive| 20 + 2 * AGL + PRC}}<br>Bodypart Damage: {{Positive| 2 * STR}}<br>Move Debuff: {{Positive| -STR + PRC}}<br>Bleed Debuff: {{Positive| -AGL + PRC}}<br>
|formula_raw=Bleeding Chance: {{Positive| 20 + 2 * AGL + PRC}}<br>Bodypart Damage: {{Positive| 2 * STR}}<br>Move Debuff: {{Positive| -STR + PRC}}<br>Bleed Debuff: {{Positive| -AGL + PRC}}<br>
|#default = }}
|#default = }}
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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed sword
|Requirements=- Requires a two-handed sword
|Description=Each adjacent enemy grants {{Pos|+5%}} Crit Chance and {{Pos|+5%}} Counter Chance.
|Description=Grants {{Pos|+5%}} Crit Chance, {{Pos|+5%}} Counter Chance, and {{Pos|-5%}} Damage Taken for each adjacent enemy if there's more than one.<br><br>The effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Block Chance
|#default = }}
|#default = }}


|Arc Cleave= {{#switch: {{{2}}}
|Arc Cleave= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Area
|Type=Target Area
|Range=1
|Range=1
|Energy=18
|Energy=18
|Cooldown=14
|Cooldown=14
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception, Willpower
|Requirements=- Requires a two-handed sword
|Requirements=- Requires a two-handed sword
|Description=Delivers a strike with {{Pos|+25%}} Damage, {{Pos|+70%}} Stagger Chance, and {{Pos|+50%}} Bleed Chance to {{W|5}} adjacent targets.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|1}} turn for each affected enemy and replenishes {{c|Energy|5%}} Max Energy for each {{W|Staggered}} enemy.
|Description=Delivers a strike to five adjacent tiles with {{Pos|+25%}} Weapon Damage, {{Pos|+70%}} Stagger Chance, and {{Pos|+50%}} Bleed Chance.<br><br>Reduces the ability tree's cooldowns by {{Pos|3}} turns for each enemy within the skill's area of effect and replenishes {{c|Energy|5%}} Max Energy for each enemy that is {{W|Staggered}} by the strike.
|Formuladesc=Delivers a strike with {{Pos|+(10 + (1.5 * STR))%}} Damage, {{Pos|+(55 + (1.5 * STR))%}} Stagger Chance, and {{Pos|+(30 + (2 * AGL))%}} Bleed Chance to {{W|5}} adjacent targets.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|1}} turn for each affected enemy and replenishes {{c|Energy|(-5 + WIL)%}} Max Energy for each {{W|Staggered}} enemy.
|Formuladesc=Delivers a strike to five adjacent tiles with {{Pos|+(10 + (1.5 * PRC))%}} Weapon Damage, {{Pos|+(55 + (1.5 * STR))%}} Stagger Chance, and {{Pos|+(30 + (2 * AGL))%}} Bleed Chance. <br><br>Reduces the ability tree's cooldowns by {{Pos|3}} turns for each enemy within the skill's area of effect and replenishes {{c|Energy|(-5 + WIL)%}} Max Energy for each enemy that is {{W|Staggered}} by the strike.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|formula_raw=Weapon Damage: {{Positive| 10 + 1.5 * PRC}}<br>Bleeding Chance: {{Positive| 30 + 2 * AGL}}<br>Stagger Chance: {{Positive| 55 + 1.5 * STR}}<br>MP Regen: {{Positive| -5 + WIL}}<br>
|formula_raw=Weapon Damage: {{Positive| 10 + 1.5 * PRC}}<br>Bleeding Chance: {{Positive| 30 + 2 * AGL}}<br>Stagger Chance: {{Positive| 55 + 1.5 * STR}}<br>MP Regen: {{Positive| -5 + WIL}}<br>
|#default = }}
|#default = }}


|Feast of Steel= {{#switch: {{{2}}}
|Feast of Steel= {{#switch: {{{2}}}
|Active=active
|Active=stance
|Type=No Target
|Type=No Target
|Range=
|Range=
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|Modifiers=
|Modifiers=
|Requirements=- Requires a two-handed sword
|Requirements=- Requires a two-handed sword
|Description={{W|Stance skill}}. Activates the following effect for {{W|6}} turns:<br><br>{{Pos|+7.5%}} Armor Penetration<br>{{Pos|-5%}} Fumble Chance<br>{{Pos|+10%}} Crit Efficiency<br>{{Pos|+5%}} Crit Chance<br>Each {{W|3rd}} attack gains {{Pos|+100%}} Stagger Chance<br><br>Using this ability tree's skills grants {{C|+|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic two-handed sword attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{C|-|1}}.
|Description=Activates {{Pos|"Feast of Steel"}} for {{W|12}} turns:<br><br>{{Pos|+5%}} Counter Chance<br>{{Pos|-5%}} Fumble Chance<br>{{Pos|+5%}} Accuracy<br>{{Pos|+3%}} Crit Chance<br>Grants each {{W|third}} strike {{Pos|+100%}} Stagger Chance<br><br>Using the ability tree's skills grants an extra stack of the effect (up to {{W|IV}}).<br><br>Basic two-handed sword strikes prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}}), but reduce its number of stacks. <br><br>Only one {{W|Stance}} effect can be active at a time.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed sword
|Requirements=- Requires a two-handed sword
|Description=Each consecutive attack against the same target grants {{Pos|+7.5%}} Stagger Chance and {{Pos|+5%}} Counter Chance for {{W|5}} turns.<br>The effect resets upon switching to another target. <br><br> Each Received attack grant {{Pos|+5%}} Block Chance and {{Pos|+5%}} Block Power Recovery for {{W|6}} turns.
|Description=Consecutive two-handed sword strikes against the same target grant {{Pos|+10%}} Stagger Chance and {{Pos|+5%}} Counter Chance for {{W|5}} turns.<br><br>Each received strike grants {{Pos|+5%}} Block Chance and {{Pos|+5%}} Block Power Recovery for {{W|5}} turns.<br><br>Both effects stack up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Accuracy
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed sword
|Requirements=- Requires a two-handed sword
|Description=Each Counterattack grants {{Pos|-25%}} Skills Energy Cost for {{W|2}} turns and replenishes {{c|Energy|5%}} Max Energy.<br>This effect stacks
|Description=Two-handed sword counters replenish {{c|Energy|5%}} Max Energy and grant {{Pos|-15%}} Skills Energy Cost for {{W|2}} turns.<br><br>This effect stacks up to {{W|2}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2= Counter Chance
|#default = }}
|#default = }}


|Heroic Charge= {{#switch: {{{2}}}
|Heroic Charge= {{#switch: {{{2}}}
|Active=active
|Active=attack/charge
|Type=Target Object
|Type=Target Object
|Range=3
|Range=3
|Energy=24
|Energy=24
|Cooldown=12
|Cooldown=16
|Modifiers=Strength, Agility, Perception
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires a two-handed sword
|Requirements=- Requires a two-handed sword
|Description=Rushes towards the target to deliver a strike with {{Pos|+80%}} Stagger Chance.<br><br>Each traveled tile grants this strike {{Pos|+10%}} Damage and {{Pos|+5%}} Crit Chance.
|Description=Performs a {{W|charge}} towards the target and delivers a strike with {{Pos|+80%}} Stagger Chance.<br><br>Each tile traveled with the {{W|charge}} grants the strike {{Pos|+10%}} Weapon Damage and {{Pos|+5%}} Crit Chance.
|Formuladesc=Rushes towards the target to deliver a strike with {{Pos|+((60 + AGL) + STR)%}} Stagger Chance.<br><br>Each traveled tile grants this strike {{Pos|+(5 + (0.5 * STR))%}} Damage and {{Pos|+((0.25 * PRC) + (0.25 * AGL))%}} Crit Chance.
|Formuladesc=Performs a {{W|charge}} towards the target and delivers a strike with {{Pos|+((60 + AGL) + STR)%}} Stagger Chance.<br><br>Each tile traveled with the {{W|charge}} grants this strike {{Pos|+(5 + (0.5 * STR))%}} Weapon Damage and {{Pos|+((0.25 * PRC) + (0.25 * AGL))%}} Crit Chance.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * STR}}<br>CRT: {{Positive| 0.25 * PRC + 0.25 * AGL}}<br>Stagger Chance: {{Positive| 60 + AGL + STR}}<br>
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * STR}}<br>CRT: {{Positive| 0.25 * PRC + 0.25 * AGL}}<br>Stagger Chance: {{Positive| 60 + AGL + STR}}<br>
|#default = }}
|#default = }}
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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed sword
|Requirements=- Requires a two-handed sword
|Description=Attacks against {{W|Staggered}} enemies grants {{Pos|+5%}} Weapon Damage for {{W|4}} turns.<br><br>Killing enemies with two-handed swords replenishes {{c|Energy|15%}} Max Energy.
|Description=Two-handed sword strikes against {{W|Staggered}} targets grant {{Pos|+5%}} Weapon Damage and {{Pos|+10%}} Bleed Chance for {{W|5}} turns.<br><br>This effect stacks up to {{W|3}} times.<br><br>Killing enemies with two-handed swords prolongs the duration of {{Pos|"Feast of Steel"}} and {{Pos|"Parry"}} by {{Pos|1}} turn.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+10}}
|Passivebonus2= Max Energy
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=- Requires a two-handed sword
|Requirements=- Requires a two-handed sword
|Description=If this ability tree's skill kills its target, it doesn't go on Cooldown.<br><br> If the target survives, grants {{Pos|+10%}} Weapon Damage for {{W|2}} turns for each adjacent enemy.
|Description=If the ability tree's skill kills its target, instantly refreshes its Cooldown.<br><br> If the target survives, grants {{Pos|+10%}} Weapon Damage for {{W|2}} turns for each adjacent enemy. <br><br>The effect stacks up to {{W|3}} times.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5%}}
|Passivebonus2=Crit Chance
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly>

Latest revision as of 20:16, 14 December 2023

Page for all Stoneshard Two-Handed Sword skill data.